Time is running out. The Burning Crusade is looming ever closer and the market is in absolute shambles as people hurry to gather what they need. But for a player with a little extra gold on hand who hopes to play the auction house, just how exactly will you gain the upper hand?
Without a doubt, Life Is Strange is one of the most groundbreaking games of the past decade. It has been described as having a David Lynch inspired tone to it, and has a relatable main character trying to save her friend. The ending of Life Is Strange is emotionally powerful, (spoiler warning!) with the player being forced to choose between saving her friend’s life or the lives of thousands of innocent townspeople. Neither ending is canon, or, to be more precise, BOTH endings are canon in different timelines. This is to give the player the ultimate choice. Whatever you choose is canon in your timeline. While it’s true that a comic book series has been released following the events of the timeline where you save your friend, that is just the reality of one of many timelines. A Life Is Strange comic book series written and illustrated by the talented Emma Vieceli explores one of the timelines in which Max saves Chloe and sacrifices Arcadia Bay. The comics are fun to read, but there is one very, very important question that has some Life Is Strange fans worried. Here is the core of the question:
In the comic books, Max realizes she can phase into alternate realities, and that there are an infinite number of universes with different versions of Max and Chloe. In one reality, Rachel is still alive. In another, Max sacrificed Chloe to save Arcadia Bay. Max visits many of these realities, eventually settling on the reality in which Rachel survived. Eventually, she will decide to return to her own reality. All fine and good, right? Well…except for one little thing. She never meets another Max in these worlds. And that could make this entire comic series much darker than it seems.
If only one Max can exist in one reality, then in a sense, comic book Max is possessing the other Max’s bodies – or maybe even killing them outright. It is no wonder that many Life Is Strange fans took part in a reddit thread this past week wondering this very question. If Max is wiping out the other Max’s when she visits other timelines, this could be upsetting for players who chose to save Arcadia Bay – since Max briefly visits that timeline early on. Fans who chose that ending would be upset if comic book Max wiped their Max from existence.
Of course, no one would be upset if it’s clarified that as soon as Max leaves an alternate reality, the Max from that reality gets to keep on living. Another fix would be if Max encounters another Max – as this would be proof that she hasn’t replaced anyone.
Hopefully this question will be answered in the upcoming Life Is Strange comics – then all the fans can stop worrying.
Little Nightmares 2 is one of favorite games. I am a Little Nightmares fan and have been a fan since playing the first game years ago. The Little Nightmares fandom is awesome, and I will always be part of it. However, today I am going to offer a critique of a popular theories in the fandom, a theory that seem to be unfortunately encouraged by the game itself. That theory is the idea that Six is slowly turning evil throughout the game of Little Nightmares 2.
People offer these pieces of “evidence” as proof: Six breaking dummy fingers. Six warming herself by the fire as the Doctor burns. Six kicking the viewer’s dead body. Lastly, Six killing the bully in the school.
First off all, how is it bad to break the fingers of an inactive dummy? Even if it was active, these things are their enemies – and come to life and attack Six and Mono. Breaking them to pieces is the smart thing to do. Warming herself by the fire? So what? Mono is the one who (rightly) killed the Doctor. Who CARES that Six warmed herself by the fire? And for the record, Mono was 100% right to toast that evil Doctor in the oven. The players who think that sparing him is the moral choice seem to be under the impression that every game is Undertale. Kicking the Viewers bodies? I don’t remember that, but again, who cares?
Six killing a Bully? This is the criticism that annoys me the most! Mono killed MANY Bullies up until that moment – many of which were ambushed in he exact same way. The only difference is that Six doesn’t have a hammer. The people who say that choking someone with your hands is “worse” than hammering their skull – what is the basis for this flawed argument? These Bullies were a threat and they had just abducted Six. I 100% support her thrashing every bully she comes in contact with. And I direct my criticism on this point to the game developers as much as to the fans – because it was their choice to imply that Six’s justified kill was “evil” when they played the dark music. Sorry, but the devs attempt to manipulate us into thinking it’s okay for Mono to kill Bullies but not Six is not working on me.
The fact that the developers decided to have “evil” music playing when Six struck back is very disappointing. Why did they not play that music when Mono was killing bullies? Is it because girls aren’t allowed to fight back while boys can? I know, the devs don’t think this, which makes their decision to judge Six all the more perplexing.
Six, you did awesome. Don’t listen to the haters!
In the hit tactical shooting game and CS:GO clone, Valorant has initiated its new act as of the 27th. Included in this new act is the “amazing” new map called Breeze. While I am for the greedy endeavours of big corporations, this map fucking sucks. This troplical paradise creates a great new place for Valorant fans to get shot at at all new angles. Included in the map are vents that send you from one location to another, which opens up a brand new array of tactics to strategize and cuss out your team over.
Once again, the already hyper-optimised Super Mario Bros. speedrun has been pushed even lower, from the already amazing 4:55.230 down to an even tighter 4:54.948 by Nitfski, in what is likely to be the last second barrier to ever be broken.
The Diablo franchise has been through the wringer in recent years. The much-hyped third entry was perfectly okay, early server issues aside, but the stalled mobile game and that now-infamous quote from Wyatt Cheng (“do you guys not have phones?”) revealed a gulf between Blizzard’s plans for Diablo and what fans actually wanted for the storied ARPG.
Without a doubt, Life Is Strange is one of the most groundbreaking games of the past decade. It has been described as having a David Lynch inspired tone to it, and has a relatable main character trying to save her friend. The ending of Life Is Strange is emotionally powerful, (spoiler warning!) with the player being forced to choose between saving her friend’s life or the lives of thousands of innocent townspeople. (I personally chose to save thousands of innocent people.) Neither ending is canon, or, to be more precise, BOTH endings are canon in different timelines. This is to give the player the ultimate choice. Whatever you choose is canon in your timeline. While it’s true that a comic book series has been released following the events of the timeline where you save your friend, that is just the reality of one of many timelines. (I would like for the same writer or a different one to write a series following the timeline where she saves the town, to be fair to all players.)
A group of especially passionate Life Is Strange fans have come together to create an original game inspired by Life Is Strange. The game will be called This Bed We Made, and will be set in the 1950’s. Players will accompany a hotel maid as she goes into hotel rooms and tries to solve a mystery. Details are scarce, but more will be revealed as the release date approaches. If I had to take a guess, I would guess that sneaking into rooms at night or while guests are away will be a key feature.
I discovered This Bed We Made while browsing through the upcoming video games on Kickstarter – campaigns that have not launched but are preparing to launch. In a short amount of time, This Bed We Made attracted almost 500 watchers. Unfortunately, the developers pulled the campaign from the upcoming projects list due to the project being postponed due to covid. I wish they had kept it up, so that it could continue to accumulate followers so that when it does come out, it has a higher chance of meeting it’s funding goal. Another advantage of keeping your campaign up even if its been postponed is because it gives more chances for game journalists to discover your game and write articles. I seemed to have discovered the campaign on the week that they took it down. If I had been just a little late, I never would have discovered this promising indie, and this article wouldn’t exist. So to the devs, if you’re reading this, please put the campaign back on the Upcoming Projects list. I promise you it will be worth it!
This Bed We Made will release on Xbox, PlayStation, computer, and probably Switch.
Frieren at the Funeral is a curious manga. It doesn’t have a distinct and gripping storyline that it follows – but it certainly has a destination. The story is set years after the demise of the Demon King, and as time passes, the heroes that killed him and saved the world die from age. First it was the humans, then the stoutly dwarf, and now all who is left is Frieren, the elf. Of course, aging isn’t much a concern for Frieren – elves live hundreds of years after all, but as the story progresses, she realises that she misses the people she adventured with all those years ago.
A new box in Yu-Gi-Oh Duel Links dropped, called Eternal Stream, introducing a ton of brand new cards and adding support to old archetypes, such as U.A., Galaxy Eyes, Brotherhood of the Fire Fist and VWXYZ. The full card list is as follows:
Jeff Kaplan has been a long time employee of Blizzard from 2002, working on notable games such as World of Warcraft, two of its expansions (The Burning Crusade and Wrath of the Lich King) and Overwatch. Blizzard announced his departure from the company on April 20, 2021 after nineteen years at the company.
Last week’s article about Extra Credits certainly was a very popular article (according to the algorithm) and it got a lot of people talking. It also received some pushback, including a piece by my colleague Dan (Counterpoint: Extra Credits is WRONG About Orcs.) Here is my response to his piece, and then at the end of the article we will switch subjects to talk a little about Unsung Warriors. I’ll quote his points and try to respond to each major one. To be fair, I don’t disagree with every point Dan made.
By now, most of us have seen the video “Evil Races are Bad Game Design”, and we’ve seen Extra Credit’s bold and ridiculous claims on how the morality of a fictional race somehow connotates bad game design. I have but one question – how? Throughout the agonising eight-minute slideshow of shoe-horned politics and virtue signalling, a grand total of zero seconds relates to the concept of game design.
Upon release, RotMG shook the gaming world. It was innovative and fresh for the time, mixing elements of bullet-hell, permadeath and MMO elements all into one, along with a crisp 8×8 art style. The game boasted the importance of teamwork and solo skill, from dodging bullets, pumping DPS, and coordinating between players to take down tough enemies. But over time the game became less about teamwork and more about greed. This can be attributed to a number of reasons.