Dungeons & Dragons Censoring Orc, Drow Depictions Following Complaints From SJWs

Dungeons and Dragons Censorship

Wizards of the Coast will be altering depictions of drow and orcs in upcoming works set within the Dungeons & Dragons universe. They will also be retroactively altering existing works during reprints to “calibrate” for diversity.

They made the announcement on June 17th, 2020, with the Wizards of the Coast team writing…

“Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

“One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

“Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.”

For those of you out of the loop, game journalists and Social Justice Warriors have been twaddling nonstop about how “orcs are racist” because they liken them to black people.

There’s a video from Hero Hei about how it all started and what has led to Wizards of the Coast censoring their works.

Their most immediate alterations to the drow and orcs are presented in Eberron: Rising from the Last War and Explorer’s Guide to Wildemount..

They will be retroactively altering existing stories through reprints of existing material, this includes the Tomb of Annihilation and Curse of Strahd, where they explained in the post…

“When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.”

This recent kowtowing to the outrage brigade was heavily (and rightfully) criticized by Weaponized Nerd Rage.

But it gets even worse.

We wrote about “sensitivity readers” in the past, and how it’s essentially an extortion racket by Social Justice Warriors to get paid to tell authors how to censor their work for [current year] snowflakes.

Some fiction authors refused to give in to the Marxist Mafia’s demands, but were soon dogpiled on social media for recoiling at the idea of becoming a slave on the Regressive Left’s ideological plantation.

Well, Wizards of the Coast don’t mind forfeiting freedom of expression to further usher in the ever-expanding presence of Cultural Communism within entertainment media, and proudly boasted about including “sensitivity readers” for all their upcoming Dungeons & Dragons related material…

“Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.

“We’ve received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.”

So in case you were one of those silly people holding out hope that only sparse outings from Wizards of the Coast would be converged, recognize that the entire company has been subverted and all their future material will cater to the whims of Social Justice Warriors.

Dungeons & Dragons is a lost cause.

(Thanks for the news tip St. Felix VI)

(Main image courtesy of Nehku)

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