NetherRealm Studios and Warner Bros. Interactive Entertainment will be rolling out some microtransactions for Mortal Kombat 11. This was confirmed recently by the developers during a Kombat Kast episode.
As mentioned in the article, you can purchase these crystals and then purchase character skins, new custom gear pieces, the ability to perform easy Fatalities, intros, outros, and victory animations, as well as additional cosmetics.
The article stresses that nothing gameplay-affecting will be for sale in the store. So you won’t be able to buy the artifacts you can add to the gear pieces to buff their abilities. You’ll supposedly have to earn those by actually playing through the game.
Additionally, you can earn all of these cosmetics and items just by playing through the game. So you don’t have to spend real money to get these items. However, we don’t know how much grinding will be required to unlock everything you desire for the characters of your choice.
As mentioned, there’s also no loot boxes (as if gamers should be jumping up for joy that gambling mechanics are not featured in the game).
What’s sad are all the pitiful saps in the comment section of Game Informer justifying why microtransactions are steadily encroaching on nearly every aspect of gaming while companies make record revenue and then scream “Development costs are too high!”. The reasonable solution would be to cut back on the fat, but most people have conditioned themselves into the consumer-slave mentality where they feel they must prop up these billion dollar corporations by spending their hard earned money on these nickel and dime microtransactions so shareholders can afford that golden toilet and their third in-ground pool at their second home where they spend the weekend with the mistress.
(Thanks for the news tip Animatic)