Star Wars: Squadrons’ Low Price Point Is Due To Scale And Value, Claims Blake Jorgensen

Given that publishers and developers are gearing up to increase prices moving into the “next-generation” of gaming, talk of $69.99 and $79.99 becoming the base price to purchase a new game is growing all the more prominent around the games industry. However, EA — a company on the ever-growing Traitors of America list — and Motive Studios are looking to ship Star Wars: Squadrons at almost half the standard price come this October. Continue reading “Star Wars: Squadrons’ Low Price Point Is Due To Scale And Value, Claims Blake Jorgensen”

EA Wants To Double Down On LucasArts And Disney Partnership To Make More Star Wars Games

It looks like there’s going to be more Star Wars from EA in the foreseeable future. In a recent investor call, company CEO Andrew Wilson touched on the success of the license currently under EA and how the partnership between LucasArts and Disney will strengthen moving forward. Continue reading “EA Wants To Double Down On LucasArts And Disney Partnership To Make More Star Wars Games”

Star Wars: Squadrons To Be Revealed By EA On June 15th, 2020

Electronic Arts and its subsidiaries — who are on the Traitors of America master list — are still pumping out Star Wars intellectual property like there’s no tomorrow — even after the mess that was Star Wars: Battlefront 2. And speaking of the future, EA will host a special digital event that will reveal Star Wars: Squadrons to gamers and fans alike on June 15th, 2020. Continue reading “Star Wars: Squadrons To Be Revealed By EA On June 15th, 2020”

Motive General Manager Says EA Now Feels Like a Different Company Focusing On Quality Games

Motive’s new studio general manager, Patrick Klaus, believes that Electronic Arts (best known as EA) is a different company that is striving to bring quality titles to the games industry, contrary to what people think of the company and its past mistakes. Continue reading “Motive General Manager Says EA Now Feels Like a Different Company Focusing On Quality Games”

Jade Raymond Briefly Talks Open World Star Wars Game

After EA closed down Visceral Games and wanted to change the direction of the single-player Star Wars project codenamed “Ragtag” led by Amy Hennig, the company gave the reigns over to EA Vancouver to redevelop it as an open-world game. Very little is known about this open world Star Wars game, but Motive Studios general manager, Jade Raymond, took up an interview with another publication site at E3 to talk briefly about it. Continue reading “Jade Raymond Briefly Talks Open World Star Wars Game”

EA Motive’s Jade Raymond Touches On Star Wars Battlefront 2 Service Controversy

One of the most controversial games during the late part of 2017 that featured service-mechanics was and still is EA and DICE’s Star Wars Battlefront 2. Well, it seems that EA Motive’s Jade Raymond, the one behind the game’s single-player mode, wanted to weigh in and give her take on the situation. Continue reading “EA Motive’s Jade Raymond Touches On Star Wars Battlefront 2 Service Controversy”

EA CFO Confirms New Motive Game To Release Sometime In 2021

EA Chief Financial Officer Blake Jorgensen took to the stage during the 27th Nasdaq Investor Conference to talk about BioWare’s Anthem and the new IP by Motive set to debut sometime in the year 2021. Continue reading “EA CFO Confirms New Motive Game To Release Sometime In 2021”

Star Wars: Battlefront 2 Has Useless Devs From BioWare Montreal Working On it, Says Heir

Star Wars Battlefront 2

Former BioWare Montreal developer, Manveer Heir, worked on Mass Effect: Andromeda, specifically tackling the “three Cs”: character mechanics, combat mechanics, and the controls. He exited the studio under controversial terms after making publicly racist remarks throughout the development of the game. Continue reading “Star Wars: Battlefront 2 Has Useless Devs From BioWare Montreal Working On it, Says Heir”

Star Wars: Battlefront 2 Campaign Is Between 5 – 7 Hours Long, Says Dev

Star Wars Battlefront 2 Single-Player Campaign

Curious how long you’ll be playing as Iden Versio and the Inferno Squad in Motive, DICE, and Criterion’s Star Wars: Battlefront II campaign mode? Well, if you missed the headline the game’s campaign will run anywhere between five and seven hours long. Continue reading “Star Wars: Battlefront 2 Campaign Is Between 5 – 7 Hours Long, Says Dev”

Star Wars: Battlefront 2 Videos Highlight Lackluster Single-Player Campaign Gameplay

Star Wars Battlefront 2 Single-Player

Electronic Arts released a new trailer for the upcoming loot box in a galaxy far, far away, also known as Star Wars: Battlefront II. The trailer covers some of the single-player content but none of the gameplay. Continue reading “Star Wars: Battlefront 2 Videos Highlight Lackluster Single-Player Campaign Gameplay”

Star Wars: Battlefront 2 Video Doesn’t Distract From The Fact It Has Pay-To-Win Microtransactions

Star Wars Battlefront 2 - Iden

Electronic Arts and DICE released a new trailer for Star Wars: Battlefront 2, featuring Iden and her dad talking to a robot that has a hologram of Emperor Palpatine’s face. Continue reading “Star Wars: Battlefront 2 Video Doesn’t Distract From The Fact It Has Pay-To-Win Microtransactions”

BioWare Montreal Merge With Motive Studios Is Said To Help Unnamed Star Wars Project

EA has confirmed during its recent earnings call that Mass Effect: Andromeda developer BioWare Montreal and Motive Studios will be merging in a new Montreal office, in which former Uncharted director Amy Hennig and the unnamed Star Wars project by Visceral Games will receive help from this merged group. Continue reading “BioWare Montreal Merge With Motive Studios Is Said To Help Unnamed Star Wars Project”