“[…] for home console games, Soul Calibur 6 saw a steady / favorable launch in global sales while previously released games also performed well.”
As noted by EventHubs, there are no hard numbers related to the success of SoulCalibur VI, so we have no idea how many units moved on each system, but we do get a brief glimpse of the figures courtesy of Steam Spy, which puts the game at just under 200,000.
According to VGChartz, they estimate that SoulCalibur VI may have moved around 710,000 units across PS4 and Xbox One at retail, and combined with PC, that would put it pretty close to 1 million units. Then again, the digital sales – which VGChartz doesn’t include – it’s completely possible that it did surpass the 1 million mark via both retail and digital sales.
The game also saw some love from the community with the release of Yorha 2B from Yoko Taro’s NieR: Automata, complete with the ability to blow off her skirt so you could see some of those iconic sweet buns that helped push 2B’s game into platinum status. It probably also helped that Namco didn’t sacrifice SoulCalibur VI’s identity or fan-service in an attempt to appeal to Social Justice Warriors, even though some of the SJW media outlets tried to body-shame and slut-shame the characters in an attempt to get Namco to cover up the girls.
EventHubs also notes that more DLC could be in the pipeline to keep interest on the game. It doesn’t seem to be quite the seller as Tekken 7 or Dragon Ball FighterZ, the latter of which have both surpassed the 3.5 million unit mark, but it seems to be adding a steady incline of revenue to Bandai Namco’s overall financial stash.
The company also has a few more notable games in the pipeline throughout 2019, including Code Vein and Jump Force.
(Thanks for the news tip Animatic811)