Teslasuit Adds Motion Capture, Biometric, Haptic Feedback For VR Gaming, Game Development

The Teslasuit will make its grand debut at the the 2019 Consumer Electronics Show. The company carries the same name as the product (for now), and will offer a multitude of interactive entertainment solutions both on the creative side and for end-users.

The Teslasuit features full haptic feedback, which is like wearing a full-body version of a Steam Controller that can rumble and vibrate based on what’s happening on-screen. The haptic feedback can be both automatic and manually cultivated based on a library of tools that come with built-in SDK bundle for developers to utilize. This means that you can either have the suit reactive respond to situations on-screen in the same way an Direct Input device would, or you can customize the experience with positional, half-body, or full-body feedback, similar to the suits in the 2016 sci-fi film, The Call Up.

The most impressive feature of the Teslasuit is that it supports motion capture based on the full body capture sensors located throughout the suit. Imagine it being like the sensors in a VR headset, except instead of only tracking your head and the two motion wands, it also tracks your arms, your body, and your legs. In a way, this could mean that the suit could be used to integrate into fighting games where you manually have to throw kicks. We’ve seen this kind of integration into boxing games, but this would evolve a wide number of games to the next level.

You can briefly see the Teslasuit being demonstrated with the video below.

Now the really cool part about the motion tracking is that it not only applies to virtual reality, augmented reality, or mixed reality devices, but it can also be used with a software plug-in kit for developmental motion tracking as well. The Teslasuit will have Unity, Unreal, and Motion Blender support made available for those who would wish to use it for performance or motion capture. It could greatly help reduce costs when building games that require suits or rigging for motion capture.

There are also more esoteric features implemented, too, such as the climate control system that can simulate different changes in a digital environment and then stimulate the wearer with that sensation, as well as biometric data recognition for heart-rates, body temperatures, and other health-related measures that would likely work well for fitness programs or medical research uses.

While I’m certainly not the biggest fan of virtual reality or augmented reality, I can certainly appreciate more hardware accessories (or in this case, a wearer’s accessory) that can actually make VR/AR feel more immersive. Could you imagine this with a horror game and something taps you on the shoulder and you actually get the haptic sensation that feels like a tap? Or being alerted to the presence of a specter because the temperature in the room suddenly gets cold? This would also completely change how you immerse yourself in shooting games because getting shot in the arm, leg or different areas of the torso would give you proper feedback on what part of your body is exposed.

The possibilities are almost endless, and actually quite exciting… assuming developers actually adopt the hardware. I can already imagine most big devs overlooking it to keep recycling the same VR experiences over and over again, but something tells me this suit would be extremely popular in the porn game scene.

You can look for the Teslasuit to make an appearance at the CES 2019 this January, or you can visit the official website to learn more.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

Do NOT follow this link or you will be banned from the site!