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1571800cookie-checkEpic Games Acquires Quixel, Bridge, And Mixer Material Application
Industry News
2019/11

Epic Games Acquires Quixel, Bridge, And Mixer Material Application

Firstly, the Mixer in question isn’t from the sweaty hands of the creator of GameGoo, but the standalone application material creation software also called Mixer. With that said, Epic Games is looking to expand its portfolio of acquisitions with the recent swipe of Quixel and the company’s products like Megascan, and Bridge.

As for Genderfield V, I mean… Battlefield V taking the top spot as the header image is simple. Megascans (owned by Quixel) is used to produce assets to craft “blockbuster” games and movies like Metro Exodus, Destiny 2, Black Panther, Pacific Rim: Uprising, and Battlefield V.

With said tech now under Epic Games’ belt, everyone’s favorite CEO that loves taking to Twitter to spew his usual rhetoric is Tim Sweeney latching to unrealengine.com to say the following:

“Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies.”

Upon making the Quixel Megascans library of more than 10,000 assets free for those that use Unreal Engine, folks can grab ten “high-resolution packs” for free on the Unreal Engine Marketplace, as well as assets from the Iceland collection.

Tim and crew also shared the following video showing Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and DP Matt Workman putting the latest virtual production toolset in Unreal Engine 4.23 through its paces.

If you want to, you can check out the video on Unreal’s blog spot showing off the newly acquired tech for your viewing pleasure:

Behold, this is not the end of the acquisition of Epic Games if this move holds any indication. The Fortnite fueled company will likely continue its purchase and acquisition spree in the near future.

The true question is, what will customers and users have to give up later on to the 40% owned Tencent company moving forward?

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