Cancel culture is all the rage these days, perpetuated and employed by the outrage mob and the supposed “Liberal” elites, which is mostly composed of anti-white, anti-feminine, anti-masculine postmodernists. Most developers, artists, and creators keep their mouths shut and avoid talking about the harms of censorship and cancel culture, but the developer of the upcoming sexy horror game, Sense: A Cyberpunk Ghost Story, decided to stand up and offer some words of encouragement to creators by telling them to “never apologize”.
These humbling words of encouragement came courtesy of an interview that developer Benjamin Suzaku had with The Gaming Ground. When asked about the censorship running rampant in the gaming industry and cancel culture used to stifle creative visions or literally kill off developers, Suzaku put the outrage occultists in their place, first by proclaiming that his game would launch uncensored and also that the people cultivating cancel culture are jealous of successful people…
“Right now, Sense is looking to be uncensored on all platforms. That said, Sony is the only platform that could pose a problem, BUT we don’t have any content in-game that should be egregious.
“So at the moment, all is looking good. We’re sticking to our plan in the event that Sony requires any changes, which is that any KS backers that wanted a vita or PS4 copy will also get a digital PC copy for free. We are following the situation very closely and will be really clear and loud with everyone as we know more.
“Censorship of any kind, but particularly of art is an absolute cancer on the world. Anyone who thinks that censoring videogames, movies, comics, etc.
“For ANY reason has the markings of a tyrant and should never be listened to by anyone. Those people do damage to societies and cultures unlike any other. I have no patience for that garbage anymore.
“Too many have fought, bled and died for a bunch of early 20 something twerps with useless BA/Gender Studies/HR degrees to shut down the freedom to create freely because they lack the ability to make things that people actually want and like.
“And make no mistake, all this idiocy on twitter and elsewhere is about jealousy from people who lack the ability to succeed on their own in any forum.
“Most of these people were handed all they could need on a platter and have no conception of how to actually MAKE something and SWEAT and get beaten down, and stand up again over and over until you finally succeed. Success isn’t a place you arrive at, it’s one you build yourself.
“These intolerant little intellectually deficient toddlers give up on anything the minute it doesn’t go their way, and the ones who have success seem to constantly fail upwards until they bankrupt a beloved company or two.”
Sense: A Cyberpunk Ghost Story was originally funded back in mid 2018. The developer was upfront about delivering an uncensored experience, but also acknowledged that for the people who backed the game for a PS4 copy, they couldn’t guarantee that Sony wouldn’t enact their censorship policies to affect the game, but they would attempt to accommodate the fans as best as possible even if Sony decided to meddle.
Nevertheless, Suzuku doesn’t like that beyond what Sony is doing, there are people actively trying to get people canceled for doing something a couple of so-called “Liberal” elites don’t like.
“[…] Cancel culture is a despicable “tactic” employed by these same types of people. Remember that thing about jealousy? Take someone who’s achieved a large measure of success and a large market.
“X developer shows a trailer at E3 for his first full game that everyone thinks looks awesome? BOOM! “problematic”, and tons of salty tweets starts surface.
“Don’t get me wrong, it is entirely possible that the victim of a mob can actually be a gigantic PoS, but more often then naught it seems to be intentional targeting of successful people by people incapable of succeeding due to hard work – either because they’re incapable of doing it, or have lived such a privileged lifestyle they literally cannot envision how your blood and sweat can bring results.”
What he says isn’t just anecdotal. This has happened many times in the recent past.
Back in 2018 Ghost of Tsushima was accused of “cultural appropriation” because a skilled white musician named Cornelius Boots played the Japanese Shakuhachi flute on stage during the presentation instead of a Japanese flutist. The whole nontroversy kicked up by the outrage mob was detailed in a video by Lord Squidius.
Sometimes it’s not even about the game, but the event itself and anyone attached to it. For instance, there were cries of “sexism” about booth babes at E3, which didn’t even make sense given that E3 has largely done away with booth babes, much to the disappointment of red-blooded, American men.
If you missed out on the nonsense YouTuber No Bullshit covered yet another nontroversy that was broadcast into the spotlight by the unhappy harpies on social media.
SO how do you stop this nonsense from spreading? Well, according to Suzaku, stop giving them money and stop apologizing to the outrage mob!
It ends when those who get woke, go broke.
“The only way to stop this stuff from happening is: Never apologize to the mob, if enough people stop doing the corporate non-apology, or the “I’m sorry, I’m woke now”-apology then the mob loses it’s power and the “game” stops being exciting for the hangers-on.
“An apology is a vindication, a self-defeat, a statement saying you acknowledge you did something worth an apology. Don’t do it.
“Stop supporting the people that engage in this behavior (on all sides), and stop supporting the companies that employ them. Money talks, eventually…
“Minimize engagement with these people. Starve them of attention; make them feel like they are screaming into a void of exactly 0 people that care. Remember, these people subsist purely on outrage, anger, and discomfort. You don’t have to.
“So if you really need to engage with these people though, make sure you do it in a way that benefits you. We’ve connected with some great fans and new customers thanks to this.
“Speak with your wallets, if you see a large company bend the knee to the mob, stop giving them your money at all.
“You don’t need the next AAA EA/Activision/whoever published game, but they certainly need your money. You guys have 100% of the power. Never, ever forget that you determine actual success regardless of what those in “power” redefine that word to mean.”
It sounds like Suzaku has his head on right and is going about things the proper way.
While Sense: A Cyberpunk isn’t due out until 2020 for PC and home consoles, including the PS4, PS Vita and Nintendo Switch, you can still get a taste of what the game is like thanks to a free demo you can download from the Top Hat Studios itch.io page.
If you like what you play you can stay tuned for more info on the game heading into 2020. Oh, and don’t expect to hear much about this game from mainstream media outlets given that Suzaku was apparently informed there’s a blacklist on his project, telling TheGG…
“The response from gamers has been great, I feel like I tapped into something missing in the market right now, mainly because I am one of those gamers who feel like the AAA industry doesn’t want me around and is actively trying to get rid of me.
“I really hope to keep living up to their expectations and fully intend to work FOR them first and foremost. They’re customers first, but the number of people that have put their trust in me to make this game is incredibly humbling. I actually think about that all the time, and keep it in the front of my mind when I make decisions.
“The gaming media has been the exact opposite. Most of the mainstream outlets have largely and purposefully ignored us. Whistleblowers have let us known we’ve been outright blacklisted by several.
“The usual spiel, yada yada, problematic this, sexist that, unrepresentative humbug. I do want to give a shout out to Twinfinite, OAG, and Dual Shockers and Noisy Pixel though, they covered us early and often.”
For more information on Sense: A Cyberpunk Ghost Story, be sure to visit the the official Kickstarter page.
Additionally, you can wishlist the game over on the Steam store ahead of its release in 2020.
(Thanks for the news tip dk max)