Richard Cook wants to bring back the full-motion digitized actors in a 2D fighting game that pays homage to the 1990s fighting game genre that was chock full of blood, gore, and scantily clad ladies. I don’t know if Cook’s Super Combat Fighter services the last item on the list, but it certainly brings the blood and gore to the table in spades.
Critical Depth and Headless Chicken are at the development helm of Super Combat Fighter, and the goal is to get it all funded through a Kickstarter campaign where they’re seeking $35,000. The project currently has 33 days to go and has already amassed $7,100.
The catechism for the project rolls out the basics about what it will feature, which will include 10 interactive stages; rasterized fighters based on real actors; lots of blood, guts, and gore; match modifiers, cheat codes, and unlockables; and alternate game modes including one-on-one fighters and even a giants mode. You can see what the gameplay is like with the trailer below.
What’s more is that the developers are touting that one of the big selling points is that they have celebrity support from actor and martial artists, Ernie Reyes Jr., who you might know from the Teenage Mutant Ninja Turtles 2: Secret of the Ooze and Surf Ninjas from back in the 1990s, or his appearance in The Rundown in an epic fight against The Rock, or his brief appearance in the short film of Uncharted featuring Nathan Fillion.
As far as the gameplay is concerned, the fighting in the demo video actually looks really solid. They seem to have captured the motions, the hit-detection and reactions with near perfection.
I know some people might see this kind of art direction as antediluvian, but if it’s done right it can make for a really fun and entertaining gameplay experience, as evident by the fact that gamers still love digitized classics like Pit Fighter, Mortal Kombat 1 & 2, and Street Fighter: The Movie – The Game.
If you’re interested in checking the project out further you can check out the Kickstarter page for more info. They have plans on getting the game up and out to backers (assuming it gets funded) by the third quarter of 2019 next year.
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