Blossom Tales Revenue Is 20 Times More On Switch Than Steam

Blossom Tales

FDG Entertainment, a publisher of various indie titles for home consoles and PC, announced via a tweet that within three months the Nintendo Switch version of Blossom Tales from developer Castle Pixel managed to accrue revenue 20 times more than what the lifetime sales were on Steam. Continue reading “Blossom Tales Revenue Is 20 Times More On Switch Than Steam”

Warhammer: Vermintide 2 Sells 500,000 Copies In Under A Week

Warhammer Vermintide 2 Sales

It’s not quite Kingdom Come: Deliverance levels of success, but Fatshark’s Warhammer: Vermintide 2 is quickly on the warpath to reaching Warhorse Studios’ smash hit success. The Warhammer-themed co-op hack-and-slash shooter managed to move 500,000 copies in just under a week. Continue reading “Warhammer: Vermintide 2 Sells 500,000 Copies In Under A Week”

Hellblade Has Sold Nearly 500,000 Units Across PS4, PC; Generated $13 Million In Revenue

Hellblade Sales

Ninja Theory published their final developer diary for the mid-budget Hellblade, which is designed to be a triple-A game on an indie game budget. The 11 minute video covers the post-launch synopsis of Ninja Theory’s project, as well as what they hope to accomplish in the near future. Continue reading “Hellblade Has Sold Nearly 500,000 Units Across PS4, PC; Generated $13 Million In Revenue”

Xbox’s Shannon Loftis Wrongly Claims Single-Player Games Are Difficult To Make Due To Economics

Halo Sales

Speaking with Gamespot, Xbox general manager Shanon Loftis chimed in to reiterate claims made by Electronic Arts about single-player games no longer being hot stuff in the gaming industry. According to Loftis, the economics of making single-player games have become too big and too expensive for publishers to focus on like they used to, hence the need for microtransactions and loot boxes. Continue reading “Xbox’s Shannon Loftis Wrongly Claims Single-Player Games Are Difficult To Make Due To Economics”

U.S. Games Industry Sales Eclipsed $30 Billion In 2016

ESA

The Entertainment Software Association recently announced that video game software sales in the United States eclipsed $24.5 billion in 2016. The overall industry grew to $30.4 billion, including hardware. Continue reading “U.S. Games Industry Sales Eclipsed $30 Billion In 2016”

Gamers Hated 2016’s Games, According To Steam’s Most Played Games List

According to the revenue reports, the user awards, and now the most played games list, it appears as if gamers really did not take to 2016’s “diversity” driven agenda in games. Well, that’s according to a list of the most played games in 2016 that Githyp compiled. Continue reading “Gamers Hated 2016’s Games, According To Steam’s Most Played Games List”

Steam’s Top 100 Best-Sellers Of 2016 Aren’t Surprising At All

100 of the top grossing games of 2016 have been listed and categorized by Valve on the Steam store with an accompanying discount for all 100 games. They’ve listed each game as measured by their gross revenue, and filtered them from Platinum down to Bronze. Continue reading “Steam’s Top 100 Best-Sellers Of 2016 Aren’t Surprising At All”

Pokemon Go Earned $200 Million In First Month, According To Market Estimates

A data analysis and estimate report from SensorTower revealed that they put Pokemon Go at around $200 million in revenue for its first month out, making about seven times as much in first month sales compared to King’s 2014 outing Candy Crush Soda Saga. Continue reading “Pokemon Go Earned $200 Million In First Month, According To Market Estimates”

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