Two big pieces of news dropped for PQube Games’ localization of Song of Memories. The first big piece of news is that the game has apparently been cancelled for the Nintendo Switch. A lot of people were looking forward to the release on the Switch because it would have guaranteed that regardless of Sony’s censorship policies, Switch owners would have been able to receive the true blue uncensored version of the game.
However, according to Siliconera, there was a statement that Rice Digital picked up from PQube, who cited developmental complications” as the reason why they couldn’t release the game on Switch, saying…
“Today, PQube announces the release date of the romantic visual novel Song of Memories on PlayStation 4. The love story that turned the Japanese genre upside down with its surprising twist releases worldwide on February 1. While the PlayStation 4 version and the special Encore Edition are confirmed, we regrettably had to cancel the Nintendo Switch version of the game. Unfortunately, Song of Memories can’t be brought to a functioning level of quality our fans demand on the Switch due to development complications.”
This has been an issue for some developers when making games for the Switch. Oftentimes the issue is that the game isn’t being scaled to the Switch’s highest specs but rather its lowest specs, which is the portable mode. The developmental complications were not a recent issue but an ongoing issue that PQube has been talking about for months regarding the Nintendo Switch.
The game will still be coming to the PlayStation 4 starting February 1st next month.
According to a tweet from PQube, nothing will be changed from the original Japanese version of the game to meet Sony’s new censorship policy standards. With PQube sending out a tweet on January 7th to clarify the matter.
Content-wise the game is the same as the Japanese version, in terms of localisation, ages have been removed from the characters, and the term School has been changed to Academy. This was to placate age rating boards and has nothing to do with recent platform holder changes.
— PQube Games (@PQubeGames) January 7, 2019
Now there’s something you need to consider here: PQube may be keeping the localization the same as the Japanese version, but that doesn’t mean that the Japanese version wasn’t originally censored to begin with.
As some of you may know, Sony’s censorship policies starts at the developmental phase. So if the game was censored during the middle of development to meet Sony’s standards, it doesn’t really matter if the localized version is uncensored if the original Japanese version was censored. PQube has at least been upfront about the censorship, making them one of the few trusted publishers to keep consumers informed about the content.
We’ll find out just what the damage is when the game launches on February 1st for the PS4.
(Thanks for the news tip zac za)