Steam Launches In Mainland China In 2019; Valve Still Fails To Discuss Banned Anime Games
Steam China

Valve has teamed up with Perfect World Entertainment and will be launching Steam within the mainland of China as an official digital distribution partner.

This was revealed in a post over on the Steam Community thread, where the company also announced that they are making their open source DDoS protection script available for big and small developers alike to protect against scoundrels that like to launch script attacks on Valve’s servers.

They’re also overhauling the discovery functionality with an improved learning infrastructure, as well as making use of the AWS and Google image recognition AI to blur out naughty screenshots shared in the community threads for non-adult games, such as Skyrim or Fallout, or any game flooded with a nice cache of sexy-time mods.

The real story, however, is that with Steam officially launching in China, one must wonder what sort of impositions come with that?

There will be more details about the launch revealed in the coming months.

Additionally, they will be reworking the Steam library based on the technology that they used to design the new Steam Chat function.

The Steam TV feature will be receiving an overhaul as well to support all games, in addition to broadcasting tournaments and special e-sports events.

And Blizzard is about to get a heck of a lot of competition in Asian countries, especially Southeast Asia, given that Valve will be working with PC bangs (or PC cafes) to distribute the Steam client through partnered PC cafes around the world. The PC cafe program will allow PC cafes to run the client for those who enter into the shop looking to play the tens of thousands of games available on the Steam client.

Unfortunately, the post covers Valve’s most recent changes to Steam and the changes they’re planning on making to the client, but forfeits to mention anything about the recent banning spree. What they don’t do is cover why they’ve enacted the recent bans on select games, or what the criteria is for banning those games. This has been an issue a number of developers have been asking Valve about, but the company has refused to clarify publicly what is and is not allowed on the Steam storefront. The only thing we know is that some developers have told us that “school” settings and “child exploitation” may result in a ban.

Valve has mostly been playing the role of the “taste police” in determining what is allowed on the store and what isn’t, even after they said they would not be the “taste police”.

It looks like indie devs being negatively impacted by Valve’s indiscretions when it comes to honoring their new content policy will continue to be negatively impacted, especially since Valve claimed they were only getting rid of illegal games and games that were “straight-up trolling”, but ‘Teen’ rated games like The Key To Home or the all-ages versions of Food Girls or Hello, Goodbye don’t fit into any of those categories. And it’s not as if the bans are being done in favor of China’s strict rules, since some of the games they’ve been banning or withholding from release, like Victory Project, are made by either Chinese or Taiwanese developers.

(Thanks for the news tip 13animesinwonderlands 13alices)

(Main image courtesy of WhiTaers)

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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