Nintendo Reportedly Steps Up Dr. Mario World’s Microtransaction Game

Nintendo looks to be enjoying that mobile shekel money. It’s easy to make, fast to accrue and all it takes is a simple Gacha style game to rake in all that cold, digital cash. Well, it looks like Nintendo is doing just that with the newly released Dr. Mario World, which has a mechanic where you pay $4.99 to play the game undisturbed for an hour.

The first installment in the Dr. Mario series initially released back in 1990 as an action-puzzle game. The Nintendo game would go on to be successful in that a 2019 iteration would appear to carry on the series, which is best known as Dr. Mario World.

However, it looks like Nintendo loves fast shekels and will be taking the microtransaction (MTX) free-to-play route with its forthcoming mobile games according to YouTuber Techdrawer.

The YouTuber in-question had the opportunity to play Mariokart Tour‘s beta and noted that it too has MTX. His thoughts on the port aren’t too high either, given that he feels Nintendo is straying away from its core fan base and looking to make money off of people who could care less about the company. You can check out his take on Mariokart Tour and Dr. Mario World  below:

Reddit user Kreygasm2233 did a break down on the whole thing, where they explain that Dr. Mario World’s MTX system reeks of a quick money scheme, and covers how much money you need to spend to continue playing the game undisturbed:

“Nintendo launched their new mobile game Dr. Mario World today on iOS (maybe Android, I’m not sure). The gameplay is similar to the original Dr. Mario for the Famicom, but with your standard free to play mobile flair, taken straight from the school of Candy Crush. There are various characters that can be acquired through a gacha mechanic, each with a unique power that can be used. There are three main currencies in the game: gold, hearts which are used to play levels, and diamonds, the premium currency. Every time you play a level, you lose a heart. In typical mobile fashion, you gain hearts over time or can request them via a clan system.

 

The alternative is to buy hearts, which can only be bought with diamonds. These hearts will run you 10 diamonds for 5 hearts, or 30 diamonds for 60 minutes of uninterrupted play, i.e infinite hearts. However, the cost of the hearts is extortionate, even for mobile games. As usual, you can’t buy the exact amount, either slightly below 30, buying 20 diamonds, or slightly more than, buying 50. These diamonds average out at around £0.10 per diamond, meaning if you wanted to buy the cheapest option of 20 diamonds, it costs £1.99, equating to £4, or 5 USD to be able to play the game for 60 minutes.

 

I think this is insanely priced, and I think it’s a shame Super Mario Run didn’t have good sales, and FE Mobile being a cash cow which has ultimately run to Nintendo having this business model for their mobile games. It leaves me slightly worried for the Mario Kart game coming out, and how steeply Ninty will charge for maps and characters. Do you think this model will work for Nintendo?

 

Edit: full price list for currency.”

The post in question gained over 2.2k upvotes as of this writing, which means that many people believe the game follows the egregious trend of cash-grab MTX mechanics.

Oh, and if you want to see and compare the pricing of Dr. Mario World’s Hearts and Diamonds, you can click the respective links to sate your curiosity.

If the current trend means anything, expect Nintendo’s mobile games from here on out to either toe the line or go all out on MTX features to maximize profits.

Anyway, Dr. Mario World is out now for free across iOS and Android mobile devices.

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