When Bethesda isn’t bamboozling its fans with old E3 2018 footage of Fallout 76 and claiming it as new gameplay videos, they also take up interviews at places like Gamelab Barcelona 2018 to talk about their latest games. At this event, Todd Howard touched on Starfield and what fans might be able to expect from the “next-gen” game.
If you didn’t know, Bethesda announced Starfield during E3 back in June, showing fans an announcement trailer sans gameplay. Howard explained last month that the game in question would be a single-player RPG.
With that said, you can watch Starfield’s announcement trailer below:
Eurogamer had the chance to sit down with Howard at the Spanish games conference last week and learned the following from him when attempting to clarify what “next-generation” meant:
“That to us means two things. It does mean hardware and it does mean software on our side, and it also means gameplay – what does the next generation of epic single-player RPGs feel like to us?
What systems we put it out on – what’s the hardware requirements – is still to be determined. We’re pushing it; we’re thinking very, very far in future so we’re building something that will handle next-generation hardware. That’s what we’re building on right now, that’s where our mind is, but that doesn’t mean it wouldn’t exist on the current systems as well.”
In other words, Howard is saying not to rule out a release on current systems, which could mean anything. Becuase when Howard talks systems, does he mean home console systems, PC systems or both? That remains to be a mystery as of this moment.
The next question of the interview wanted to know if Starfield will be a single-player game like in the way Fallout and The Elder Scrolls are or will it be different. Howard replied with the following:
“I don’t want to say yes or no to that because I don’t know what that means to you or whoever’s going to read that. It’s different, but if you sit down and play it you would recognise it as something we made if that makes sense? It has our DNA in it. It has things that we like.
But it has a lot of new systems we’ve been thinking about for a while that fit that kind of game really well. We’ll talk about it in the future. See now I wish I hadn’t announced it!”
If Starfield has Bethesda’s DNA in it, does that mean bugs, glitches and wacky moments will be a thing?
Lastly, Howard reiterated the same things about Starfield as he did back during E3 when asked about various features regarding the game, saying how the team always wanted to do an epic space IP for a long time, and how the team can play the game as of this moment. He concluded by saying:
“It took us a while to get that cohesive ‘this is what Starfield is’, and now that project is off and running in a good way and that was also why we felt good announcing it.”
Starfield will be ready when it’s done.
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