DARQ Gameplay Walkthrough
DARQ Walkthrough

Unfold Games’ DARQ launched onto the Steam store for just $19.99. The 2.5D side-scroller is a visually remarkable game that has already captured the attention of the gaming community and is likely going to go on to become a sleeper hit. If you picked up the horror-themed puzzle-platforming game but you find yourself getting stuck and need a bit of help, don’t worry… there’s a gameplay walkthrough available to help you out.

YouTuber Max Horror has a complete walkthrough available of Unfold GamesDARQ, covering the game from start to finish. You can check out the gameplay walkthrough for DARQ below.

So the game loads up and throws you right into a kitchen.

Exit the kitchne, go into the bedroom, lay down, and you wil enter into Llyod’s mind.

Head right and walk up the wall until you reach the switch to activate the platform. Press it.

Walk to the other side of the room and press the other switch to raise the platform.

Touch the wall to rotate the level and keep heading right until you reach the gear. Take it.

Press the switch to lower the platform and head around to the next switch. Press it.

Head across the platform and take the gear on the wall.

Walk down the side of the wall to your left and keep heading left until you reach the contraption. Open your inventory and place the gear on the contraption.

DARQ - Flywheel

You’ll have to complete a puzzle in order to access the key from the wall. You’ll need to move all the small pieces around until you can move the long piece to the right and then slide the key block down the center to receive the first key emblem.

DARQ - Key Emblem

Take the gear out of the contraption and head back up the wall to your right.

Place the gear back into its original slot and move across the platform to your left. Keep running until you go all the way upside down and then go over and take the gear wheel, and then keep heading left until you reach the room that requires two gears. Place the gears on the machine and then head left. Press the button on the floor with the key symbol.

Okay now this next part is kind of tricky but easy once you get the hang of it.

After you press the button to activate the pneumatic hammers, they operate via gravity. So the first hammer will come down and press the key icon.

Proceed right to make the next hammer smash the skull icon. Head right again to make the hammer smash the Egyptian ankh symbol. Then head right again to make it smash the eye symbol. Go back left until the hammer smashes the death symbol, and then head left again so it smashes the key button. This will open the door on the left side of the room.

In the next room grab the gear from the wall. You’ll need to avoid being spotted by the sexy ladies with the lamp heads. Wait for them to turn on and then turn off their head lamps and then grab the two gears from the machine and head all the way back to the giant gear machine.

DARQ - Lamp Ladies

Place the three gears on the machine to raise the gate. The two head-lamp ladies will chase you.

Run to the end of the stage to end that nightmare and Lloyd will wake up in his kitchen.

Head back to bed to start the next level.

Chapter 2

Start by flipping the switch to your left and running all the way to the area with a large red valve. Turn it twice and then head right.

Take the old watch on the ground.

Head back to the red valve and turn it one more time and then head right. Take the small key at the edge of the platform. .

Proceed back to the red valve and turn it twice until there’s a flat wall. Walk up the wall and then turn the valve once more.

Head to your left until you reach the lockers and use the small key to open the locker and take the matches.

Head back to the red valve and turn it until you reach the checkered wall. Head left until you reach the switch and then flip it to raise the platform.

Go back to the red valve and turn it until there’s a flat wall. Walk up the wall until you’re right-side up.

Turn the valve until you’re back at the red checkered wall and then proceed to your right. Go all the way over to the wall boarded up with wood and use the matches on the wood to burn it down like Seth Rollins.

Head right until the floor falls in and use the watch to get to the other side across the gap. Take the Letter ‘T’.

Head all the way back to the area with the red valve and the switch box, and place the Letter ‘T’ onto the switch. Pull the switch and then cross the gap where the train has stopped to end the level.

When you get back to the apartment this will open up the next chapter.

Chapter 3

At the start of the level take the moving severed hand. Go over to the switch boxes and place the severed hand on the first switch.

Go over to the elevated switch in the air and rotate it until you’re facing south.

Head to your right and press the switch to raise the dumbwaiter.

Quickly head back to the hanging handles and rotate them until you’re facing north.

Head back to the dumbwaiter and take the car key.

DARQ - Floating Handles

Go back to the handles and rotate it to face the west.

Head right to the car and use the car keys to get the crank from out of the car.

Proceed left and go over to the dilapidated car and take the car battery.

Rotate the vertical handles east and use the car battery on the switch station to the left and then flip the switch to raise the power conduits.

You’ll need to rotate the switches until the conduits are powered up before they lower.

After you activate the first two you’ll need to quickly rotate the floating handles to face the west and then run to your right to activate the conduit.

Activate the next conduit and then an elevator will appear with a severed hand. Take the severed hand and head back to the floating handles and rotate them until you’re facing south.

DARQ - Blind as a Bat

You’ll need to use the pressure plates on the ground to open up the gate.

Follow behind the blind mummy and wait for it to pass the little hole between the rock surface. Hide in the hole until the mummy passes and then go over and take the severed hand on the ground.

Use the crank shaft on the vault door to open it and take the clock hand inside.

Head back past the mummy and exit the park.

Rotate the floating handles to face the east and then place the next two severed hands into the elevated switches.

Rotate the floating handles to face north and then go to your left and add the clock hand to the gear mechanism.

Okay so this puzzle can be a little tricky but the object is to get the watch hand to point to the large glowing circle on the top gear. You’ll have to rotate the gears around until the hand points to the large glowing circle, as depicted in the image below.

DARQ - Clock Hand

Once the puzzle is complete a severed hand will appear on the park bench. Take it.

Go back to the floating handles and rotate them to face east and then place the severed hand on the final switch to lower the platform and then head to your right to exit the stage.

Chapter 4

At the start of the stage, rotate the eye to the left and then head left and activate the switch. Proceed to flip the switch in the background to move into the background. And then walk up the wall to the left and flip the switch to move into the foreground.

Go over and rotate the glowing condulet on the ground to power up the door in the background.

Go back to the switch that moves you into the background and flip it and then proceed through the door.

Rotate the first electrical condulets to power up the second condulet, and then rotate the second one to face south to power up the switch base. Flip the switch to move the light over to the left and then swap the condulet to power up the conduit that activates the elevator. Use the elevator to go up and grab the light bulb.

Rotate the condulet to open the door on the right and then head back into the theater room. Press the switch and move into the foreground. Activate the condulet by rotating to the south to power up the far right side of the theater. Head to your left up the wall until you enter into a small room where there’s a snake in the wall. Take it.

Go back to the ground and activate the switch to move into the foreground. Rotate the condulet to power up the circuit box on the second floor. Use the switch to move into the foreground onto the second floor.

Head through the rooms until you reach the end on the far right.

Go back and press the switch on the floor until circuit box appears.

DARQ - Circuit Box

Use the snake to connect the conduits together to power up the circuit box. Go into the next room and take the mask from the glass case.

Head back to the theater room and activate the condulet on the left side of the room to power up the door on the far right side of the room.

Head into the background where the harp is located and run up the wall to the right until you reach the door. Go inside.

Use the mask and put it on in front of the mirror.

Go into the next room and place the light bulb in the wall. Flip the conduit and then exit the room and go back onto the theater stage.

Flip the main power switch, the floor will cave in. Proceed left and exit the area to complete the stage.

Chapter 5

At the start of the stage head left and leap across the gap to get into the room with the safe.

Take the electrical tape and keep going left.

Leap across the gap to the next train car and then use the switch to go into the background and then move left to the next switch to go back into the foreground in order to clear the gap.

Keep heading left and then flip the switch to go into the foreground and go left some more until you reach the dresser at the end of the car. Open it. Take the octagon panel inside.

Go right, and flip the switch. Head right again and take the cabinet key.

Flip the switch and head into the background, and then flip the switch again and head into the background again, and then go over to the cabinet and use the key to open it. Take the corkscrew.

Proceed left to the next train car and open the engine.

Proceed to the next car.

Use the octagonal panel on the plate and then use the electrical tape to repair the damaged electrical wire.

Use the switches to rotate the octagonal panels until they light up as shown below.

Flip the switch and open the door, open the chest in the next room and take the toy piano.

Head into the next car and go over to the box at the far end of the platform and place the corkscrew in the box.

Flip the switch and move into the background. Head left and flip the switch to move into the foreground.

Proceed through the doorway.

Jump the gap and then use the crane and hiding spot to dodge the zombie. Go to the end of the train car and grab the lump of coal.

Stealthily make your way back across the car by hiding.

DARQ - Hiding From The Zombie

Head back into the previous train car, flip the switch to head into the background, go over and flip the next switch to head into the foreground, and then run all the way back to the engine whose door you opened. Place the piece of coal in the engine and then head into the previous car and place the toy piano on the empty pad.

Flip the switch and the piano will fall and burst through the wall. Rotate the train car and move through the hole that the piano created.

Proceed left and through the cave.

Slowly walk up to the lady in the wheel chair, and slowly wait for her to stop sniffing and inch close to get the dynamite.

When you grab the dynamite, slowly… slowly walk away.

Remember, inch away just the same way that you got close.

Exit the cave and go back into the train car. Rotate your way around until you’re right side up and then travel all the way back to the train car with the corkscrew switch.

Head left and place the dynamite on the boarded up section of the train. Go back to the corkscrew handle and press it in, the charge will slowly go through the line, however the line is broken. Go over to the broken section and hold it so that the charge moves through Lloyd and continues onward.

Quickly rotate the switch to move into the foreground and then hold the next broken line to keep the charge going. There’s a second one at the end of the car. Hold that one, too.

Go back over to the switch and flip it once to move into the foreground and hold the part of the broken line. Then go and rotate the car all the way around and hold the line near the boarded up piece of the door so that it can finally be blown open.

Once open, go back to the corkscrew handle and then proceed left through the doorway.

Inside you’ll find another puzzle.

Press the lever on the left and then go over to the puzzle and press the switch to navigate your way through the maze to reach the center. This can be tricky because while you navigate through the maze the camera will pan around to show that the lady in the wheelchair is moving closer toward you down the hall.

When you complete the puzzle it will open a door to another room and inside you’ll find a lighter. Take it.

Exit the car and head back to the engine room.

Use the lighter on the coals inside the engine to raise the elevator. Get on the elevator and press the button.

Exit the stage through the pipe to complete the level.

Chapter 6

In the next stage proceed through the broken wall to the left after the severed arm raises the elevator for you.

Press the lever and head into the background and then go and grab the wooden plank.

Press the lever again to go back into the foreground and then proceed right and place the plank on the ground.

Head into the room and take the compass on the bed and then proceed right until you reach a box with the magnet. Take the magnet and then flip the switch and head into the background.

There’s a man in a plague doctor mask. Slowly walk past the man – he will become alerted, and when he does you need to stop immediately!

When he’s no longer alerted then walk to the end of the room and grab the strange key.

Exit the room in the same way that you entered the room. Cautiously and slowly.

Flip the switch and head into the background and then proceed left. Exit the bedroom and then flip the switch just outside the bedroom.

Go to your left and flip the next switch to rotate the room on your right around until there’s a door in the floor. Walk through the door in the floor.

There’s a tuba monster in a wheelchair. Wait for the tuba monster to turn its back and crawl up the wall.

It will move to the end of the room. Wait for it to pass and then proceed to the next area and use strange key on the vault.

Rotate the key until it’s making the shape of an upside ‘T’.

Remove the key from the vault and exit the room. Go to your left to where there’s an upside down ‘T’-shaped gap on the wall and place the strange key inside. You’ll find it near the “Exit” door.

When the key is inserted press the switch and move into the background. Go left and place the compass inside the machine and then flip the switch under the power symbol.

Go over to the red valve and rotate it once until another red valve appears next to it. Rotate that valve until another red valve appears, and then rotate that valve until a fourth valve appears.

Rotate the last valve until a conduit appears and then go back and align the previous floor to match up with the conduit lines.

Proceed to match up thee wall with each of the conduit lines until the room is powered and you can enter into the morgue. Grab the severed leg off the metal slab.

Exit the room and go back to the switch to move into the foreground.

Take the strange key out of the wall.

Go back to the switch on your left and press it to move into the foreground again.

Walk into the room on your right and use the magnet on the maze puzzle in the background.

A switch will appear. Use the two magnets to activate the lightning symbols in the maze to lower the door.

Climb through the gate, press the switch and raise the gate.

Walk up the wall and take the screw out of the light. Press the switch and raise the gate.

Exit the room, use the switch to go into the background, proceed right; use the valve to rotate the room next to it to a flat surface and then proceed right through the bedroom and up the wall. Then go over to the puzzle area where there’s a hole in the floor. Place the screw in the hole to activate the puzzle.

Use the joystick to navigate the screw and socket around the floor while you use the two red valves on the left and right to rotate the left and right sides of the wall.

Navigate the screw around until it reaches the end. This will open up a new door.

However, you will need to modify the composition of the strange key. So exit the room and go back into the room with the tuba monster.

You’ll need to make the key completely horizontal, or flat.

Exit the tuba monster room once you transmute the key and then go back into the room with the screw and place the strange key into the socket and then exit the room and use the red valve on the right to rotate the room so you can get into the door. Turn on the light switch and then take the severed leg.

Go back to the elevator at the beginning of the stage and place both the severed legs into the electrical boxes.

Chapter 7

This will start chapter 7. You will need to run into the wooden planks boarding up the wall and you need to bust through. Keep going and outrunning the monsters. You need to basically outrun the monsters, outrun the caving in ceiling, and also run up the wall to dodge the lamp ladies and the wheelchair lady.

Keep running until you the floor falls in but don’t fall into the hole – run back until the ground collapses and then run forward around the ledge.

Proceed to outrun the mummy while upside down. Keep running and don’t stop.

Dodge the gunslinging lamp ladies while everything goes in slow motion.

Eventually you’ll reach the red door.

Once you walk through that’s when the game will end.

About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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