Ian from Indigo Gaming is heading up a project along with Julian Jensen and Ted Peterson — developers who worked on Daggerfall, Morrowind and Oblivion — to make a spiritual successor to the original The Elder Scrolls II: Daggerfall. They’re currently laying out the design roadmap and engine-agnostic systems for a prototype, along with recruiting artists (specifically modelers, riggers, and animators) to help build the prototype.
The news was made available via a forum thread over on the Daggerfall Workshop, where Ian pitched the recruitment drive to the community, writing…
“I’m pleased to reveal that I’ve been working with Julian Jensen (aka Julian LeFay), Ted Peterson, and a business analyst for the past two months on planning a new game development project.
“Ted is best known as the lead designer of Daggerfall, additional design on Arena, and writer who contributed an estimated 200,000 words of lore and quest writing for Arena, Daggerfall, Morrowind and Oblivion. Julian was the project lead and technical director for Arena, Daggerfall and Battlespire, as well as being a technical consultant on Morrowind. Together, they form a much of the creative spark that formed what we know of The Elder Scrolls today.
“We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype. This is intended to be a spiritual successor to the ideas, design goals and ambitions of Daggerfall, and as all of you know, that’s a hell of a goal to achieve!”
Now don’t expect anything coming out about this project anytime soon. They’re still in the planning and writing phase, putting together a design document and setting up the design flow of the systems.
If you’re completely uninformed about Daggerfall and missed out on it when the game originally came out back in 1996, there’s a YouTube video explaining why the game was as popular as it was. GaminGHD put together a 14 minute video that you can check out below to get caught up on it.
Now they note that at the moment they’re working unpaid and so there is no money in helping with the project at the moment… for now.
However, they will be keeping track of hours and contributions from those who help out with the early designs and prototype with plans on retroactively compensating contributors.
You can learn more about the project by visiting the Daggerfall Workshop forums. If you’re an artist with skills in 3D modeling, rigging, or animating, you can reach out to Ian to learn more about joining the project.
(Thanks for the news tip Tenebrae)
(Main image courtesy of Bozz123)