Website Hollywood Reporter had the opportunity to talk with Asad Qizilbash and SIE chairman of Worldwide Studios, Shawn Layden, about their new establishment PlayStation Productions. The entity is for making films and TV based on Sony’s catalog of games, which is headed up by Qizilbash with the help of Layden.
Are you ready for Sony’s PS4 policies to slip into film and TV? Whether you are or aren’t, PlayStation Productions is established and will bring fans and folks a slew of Sony games to the idiot box or the silver screen according to the hollywoodreporter.com.
“Sony Interactive Entertainment has launched PlayStation Productions, a production studio that will mine the company’s extensive catalog of video game titles for film and television. The new enterprise, headed by Asad Qizilbash and overseen by chairman of Worldwide Studios at SIE, Shawn Layden, is already in production on its first slate of projects and has set up shop on the Sony Pictures lot in Culver City.”
Layden elaborates on why now is a good time to jump on the TV and film wagon with their new production studio based in Culver City, California, by stating the following:
“We’ve got 25 years of game development experience and that’s created 25 years of great games, franchises and stories. We feel that now is a good time to look at other media opportunities across streaming or film or television to give our worlds life in another spectrum.”
Qizilbash chimed in adding that Instead of licensing their IPs to other studios that it would be better to go through with this move (PlayStation Productions) since it’s what the “PlayStation community loves” — because we all know that Sony’s policies and recent moves caused no backlash among fans.
“Instead of licensing our IP out to studios, we felt the better approach was for us to develop and produce for ourselves. One, because we’re more familiar, but also because we know what the PlayStation community loves.”
Head of the PlayStation Productions, Qizilbash, tells the publication that they tried to understand the film industry for one or two years, where time spent was talking to writers, directors, and producers like Lorenzo di Bonaventura (who helped with the latest Transformers films) and Kevin Feige (who helped with Captain Marvel):
“For the last year and half, two years, we’ve spent time trying to understand the industry, talking to writers, directors, producers. We talked to [film producer] Lorenzo di Bonaventura and Kevin Feige to really get an understanding of the industry.”
Moreover, Sony Pictures — a related company — will help with distribution, but the production of projects will be handled by PlayStation Productions so that projects won’t be licensed out like other game companies.
Near the end of the piece, Layden notes that fans should have more “touch points” with their favorite video game characters after beating a game where this film and TV thing will supposedly fill in the three-four year gap for a sequel by showing Sony characters “evolve in different ways.”
“We want to create an opportunity for fans of our games to have more touch points with our franchises. When fans beat a 40-50 hour game and have to wait three-four years for a sequel, we want to give them places they can go and still have more of that experience and see the characters they love evolve in different ways.”
Personally, this sounds like a way to push current year politics using beloved characters — that were once mascots — and relatable symbols to inject social justice narratives like how Marvel and Disney did with Captian Marvel. I could be wrong about all of this, but I highly doubt it, though.
Anyway, the website notes that Layden will talk more about the “continuing evolution of PlayStation’s Worldwide Studios” at the Collision Conference in Toronto, Canada on May 21st, 2019.