Inside Gaming’s editor-in-chief, Lawrence Sonntag, threw fellow cohort Zach Niblick under the bus in order to appease the mentally crippled invalids known as “video game journalists”. Sonntag trotted out a groveling apology for Niblick’s Sekiro: Shadows Die Twice video that accurately and properly called a spade a spade, titled “Sekiro Doesn’t Need An Easy Mode”.
The video was originally published on April 7th, 2019 over on the Inside Gaming YouTube channel by Zach Niblick. It’s only nine minutes long but it recounts the pathetic controversy kick-started by piss-poor game journalists, and rightfully sides with gamers who value skill over pampering, and the developers who acclimate their games to those gamers’ needs, such as FromSoftware. You can check out the video below for a bit of context.
Niblick’s nine minute video is artfully done and actually takes a nuanced and fact-based approach to dissecting the material, and a lot of people liked the video for that reason, as evident by the like/dislike ratio.
He also delves into noteworthy comparisons between video games and other media, particularly literature, noting that there are some books out there that contain words and phrases that the reader may be unfamiliar with.
Now would you tell the author to stop using big words that illiterate readers can’t understand to make the book easier to read? Of course not.
You tell the illiterate reader to get a freaking dictionary.
However, game journalists aren’t about becoming more literate in the world of video games, and would rather every game be brought down to their sub-human levels of I.Q.
They persist and persist by complaining about these issues across their media platforms until everyone kowtows to their way of thinking, which is what happened when Sonntag decided to apologize for Niblick’s well rounded video.
In a tweet published on April 8th, 2019.
We extend our apologies to anyone that has received hateful or demeaning messages based on our work. Our goal is only to celebrate, uplift, and enjoy gaming.
— Inside Gaming (@InsideGaming) April 9, 2019
If you’re unable to read the image in the tweet, it states…
“On Sunday, we published a video titled ‘Sekiro Doesn’t Need an Easy Mode.’
“Our intent with this video was not to state that Sekiro shouldn’t have an easy mode, or that the presence of one would ruin the creator’s intended experience. Our state is that – all things being equal – we as consumers of art cannot expect that art to conform to our individual world views and experiences.
“But that only works if all things are equal, and in this world they often aren’t.
“The video was not intended to comment on the value of accessibility options, though it’s become clear the two issues are linked.
“Some are using our reasoning to justify statements of exclusion, which is not what we are about.
“We believe games are about play – and we will never tell someone they can’t play with us. Or with anyone else.
“We are currently researching the topic and talking with those most impacted by it. As always, our goal is to faithfully represent the issue in a way that only enhances people’s enjoyment and awareness of gaming.
“We extend our apologies to anyone that has had to deal with a wave of negativity as a result of our reporting. We take this to be a learning opportunity to be as careful and thorough as possible when dealing with issues that directly impact entire groups of people.
“As always, thank you for your time and patience.”
There were a number of responses, some of which that were in support of Sonntag’s apology, and others that were clearly not.
Even though Niblick presented every side of the story in the video concisely and clearly, somehow Sonntag felt the need to virtue signal about apologizing for Niblick’s work. He responded to another user stating that they never should have apologized for their opinions, claiming that if they don’t express everyone’s viewpoint then something needs to be said.
It’s our job to represent everyone’s viewpoint and if we fail in that, something needs to be said.
— Lawrence Sonntag (@SirLarr) April 9, 2019
Journalist Ian Miles Cheong also took them to task for the unneeded apology, which did nothing but undermine Niblick’s work.
You guys are such clowns for apologizing.
— Ian Miles Cheong (@stillgray) April 9, 2019
Obviously, though, there were blue checkmarks that run in the clique of game journalists who felt that the apology was well worth it, such as the peddler of outrage and anti-consumer corporatism, Rami Ismail.
Cheers, folks 🙂
— Rami Ismail (@tha_rami) April 9, 2019
Funnily enough, all the people virtue signaling on behalf of actual disabled gamers – some of whom have managed to beat Sekiro when game journalists could not – never even bothered to interview actual gamers who are disabled.
Further down into the thread someone suggested that instead of others speaking on behalf of disabled gamers, perhaps they should give a platform to disabled gamers, like Cripp Daddy, who was tagged into the conversation.
It would be nice having two sides to this argument being represented in a collective way. Because I definitely have some thoughts and opinions that go against a little bit of the grain. Seeing them apologize is frustrating because I shouldn’t have to
— Cripp Daddy ♿™ (@RealYungCripp) April 9, 2019
One of the better summations of the entire fiasco – which never should have reached the point it did – was outlined by Twitter user Dagarath, who promptly explained that no one should have to apologize for stating an innocuous opinion.
Man I feel ya, I don’t think anyone should apologize for having an opinion on something its so far overboard we are at the bottom of the ocean with regards to how people treat stupid ass issues as more important than people. Nobody should be attacked for a harmless opinion.
— Dagarath (@dagarath) April 9, 2019
To his credit, at least Sonntag didn’t delete the video the way The Escapist removed an editorial after being pelted with criticism from SJWs.
Even still, Niblick seems to have a sound head on his shoulders and approached the topical matter in the video with a moderate voice. Perhaps it’s time he reconsider his place at Inside Gaming, especially since I doubt he’ll make it far at an outlet where he’s certainly more grounded in reality than the editor-in-chief.
(Thanks for the news tip Blaugast)