Most people knew that Ubisoft took a lot of creative liberties with the historical elements of Assassin’s Creed. Of course, it was the promise of authenticity in that historical presentation that helped draw in a lot of history buffs to the Assassin’s Creed franchise, and to also present a video game recreation of a time period no one today was alive to witness. The authenticity helped make the world feel more alive… or at least, it used to.
According to an interview that senior producer Marc-Alexis Côté had with VG 24/7, historical accuracy was just holding them back. In the piece published on September 11th, 2018, Côté explains…
“One of the cool things about Assassin’s Creed that I think our fans love is [that] we can explain history a different way. The Apple of Eden sums up this kind of reasoning very, very well – that’s why we are embracing the mythological creatures. Because they’re so much a part of this setting.” […]
“We’ve always used the excuse, ‘History is written that way, so that’s the way it should happen’,” Côté explains. “While we have found many other explanations for many other things through the power of the Animus, a game is not a movie – the minute you push up on a thumbstick you’ve made a decision to move left or right. We shouldn’t hide behind the excuse that that’s the way history happened – you’re making decisions every second you’re playing a game.” […]
Côté goes on to say that they’re changing history so that players are given agency that they’re used to be offered in role-playing games, and that some of these choices that you make throughout Assassin’s Creed: Odyssey will impact the overall story in some way. Players will also be able to make the male or female led straight or gay, which has been one of Ubisoft’s big selling points for the game.
Previously, Ubisoft admitted to changing history in Assassin’s Creed: Origins because they felt “historical sexism” had no place in their game.
Ubisoft, much like other publishers out there, have been adopting the methodology of utilizing their games for social engineering purposes.
In fact, the canon character for Assassin’s Creed: Odyssey is Kassandra, the female Spartan mercenary. Some game journalists have been trying to pressure Ubisoft into making Kassandra a canonical lesbian.
(Thanks for the news tip Ebicentre)