The Last of Us 2 is All About That Dog Murdering

Typically I don’t get emotional over woke games. For the most part, its not worth letting the developer or product live rent-free inside your head. Rather than give them the time of day, I sigh, write them off, and try to focus on the projects made by worthwhile developers.

Yet to all rules, there is an exception, and The Last of Us 2 is that exception. Murdering the main character of the first game I didn’t care about. In fact, those complaining after justifying Joel killing the last brain surgeon on Earth were, in my view, getting their just desserts. Apparently, according to them, it is wrong when it happens to someone you care about who dedicated his life to murdering other people. The other woke elements are par for the course for the racist bigots projecting their hatred onto other people that work at Naughty Dog.

Yet all that wasn’t enough.

It wasn’t enough to be exceedingly graphic with the violence, nor was it sufficient to interject as much agitprop and predictive programming as possible. To the point, it actively has the LGBT community up in arms at Sony over representing them as murderers. Not content to leave anyone not slighted, irritated, or enraged at the game’s existence, we now learn it is also a dog killing simulator.

A strange day when a game is so disgustingly woke, it makes someone criticizing it sound like PETA, but that is not an exaggeration or hyperbole.

According to Gamestop’s listing, you will be able to kill them with realism that will leave their owners or other dogs emotionally upset at the loss of their companion.

You know, a behavior typically reserved to solidify in the eyes of the audience that the character they’re seeing is the epitome of evil.


The second part of The Last of Us has evolved with a ton of new and descriptive details playing directly off its predecessor. Set in Jackson, Wyoming, the The Last of Us II focuses on the ever-evolving relationship between Ellie and Dina, two women who have to rely on each other to survive in a world seemingly without hope. The game takes place five years after the first installment, with players controlling 19-year old Ellie in a single player only mode.

New features include:

-Dogs – One of the most noticeable new features of the game is the inclusion of dogs. These dogs are in the game to follow your scent and will attack you as soon as they have sniffed you out. The game doesn’t pull any punches or “stray” from the idea that while you’re playing as Ellie in a struggle to survive. You’ll also have to deal with the fact though that each dog has an owner, which will call out the dog’s name and cry in absolute horror when they discover their lifeless furry best friend. You’ve been warned.

-Puzzles – Within the game there are a litany of puzzles that need to be solved in order to continue forward while incurring minimal damage. These puzzles are in the form of booby traps that you, as Ellie, need to lay to kill your attackers in the most efficient way possible. Finding the best way to lure your attackers into narrow doorways and ignite them with Molotov cocktails is just one of the many puzzles you’ll need to solve to continue moving in the right direction.

-Dedicated dodge button – The creators of the game wanted to gameplay to feel as real as possible. They designed a dedicated dodge button to help you stay stealthy and low to the ground, just like you would in a real-life scenario. You can also crouch and crawl as an effective way to stay unseen and unheard. These tactics will only take you so far though, as your attackers can also hunt you down via your scent. So, while ducking, diving, dodging and crawling will keep you alive longer, you ultimately need to kill your attackers quickly and quietly in order to survive.

Naughty Dog, of course, denied writing that except, but not the feature, which as you’ll see they’ve boasted about themselves.

In an entry on the official Playstation blog, the feature is both listed and detailed for the game. The only difference is Sony attempts to use colorful language to hide how absolutely gruesome they’ve implemented the mechanic. Whereas Gamestop is entirely candid about the depths to which it sinks.

● Guard Dogs – …but don’t get too comfortable crawling through the grass. Trained guard dogs are on patrol, which can follow your scent and chew up your well-laid plans. Activate Listen Mode to see your scent trail. Be careful when you take out a dog’s handler, though, because solo canines are difficult to spot in the tall grass without their master walking next to them. Getting jumped by a dog is not only nerve-racking and dangerous, it presents players with the moral choice of whether they flee or take it out. Naughty Dog confirms that you don’t have to kill these animals to progress, and personally… based on my heavy heart following the demo you’re better off evading them.

One has to feel sorry for the 70% of developers whose name will be associated with this travesty. Most of them likely believed they had achieved the job of a lifetime working for a studio that developed some of their favorite games. Only to discover they were going to make a game with evil white Christian males, kill off the original characters, anger the LGBT community, and on top of all that, make a game that graphically details the death of animals.

Depending on how Twitter feels about this game by the time it launches, even the SJWs in the media may have fully turned against Sony and Druckmann. Leaving very few who won’t be against this game come launch.

(Thanks for the tip Quickshooter MK3)

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