Bethesda recently dropped a developer blog post updating players on what to expect coming from the embattled title. The update focuses on three critical areas: the delay of the Wastelanders update, the rollout of paid private servers next week and increasing the games pay to win mechanics.
Bethesda advertises Wastelanders as a pivotal overhaul patch to their game world, the largest of which they’ve ever developed. At the same time aside for the addition of non-playable characters, no other details were provided for what this patch actually adds. From the five screenshots we can see settlements, new monsters, new stories, and what appear to be NPC merchants. None of the screenshots interestingly display a single white male and breakdown along gender lines with a six female to two male (possibly three males) with only a Latino ghoul uncovered for viewers to see.
Understand this observation comes not because “white nationalism,” as our detractors will surely say, but because we know from the Arkane Leaks that the company has been completely converged by racist, sexist ideologists who cannot but help themselves in displaying it to their fellow sexists for virtue signal points. It has nothing to do with the fans whom Bethesda has shown nothing but the most utter contempt for, it has everything to do with signaling to their community how woke they are. To that we object, because that has no place in gaming.
The fairly obvious reason why this patch has been delayed is the engine cannot handle the load. After several patches reintroduced bugs that were previously killed, and nerfed various mechanics to force users to buy microtransactions, the idea that this is being held back to ensure it is polished is laughable. Simply put, the Creation engine, which struggles with player and mechanic load, now is highly unlikely to be able to handle the load of entire settlement NPC routines and actions. Keep in mind unlike single player where the engine only has to load a single settlement in the instance you are in, for Fallout 76 it will have to potentially load every settlement in game or region if a creative work around of segmenting players to servers based on locality is implemented. Short of a major engine overhaul that we know the company is either unwilling or incapable of doing this issue isn’t going to remedy itself.
This is also the reason they are not providing details of what will be in the upcoming patch. As with the development of previous Fallout and Elder Scrolls games many features end up getting cut simply because the Creation Engine cannot handle them. That was when it had to handle them in a single player game.
Private servers were also announced to be coming next week. For players looking forward to hosting and tweaking the game to their liking you are in for a disappointment. To host a private server you will have to pay Bethesda to host a private server for you of which they will retain complete control, but with a strong hint you’ll be able to pay for mods for your server down the road.
“We heard from many of you who wanted items with some real utility. Starting in April, we began adding items such as Repair Kits, Scrap Kits, the Collectron Station, and a working Refrigerator. These have since become the most popular category in the Atomic Shop. We’re also still working on all the previously announced items and new cosmetic categories.
We want to create an Atomic Shop experience where players feel good about spending their hard-earned Atoms. To make the system more fun and engaging for all players, we plan on reworking parts of the Challenge and reward system next year to be clearer, more fun, and more impactful for all types of players.
Of course, players can also buy Atoms, and we’re careful with everything we add to not upset the game’s balance. Our main objective is to avoid a situation where players can spend money to gain a competitive advantage or make the game worse for other players. Even more so, we want systems that allow players who do choose to buy Atoms to make the game better for others, not just themselves. With these principles in mind, we make careful decisions about the items we offer to keep it fair for everyone.”
What Bethesda is attempting to do is implement social responses to their microtransaction to create an elevated sense of purpose to them that creates a feedback loop of user adoption. After the blowback of their current crop of pay to win they’ve probably noticed the community demonstrating absolute contempt for those adopting them preventing an economically assured course correction. When you receive positive community feedback you are greatly incentivized to keep doing it and others who see the positive community response are encouraged to do so. Understand this is psychological manipulation at its finest.
Unsurprisingly pay-to-win mechanics have been the most profitable for Bethesda. Who in return promises to add more pay-to-win microtransactions to the game. Defenders of the practice will inevitably argue that they don’t give you a significant advantage over other players, but in a PVE game that’s not what defines pay to win.
Fallout 76 launched as poorly made Fallout fan-fiction and the majority of series fans saw it as such. Where previous titles sold in the millions per platform 76 barely skirted over 1 million units sold total and as of this update there is only red flags to warn users about changing their stance on adopting this game over its vastly better competition.