Pangaea Interview: High-Tech Weapons, Monsters And Survival

Russian game developer LVR Studio is working on a new survival game called Pangaea: New World. They’ve been consistent and diligent in getting the word out about their new title, especially now that it’s on Kickstarter. Continue reading “Pangaea Interview: High-Tech Weapons, Monsters And Survival”

Star Citizen Interview: CIG Employee Addresses Financial Allegations, Project Concerns

Star Citizen has been under fire lately for a number of unsubstantiated allegations regarding embezzlement, employee work conditions and the leadership of the project under developer Chris Roberts. Continue reading “Star Citizen Interview: CIG Employee Addresses Financial Allegations, Project Concerns”

CivCraft Interview: Losing Entire Kingdoms And Seeking Vengeance

Persistent MMOs where players can actually gain and lose everything are very rare in today’s market. Very few games actually allow and promote persistence when it comes to building an entire kingdom only to see it lost to fire and brimstone during an intense PvP match. CivCraft: Legends of Ellaria, an upcoming sandbox role-playing strategy game will allow players to build, defend and destroy kingdoms all taking place in a persistent medieval universe. Continue reading “CivCraft Interview: Losing Entire Kingdoms And Seeking Vengeance”

Dark Storm Interview: We Felt It Was Important To Portray Women In A Better Light

Fenrir Studios is currently working on a game called Dark Storm: Ascension. It’s a third-person action-stealth title made in a similar vein to titles like Metal Gear Solid and Deus Ex. It stars a female protagonist named Amber Kingsley who is a disgraced ex-special forces operative who finds out one of her long time friends has been captured by militant forces. Players will take Amber into the hostile territory of a military complex in order to free her friend. Continue reading “Dark Storm Interview: We Felt It Was Important To Portray Women In A Better Light”

Disney Infinity Dev Interview: Devs Worry More About Content Stigmas Than You Know

Asher Einhorn, a freelancer and senior designer for Studio Gobo – a design outlet who worked on games like the Formula One series and the Disney Infinity franchise – has come forward to talk about some of the important issues happening within the AAA design space, the indie space and the gaming industry at large. Continue reading “Disney Infinity Dev Interview: Devs Worry More About Content Stigmas Than You Know”

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