Slitherine Acquires Master Of Magic Rights From Atari
Master of Magic

Atari has a rich history of intellectual properties under its publishing label that are just sitting there, collecting dust. One such series is Master of Magic, which hasn’t seen a new game release since the re-emergence of the game on back in 2010, and even that wasn’t a new game just a re-release of the old Micropose outing. Well, Slitherine has some big plans for the intellectual property now that they’ve acquired the dormant franchise from Atari.

According to an official post made on August 5th, 2019 over on the Slitherine website, the company informed the gaming community that they’re aiming to work on the franchise, but they don’t mention in what capacity. Iain McNeil, the development director at the studio, explained…

“We are looking forward to working on this immensely popular franchise. We know there is a high level of responsibility when we try and develop sequels or successors to popular IPs. We have proven it is possible to fulfil players expectations with the likes of Panzer Corps when it comes to work on these legendary products”.

Slitherine is keeping rather busy, also working on sequels to Close Combat and Fantasy General. According to the post on the website, those sequels are due for release at some point later in 2019.

In fact, there was some recent gameplay footage uploaded of Fantasy General II, showcasing what Slitherine is working on courtesy of Agrippa Maxentius.

The original Fantasy General came out way back in 1996, so we’re looking at a sequel 23 years in the making.

Right now there are no further details on what they plan to do with Master of Magic, but according to McNeil, they’re dedicated to recreating the kind of nostalgic experience that allowed gamers to have fun way back in the day, saying…

“The foundations of what we play today are still traced back to that golden age of gaming. We cannot ignore that, like we cannot ignore that technology has moved on with player’s expectations in other areas such as social integration, multiplayer, narration, ease-of-access and more. It will be a challenge, but we are happy to accept it and try our best to make a game that does justice to the brand”.

I’m 100% in agreement with everything McNeil has said.

It’s true. If you’re working on a niche title with certain expectations from that audience, you have to deliver the goods. You can’t use it for the purpose of subversion and pushing sociopolitical propaganda; all you’re going to do is push away the audience and ruin the reputation of the brand.

Based on what’s been showcased of Fantasy General II, I think Master of Magic is in good hands. Slitherine is dedicated to making a lot of classic strategy titles and has picked up a solid audience over the years, so it will be interesting to see what their new entries look like for some of these older franchises.

(Thanks for the news tip Guardian EvaUnit02)


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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