How to climb higher in Tekken online rankings

Let’s pretend that Tekken 7 is the only fighting game in the world. And everyone plays this fighting game, and its influence is so significant to the reputation of the players as individuals depend on the progress here. And now we do not take into account that for popular streamers, success in Tekken, expressed in high rank, is associated with their earnings, and therefore their standard of living Continue reading “How to climb higher in Tekken online rankings”

Steam keys (pre-premiere access) Ultimate Summer

Hello,

Ultimate Summer, a twisted mix of primitive carnage known from titles like Serious Sam and (un)heroic defensive manoeuvres characteristic of the tower defense genre, is debuting on PCThe game is scheduled to enter Early Access on January 15th, where it should remain till May this year. The bloodiest tower defense game in history is also planned to later launch on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Nintendo Switch…”.

Steam keys (pre-premiere access):

N9Q4D-F7QAH-WTWDX

DFFWV-2X5G7-BV2DT

A Quick Guide to OSRS Fremennik Trials

All the essentials you need to know to complete the quest

A plethora of useful things awaits as rewards for those who brave the Old School Runescape Fremennik Trials. After completing this quest, new locations and equipment become accessible. Also, it allows you to complete a handful of other quests. That’s not even mentioning all the experience you get for several skills. Budget your OSRS gold for this quest. Continue reading “A Quick Guide to OSRS Fremennik Trials”

WoW Classic: An Introduction to Advanced Tanking

 If you have been looking to brush up on Advanced Tanking in WoW Classic, then here is what you need to know.

If you are wanting to take a break from racking up WoW Classic gold and grinding those levels, then it might be worth looking into how advanced tanking works. There are a few factors to take into consideration to make the most of tanks, including the World of Warcraft class you choose, your profession, and gearing.  Continue reading “WoW Classic: An Introduction to Advanced Tanking”

Angry Assault: Why the Faro Plague Would Never Happen

2020 nearly killed us all, but like big asteroid often does it left us very much alive and disappointed. Unfortunately for other words, apocalypses tend to actually work, bringing an end to humanity, the Earth, or existence as we know it. Que Horizon Zero Dawn, where the Faro Plague ended the world.

The name itself is a bit deceptive. What the Faro Plague is, is a rampaging hoard of self-replicating machines that can consume biomatter for fuel. Built by Faro Automated Solutions, these robots were part of their mechanized soldier line and deployed to defend one of the few remaining oil fields on the planet when the swarm malfunctioned and started answering only to itself.

This entailed activating its emergency biofuel processes and replication functions before spreading out and consuming all life on the planet. Resulting in complete ecological collapse and a reduction in the quality of the atmosphere until the Earth became uninhabitable, because that’s how that works.

To save humanity and life on Earth, the most brilliant minds gathered together and formed Project Zero Dawn. It wouldn’t save humanity, but it would eventually crack the Plague’s quantum encryption and shut the robots down. Afterward, it would reseed life on Earth, giving the entire world a new chance to prosper where the old world died.

Now for the major issue, it would never happen, and here is why.

Regulation and Oversight

In Horizon Zero Dawn, the lore makes it explicitly clear that drones and AI are heavily regulated. Rendering it absolutely impossible that an army of self-replicating kill bots with no backdoor or failsafe function would ever be greenlit for production or sale.

Even today, there are regulations on AI that would render Faro’s little venture illegal. After several major wars triggered by mass migration from an ecological collapse following “climate change,” it is unlikely regulation would lessen to allow such a potential disaster to occur.

There is a Back Door

The Faro Plague operates on Quantum Encryption that even the best computers would take several decades to brute force their way past. In game this is why humanity could not shut off the swarm after a fatal glitch made the swarm go rogue. One slight problem exists with this excuse, though. There is a blatant and easily exploitable security flaw.

As the swarm replicates, it has to intercommunicate and identify new members of the swarm. Sure, you cannot break the encryption, but you can exploit this security flaw. Disable a unit or two, or hell, build a few new ones and get the swarm to identify them as part of their ranks. With modifications, you then just broadcast the update through the swarm, shutting them off.

Naysayers will undoubtedly denounce this as impossible, but it very easily is. The best part is that if the system can reject modified units, all one has to do is convince the system that every unit is modified, triggering the swarm to turn on itself. Remember, you don’t need to break the encryption if you can exploit the support systems.

The AI Wouldn’t Swarm Over the Earth

Sad reality is most people do not understand how AI work. AI does not magically become sentient or sapient, and even if a critical glitch occurs, they are still limited by the framework of what they are programmed with. Upon the glitch – which will likely turn out to be an intentional override in the sequel – occurring, chances are the system would still be confined to their target area.

Perhaps this is the weakest reason why it would never happen, but a slew of circumstances would have to go right in the code for the swarm to carry out the functions they were doing in the game’s universe. Answering only to itself sounds impressive until you realize the swarm is not equipped with advanced logistical processing capacity or functions that would allow it to coordinate in ever-expanding growth. Glitches in programs do not result in sentience or independence. They result in corruption, errors, and crashes.

Thus beggaring the question of how the Plague could have originated in the first place without being intentionally designed for that express purpose.

Nukes Exist

Nuke it from orbit. It’s the only way to be sure. Owe, and this universe has antimatter engines giving them an impressive array of destructive options. Some will doubt this could be effective, but once you reach Tsar levels of destruction you are in vaporization territory. Then there are Cobalt Nukes. AKA State Busters. Even if the world became a more peaceful place with no more nukes, these devices could be mass-produced in days.

Two Words: Orbital Bombardment

Okay, we have nukes, but perhaps some ethnically minded morons demand we sacrifice the planet in order to spare survivors from being vaporized. Fair Argument, then we’ll crack out orbital cannons and lasers.

In the universe, production speed is insane, limiting us to how fast we can be put these devices into orbit. In Cyberpunk, the EU destroys most US military facilities in under 24 hours with only a few rail cannons on the moon. As we have lunar harvesting operations, it sounds like it is time to racking up those long-distance kills.

Above all else, in-universe this is where the threat should have ended. It doesn’t matter if the Plague has super hacking capabilities if their targets are not in range.

Let Them Fight

Okay, so fun fact. Not only does the Plague have impressive encryption, but for some reason, it also has super hacking capacities. As most of the world’s militaries relied on drones and robots by the time the apocalypse began, many defense efforts were rendered mute. Except not really.

Remember how the Faro Plague cannot be hacked? Then start putting that encryption into other robots and drones. Or better yet, build another horde of robots and sick it on the original horde. Either they cannot hack each other, or this problem is self-correcting, and we hack our update into the Plague, shutting them off.

DUMB, Venus, and Lunar Colonization

Earlier I mentioned they have antimatter engine technology. This was used on a ship that was designed to carry a large chunk of humanity to the next habitable star system. Unfortunately, as the technology was experimental, the drive fails and the ship explodes, killing everyone on board.

What’s the problem then? Well, this plan is just stupid. Zero Dawn already demonstrates we have the technology to terraform planets, and we already have space travel that can reach the moon and beyond. Colonizing another solar system is a good idea. Still, it should not take precedent over creating self-sustaining colonies on Venus, Mars, the Moon, and numerous viable moons, planetoids, and asteroids scattered throughout our solar system.

Even if the Earth were to be lost, we’d have these as fail-safes to fall back to with the long-term goal of completely terraforming Mars and Venus or reclaiming the Earth with orbital bombardment. Then there are DUMB or Deep Underground Military Bases. Though it is mere rumor and speculation, one such facility is so large and massive that it is an autonomous city below the Earth’s surface.

As the game demonstrates, we can survive in sealed environments, so if we don’t have them it would be essential to start building them. They’d be easy to defend, easy to isolate and hide from the Plague, and would afford us the capacity to save more people than any space operation would.

Zero Dawn could then be used to wipe the swarm out and allow humanity to return to the surface.

Not all apocalypses are created equal. Some are dreadful situations that could kill even the most prepared mastermind. Others are the luck of the draw scenarios, killing the unfortunate regardless of intellect or preparedness. Then there are apocalypses that should never get off the ground, such as the Faro Plague.

From its onset, it should never have been created, should never have spread, and then should have easily been eliminated with WMDs or Orbital Weapons. That it, in the end, managed to wipe out humanity, who failed to implement even the most basic of attempts to shut them off, jam their communication, or execute other plans to survive is patently poor writing.

Then again, what can you expect from a game that demonized religion without understanding how religions are formed. Painted men as incompetent or evil, in desperate need of being saved by a Mary Sue who could not fail no matter how bad the situation became and always knew the answer.

Major Leak Claims Cyberpunk 2077 Will Make a No Man’s Sky Style Recovery

Cyberpunk 2077

Never a dull moment when we are granted a potential inside look at what is occurring at a developer currently facing trouble. Such moments give us a view into what will happen going forward, what is happening, and what we can expect out of the studio.

For some, like Arkane Studios, we hear of an ideological purge that has left the surviving non-Marxists bitter and resentful towards the other half of the studio. Of a great push for games as service by Zenimax, which clued us in as to how bad Fallout 76 would be. Given the parent company allowed these behaviors to occur and wanted GaaS titles.

Recently a developer on a forum has potentially given us insight into what is transpiring at CDPR. Of a studio with incompetent management, nepotism, and a bright future for Cyberpunk 2077 in a few years. According to the supposed developer, we will have to wait for patches and expansion packs that will readd content removed or was unable to be completed during development. Yet, we will get to a state when the game becomes as it was advertised.

Essentially rendering the game’s launch an early access release. Below is the entire post with no edits aside from the inclusion of question marks around quoted paragraphs. Below the leak, we will examine the validity and potential this leak has for being accurate.

 

Taken from a thread where supposed CDPR developer was speaking anonymously:

This is still very hush hush, but I’m fed up with this s*** so I’ll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a “No Man’s Sky” style comeback due to late June. The first two patches should come out mid-March, despite what’s been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

“There’s no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I’d call “an honourable move”. Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn’t “feeling it”. It ended up being cut from the final product and should come on a later DLC next year.”

There’s people that get hired for whatever reason and stay in the company due to being “trusted by the top dogs”. A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

“That’s already done and ready since February. It didn’t get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you’ll find a lot of scrapped content still in there.”

If you want a refund, please ask for it. It positively impacts us as devs, because we’ve warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.

The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5’s code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

“You’d be amazed by how much is already done. That “cut content so people finish the main quest” talk was all bulls***. Most apartments with “Closed (locked)” indications used to be lootable, we’ve scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.”

Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it “looked ugly” to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don’t want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don’t appreciate his acting either, but he’s a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter’s Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You’d see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we’re able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019’s E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen’s architecture is actually very good for ports. It’s company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It’s a mix of hubris and deep incompetence from some big names around here. I’m going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say “I f***ING TOLD YOU!!! This is your fault, Boss”. Next E3 will be bizarre for CDPR, I bet.

We’ve scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We’ve also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand’s backstory and a nod to the Coporate Wars. The DLC’s will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered

Rumor Analysis: Maybe

There is a lot to unpack with this rumor. Firstly, the source itself cannot be verified or refuted, so the rumor’s validity will boil down to the information’s legitimacy rather than whether the source itself has a good track record or can be trusted.

CDPR planning on making a comeback similar to No Man Sky is a no brainer. The game, despite the backlash, has gone on to sell over 13 million copies. Naturally, CDPR would attempt to capitalize on this by selling DLC comprised of concepts that were already in development, but were cut because of the development hell leading up to the game’s release.

Employee morale being at an all-time low is pretty easy to surmise, and inklings of discontent have already made their way onto the internet for some time. After all, it is hard to maintain high morale when the people you pandered to didn’t buy your game and are now calling you Hitler. With several lawsuits being filed against the company, you can bet there will be high-level departures.

Collectively the companies management has lost over a billion dollars in wealth as short-sellers have seized on the opportunity to make a swift profit on the continued devaluation of the stock. Times like this will cause some to leave after losing that wealth. Others will depart because it is time to fall on the sword. The remaining departures will be of those that did not deserve their position and continued to fill the company with nepotistic hires. (See Vox Days work on SJW infiltration of corporations)

Sony has pulled Cyberpunk 2077 from its storefront and is offering universal refunds for any purchase that occurred digitally. It stands to reason, a meeting between CDPR’s management and Sony will occur. How they will go will be determined by the strength of the negotiators. CDPR appears to be in a weakened position, but the strong sales demonstrate otherwise. If the company leverages the game’s long-term viability and their future titles in negotiations, Sony may have no other choice but to bend the knee or risk Microsoft securing another exclusive.

Sony, who has exploited the law’s delay in catching up with the industry, knows very well legal proceedings against CDPR will likely end in failure or a pyrrhic victory. The latter’s case will occur in a few years when the game is in a phenomenal state, and they will want it on the PS5. Though is CDPR comes in weak, they could be threatened into an arrangement where they present Sony with some sort of exclusivity arrangement. Most likely for advertisement, though when negotiations occurred with Bethesda over paid mods, Sony secured two VR games the company had previously stated they had no intention of making.

The updates being delayed are not too surprising given the game’s state and how much work would be required to bring the game up to standard.

Nepotistic hiring should have been obvious. It is how SJWs operate as they converge a company. Unsurprisingly the segments of code these hires worked on will have to be rewritten. Though this part cannot be confirmed, it is almost guaranteed given the company’s convergence.

During the investor call that guaranteed the game would not be delayed further, investors were already asking why the last generation versions of the game were not being developed separately from the working next-gen and pc versions. CDPR stated they would release every version of the game simultaneously. Still, it would make sense given the hardware differences between the sets of consoles to split development with the current situation.

Cut content has been discovered and restored by modders already. As of now, no one has delved into the code, or at the very least, if they have, it hasn’t become public, so it cannot be confirmed if cut content is still referenced in the files.

In earlier showings of the game, a subway system was featured that would go underground. It was showcased in teaser wallpaper and was shown early in development. Now all that remains of the feature are the above-ground rail lines you can gain access to through exploiting glitches.

It is probably a good thing Johnny Silverhand changed. He was not an insane radical in the pen and paper, though he did oppose corporations. This statement does go a long way in explaining why Johnny’s personality appears to be radically different at times during the game. That doesn’t offer confirmation, but it does offer some credibility to the claim.

Claims the blowback is good for the developers does ring true. Corporate doesn’t tend to care unless it impacts their bottom line. Multiple lawsuits and a billion lost in wealth definitely impact the bottom line. Sadly most people are too short-sighted to make course corrections before things become serious problems because they’re not problems in the moment. This leads to Cyberpunk 2077s and the Bethesda Engine debacles of the industry.

When the company is forced to come to terms with the reality of the situation, things improve for developers. Many nepotistic hires are likely to get gone, and conditions are sure to improve at the company, so these aspects of the rumor hold truth to them.

If the rumor is true, it offers us some insights into what is about to transpire at CDPR. If it is false, someone did their homework on psychology and wrote a convincing performance. Yet without that confirmation that this is an actual employee, the rumor will have to remain as a maybe. With time’s advancement, we will see if several of the future predictions pan out to be true or not.

Evangelion Creators Enter Damage Control Mode Following Blow Back to Guidelines

What’s the fastest way to get a target audience of geeks, gamers, and general weebs to immediately ignore and potentially boycott your product? Simple, announce you are censoring porn. There is a strange correlation between popularity and porn, where the more popular a character is, the more they will be lewded. After all, this is what saved Overwatch from death.
Continue reading “Evangelion Creators Enter Damage Control Mode Following Blow Back to Guidelines”

Stalker 2 Confirmed to be an Xbox Series X/S Console Exclusive

Stalker 2’s developers recently released a brand zone spanking new in-engine trailer to drive up hype for the upcoming gaming. Showcasing a brief slice of footage, the trailer does not represent what the final product will look like, but what it aspires to look like. Unlike Cinematic trailers created in dedicated programs, the trailer is made in engine, meaning in laymen, the engine can produce this level of fidelity. However, it is unlikely the final build will be as mind blowing.

Fortunately, the game will not suffer the same issues other titles have by attempting to be cross-generation. As revealed in a recent Twitter conversation, the game will be exclusively next generational and will be an Xbox console exclusive.

One Step Ahead: Hi, are there any plans for PS5 or will the game only be released on PC and XSX ??

Tsukorovich: Hi PC and Xbox Series X / S Only

Concern has arisen that given development only resumed in 2018 after being halted in 2012, the game will not meet a 2021 release window. Fueling these concerns is that as of now, we only have an in-engine trailer, and no gameplay has been shown. A delay might be inevitable for the game, but the game will likely launch next winter if it doesn’t occur.

Rumor: Uplay to Join Xbox Game Pass Ultimate in 2021 Listed Among Other Rumors

An interesting yet not surprising set of rumors has cropped up from known leaker Idle Sloth. Idle Sloth has had a sporadic track record when it comes to rumors, but has in the past gotten several correct demonstrating either Sherlock powers of deduction or insider knowledge.

In a recent post, he makes ten predictions for 2021. The largest being the acquisition of Sega, which has been rumored for some time. More probable is the prediction Ubisoft will add their titles to the Game Pass in 2021.

https://platform.twitter.com/widgets.js

The other rumors will be covered in the analysis, so at this point, there is no purpose to further comment on them.

Rumor Analysis: Maybe

From a business standpoint, it makes perfect sense for Ubisoft to put their library on Game Pass. Doing so puts their titles into the hands of people who can be converted into new customers. More importantly, it also puts their games with live service mechanics into people’s hands for free. Increasing either the likelihood people will pay for said features or draws in more people willing to pay for them.

Ubisoft might also be in a position where their options are limited. This last year saw several high-level departures and dismissals with cause. Many titles that were delayed into this year were delayed into next year or saw no significant announcements on their progress. Further Watch Dogs: Legion’s sales were a fraction of the fraction Watch Dogs 2’s sales were of the original. Immortal Fenyx Rising also flopped in sales, failing to make the top ten list for the week it launched. Valhalla is reported to have done well with significant launch figures and staying power as it maintained momentum after launch. Doing so well as to place 4th in the same week Immortal Fenyx Rising launched.

It is unlikely Valhalla sold enough to support two failures and several delays. Coupled with Ubisoft’s high-level departures and terminations, management needs an action to look good to investors. Something a Game Pass deal would accomplish under the right terms.

On the Microsoft side of the equation, they have secured a similar deal with Electronic Arts and have expressed they will continue expanding the game pass service. Including Ubisoft’s titles would be a huge boon for the company and a driving force for the adoption of their consoles. Thus it is in their best interest to pursue such a deal.

As for the source, that’s another matter. He has predicted some things, and other things might have been correct at one point but fell through. That happens in the industry and is something people need to understand about leaks and rumors. At the time they happen, a lot of them are true or in the works, but then plans change.

Microsoft is rumored to be in talks or has nearly finished a deal to purchase a Japanese gaming company. The Sega rumor has floated around for some time, yet From Software has also been stated to be another potential target. It remains possible one part of Microsoft is actively attempting to purchase Sega. Whether such an attempt succeeds or not is another matter. What is known is Sega has become making closer ties with Microsoft and would be a great branding tool for the Xbox in Japan. There is logic in and for the attempt.

His other predictions aren’t as bold or revolutionary. Of course, Microsoft is going to acquire another solid exclusive title. Just as they are going to make Bethesda’s titles exclusive to the Xbox. Inexile working on a big AAA title was confirmed back in September. Obsidian’s six titles are Grounded, A non-violent RPG developed by Sawyer and a small team, Avowed, The Outer Worlds 2, a game lead by Brandon Adler, and the last game is unknown with some suspecting it could be DLC for the Outer Worlds, but it equally could be a Fallout spinoff with the acquisition of Bethesda.

Game Pass expanding into new markets is not really a prediction as Microsoft has aggressively pushed the service to drive console and software sales. Microsoft’s big acquisition is unknown, but Sega and From Software have been floated as candidates for some time. The Farm 51, whose publisher is in dire financial straits after chasing one too many trends, is likely the rumored polish acquisition.

His predictions are either informed by a source or solid guesswork. Without distinguishing which is the case, we cannot take his word as gospel, especially as he has gotten things wrong or had rumors that did not pan out. What should be noted is these are his predictions, not statements of direct knowledge.

What will determine if the Ubisoft rumor comes to pass is whether Ubisoft and Microsoft can work out a deal. It is extremely unlikely Microsoft has not approached Ubisoft with an offer, but whether they take it is another matter entirely. Thus this part of the rumor is maybe more so because it depends on whether two companies can work out an arrangement and less so the source’s validity. The rest aside from the Sega acquisition are nearly a guarantee, with the big acquisition being the only unknown and uncertain element of the rumor.

Infernal Radiance Impressions

(Disclaimer: CD Key provided for free)

At first, Infernal Radiance struck me as a game possessing an innate quality, but not one that jived with my tastes. Continuing onward, this became increasingly obvious to me, and even as issues separate from my tastes arose, I do not believe any amount of improvement would overall change this issue.

Infernal Radiance left early access earlier this month, yet a few issues indicate it could use another month or so of refinements and improvements to bring it to completion. At its core, the game has a dedicated Christian perspective with an amusing sense of humor. As I did not venture far into the game -hence impressions, not a review – I cannot confirm whether the game maintains the trend. Still, the humor is not at Christianity’s expense or presents a mockery of its influences from my experience.

Art direction is a tad surrealist, a near-perfect complement towards the lore and undertones of the world. For you see, humanity has once against opted to make Hell our battery. If it is going to be a wellspring of pain and suffering, it might as well make itself useful and generate power for us as well. Owe, but the best-laid plans of mice and industrialists often go astray, and the power plant explodes, covering the island in demonic radioactive hellfire.

Don’t worry. We’ve developed the Prayer Station, a space age technology that will allow us to phase out hell energy. Well, phase it out if we can stop the central power plant from sending a wave of hellfire across the planet.

Enter you a full-blown cardinal, sent to exorcise the demonic presence from the island. It sounds like satire, but this is entirely on the up and up. Worldbuilding and writing were arguably my favorite parts of the world. As experienced not all that funny, but when you have to explain it to other people, then its absurdity hits you putting a smile on your face.

That though, is where the fun ends. Combat is simple yet broken. You have an attack, reflect, holy water, and prayers (powers) that you can use. Except the game doesn’t show you the key mapping, so using prayers resulted in me having to hit away at keys until I got lucky. Reflecting attacks at enemies does not damage them, instead it drains their willpower. In theory, this is supposed to slow and even halt their attacks. In practice, it does nothing, rendering enemy willpower a meaningless stat as they will continuously send attacks in a regular pattern.

Your action is set on a cooldown that can be modified by stats. Stats that won’t track what you’ve invested into, but you do get a point every time you level up. Leveling up is based on the damage you’ve done and is likely scripted to the game’s progress as enemies cannot heal.

With each successful hit, you get a boost that decreases the cooldown timer. Again, this is in theory. In practice, it worked sporadically. Sometimes I’d get the boost, and sometimes I would not. Sometimes I’d get the boost without having earned it. Other times I would be denied the boost despite having earned a significant combo.

 This zapped a lot of the fun from the experience. Adding to my previously mentioned lack of interest in the game lead to a point where I was just done with the game. Which is sad, as there is passion in this project. It isn’t some shovelware cash grab designed to bilk people out of money. Art and writing are solid, so were it not for the gameplay issues, I’d likely recommend this to people who like this style of game. As it stands, check back in on the game in a few months and see if the launch issues have been resolved.

The First Lawsuit has Been Filed Against CDPR

For a few weeks, several law firms have made headlines with their announcements that they are looking into suing CDPR for a multitude of reasons stemming from the company’s blatant false advertisement surrounding Cyberpunk 2077 and the subsequent stock devaluation that occurred when said false advertisements were discovered by the general populous. These allegations were later confirmed by CDPR themselves, who admitted they had intentionally misled consumers and their investors on the matter.

Keep in mind that suing a video game publisher or developer has been exceedingly difficult as the laws have yet to catch up with the software development industry. Any other industry, say automotive, were to conduct themselves in a similar fashion to the software industry, fines would be assessed, consumer lawsuits would be filed, investors would start votes of no confidence, and depending on the severity of the issue, people may go to prison. The last instance would be less applicable for the software industry unless said software resulted in fatalities or misleading statements were made to investors and security exchanges.

Most lawsuits fizzle out in court as defendants argue development is a challenging process with ups and downs. A process that, in the end, is unknowable how the end product will turn out. An argument that would never fly in the automotive industry if the brakes didn’t work, the speed-o-meter worked inconsistently, and the transmission sporadically died.

Despite a rock-solid case in most other industries, it was exceedingly unlikely any of these lawsuits would get off the ground. That was until the first was filed on the night before Christmas when The Rosen Law Firm out of L.A. filed a class-action lawsuit https://www.courthousenews.com/wp-content/uploads/2020/12/Trampe_CDProjekt-COMPLAINT.pdf on behest of Andrew Trampe.

Said lawsuit goes further than naming the company itself to include several high-ranking employees directly engaged, according to the lawsuit, in fraudulent behaviors.

Nature of the Action

This is a class action on behalf of persons or entities who purchased or otherwise acquired publicly traded CD Projekt securities between January 16, 2020 and December 17, 2020, inclusive (the “Class Period”). Plaintiff seeks to recover compensable damages caused by Defendants’ violations of the federal securities laws under the Securities Exchange Act of 1934 (the “Exchange Act.

Parties

Plaintiff, as set forth in the accompanying Certification, purchased the Company’s securities at artificially inflated prices during the Class Period and was damaged upon the revelation of the alleged corrective disclosure.

Defendant CD Projekt, through its subsidiaries, engages in the development and digital distribution of videogames worldwide. It operates through two segments, CD PROJEKT RED and GOG.com. The Company’s product portfolio includes The Witcher; The Witcher 2: Assassins of Kings; The Witcher 3: Wild Hunt, Hearts of Stone games, and Blood and Wine; Thronebreaker: The Witcher Tales; Gwent: The Witcher Card game; and Cyberpunk 2077, as well as online multiplayer games.

CD Projekt is incorporated in Delaware and its head office is located at Building E, ul. Jagiellonska 74, Warsaw 03-301, Poland. CD Projekt’s American Depository Receipts (“ADRs”) trade on the OTC Pink under the ticker symbol “OTGLY”, and its ordinary shares trade on the OTC Pink under the ticker symbol “OTGLF.”

Defendant Adam Michal Kicinski (“Kicinski”) has served as the Company’s Joint Executive Officer (“CEO”) and as President of the Management Board throughout the Class Period.

Defendant Piotr Marcin Nielubowicz (“Nielubowicz”) has served as the Company’s Chief Financial Officer (“CFO”) and Vice-President of the Management Board throughout the Class Period.

Defendant Michał Nowakowski (“Nowakowski”) has served as the vice president of business development and member of the Management Board throughout the Class Period.

Defendants Kicinski, Nielubowicz, and Nowakowski are sometimes referred to herein as the “Individual Defendants.”

Each of the Individual Defendants:

(a) directly participated in the management of the Company;

(b) was directly involved in the day-to-day operations of the Company at the highest levels;

(c) was privy to confidential proprietary information concerning the Company and its business and operations;

(d) was directly or indirectly involved in drafting, producing, reviewing and/or disseminating the false and misleading statements and information alleged herein;

(e) was directly or indirectly involved in the oversight or implementation of the Company’s internal controls;

(f) was aware of or recklessly disregarded the fact that the false and misleading statements were being issued concerning the Company; and/or

(g) approved or ratified these statements in violation of the federal securities laws.

The Company is liable for the acts of the Individual Defendants and its employees under the doctrine of respondeat superior and common law principles of agency because all of the wrongful acts complained of herein were carried out within the scope of their employment.

The scienter of the Individual Defendants and other employees and agents of the Company is similarly imputed to the Company under respondeat superior and agency principles

The Company and the Individual Defendants are referred to herein, collectively, as the “Defendants.”

The lawsuit itself is an interesting read by itself, but it merely sums up what has been in the public sphere and likely what you’ve heard from your favorite YouTuber. Crucial to the discussion, the lawsuit lays as its foundation both the lies and how the eventual truth came out and was admitted to by CDPR, which will render the lawsuit difficult to contest on the grounds of illegitimacy.

The Truth Emerges

The Company launched Cyberpunk 2077 on December 10, 2020. Consumers soon discovered that the Current-Generation Console versions of Cyberpunk 2077 were error-laden and difficult to play. IGN published a scathing review, stating that the Console versions “fail[] to hit even the lowest bar of technical quality one should expect even when playing on lower-end hardware. [Cyberpunk 2077] performs so poorly that it makes combat, driving, and what is otherwise a master craft of storytelling legitimately difficult to look at.”

On December 14, 2020, facing criticisms for delivering an unplayable, bug-ridden product on the Consoles, the Company held a conference call. During the call, Defendant Kicinski called the Current-Generation Console versions “way below our expectations,” and stated the following:

“After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy. On top of that, during the campaign, we showed the game mostly on PCs.”

During that same call, Defendant Nielubowicz stated “we definitely did not spend enough time looking at that,” when referring to issues with the Current-Generation Console versions

 

CDPR has announced they will fight the class action, but with stock value falling, this matter will likely resolve in an out of court settlement. CDPR’s previously legal litigation with the Witcher Series creator after they breached the contract with the development of a 4th game resulted in an out of court settlement that saw money and rights change hands.

With mounting pressure, this issue will likely similarly resolve itself, but that is to be seen. Lawsuits against the software industry are difficult to fight, so CDPR may have a better position legally than anticipated.

Fallout: The Frontier is Finally Releasing

Christmas this year may not have been ideal for many, but for Fallout fans, there was some fantastic news. Fallout: Frontier, the long in development expansion sized mod, has finally received a release date and a new trailer showcasing working vehicles in Fallout New Vegas engine.

[youtube https://www.youtube.com/watch?v=r1nn-tp26KE]

Set to release January 15th, Fallout: Frontier will take players to the frozen wastelands of Oregon. Where players will fight against Caesar’s legion and other threats as they strive to survive the wasteland’s harsh freezing conditions. Along the way, you’ll get to drive vehicles, tanks, and even journey to the final frontier to enjoy some low-g combat goodness.

Features

New Worldspace Design

The Frontier is an open world, similar in size to the DC wasteland, featuring a fully snowy Portland Oregon, with real life landmarks and locations.

New Gameplay

Fight against new varieties and styles of enemies! Featuring a robust new vehicle system, dozens of interesting creatures, over 150 new weapons and hundreds of new armours, there’s a whole world of exploration.

Unique FX

The Frontier brings you world class FX and experiences, with techniques that are used in modern VFX. Our FX are designed to be as performance friendly as possible, whilst blowing the gates open in terms of quality and “awesome-ness”

Voice Acting

The Frontier is a fully voiced experience, with over 24,000 lines of voiced dialogue, all provided by our talented voice acting cast and a few celebrity guests! We’ve aimed for as high a quality experience as we can in terms of voice acting.

Voice Acting done with the help of Creators Network and Casting Call Club

Questing

Featuring 3 major questlines following the NCR, the Legion and the Crusaders of Steel. Dozens of new side quests of varying length and complexity, with an incredible amount of worldbuilding to help bring the experience together.

 

DLC content

Fallout: The Frontier requires the base game and the four official DLCs.

Fallout: New Vegas Ultimate Edition on Steam

Anime News Network Launches a Preemptive Censorship and Gaslighting Campaign for Redo of Healer

(Warning This article contains minor spoilers for Redo of Healer)

Christmas came early this year with the announcement that Redo the Healer would get an anime adaptation. Redo of Healer, or as it is known in Japan, Kaifuku Jutsushi no Yarinaoshi, is a series that started as a light novel before being adapted into a successful manga. Similar to Shield Hero, the main protagonist experiences an insane level of hardship before realizing he can use his healing magic to reset the world by four years. Granting him the opportunity to right the wrongs he experienced and witnessed.

[youtube https://www.youtube.com/watch?v=5LYl1gH368c&w=560&h=315]

At this point, you may be wondering what could possibly have the perpetually offended up in arms. To put it succinctly, Keyaru’s vengeance is rather brutal. One character who raped him after he was raped, drugged, and abused by multiple people, including a male hero, he rapes before altering her memories, so she will never even know she was raped.

This has, according to reporting from Sankaku Complex, sent the Anime New Networks CEO, along with the outlet’s Chief Editor into a preemptive censorship and gaslighting campaign.




This series is certain to cause a lot of controversy, and Anime News Network welcomes and encouraged discussion of this anime and even the social issues that it touches upon. However rape is never an acceptable punishment and we will not tolerate any posts that even remotely suggest that it is.

Furthermore we will not tolerate posts that take glee in the controversy that this show is likely to cause, nor will we tolerate any posts that appear to be trollish or baiting in nature.

Finally, we ask that all posters be considerate of those who may read these threads and have past traumatic experiences.

Failure to abide by this will result in immediate and permanent removal from our community.

Discussion or criticism of this policy may be made in the feedback forum.

Christopher Macdonald

Anime News Network Publisher

As for the controversy the series has generated, it is not for everyone. As previously stated, the protagonist gets revenge in some pretty heinous ways. To such a degree it is perplexing how this show got greenlit for an official anime release and should raise concern if the series will dumbed down the plot as Shield Hero previously did.

What Anime News Network is not telling you is the people he gets revenge on are absolutely despicable. In particular, the two princesses of the kingdom delight in raping, drugging, and breaking the main character in the original timeline. Flare, the first princess of Jioral Kingdom, uses the main character as a pack mule. When he is not carrying their stuff, he is a literal training dummy for her lackeys. She routinely beats him and gets him addicted to a drug that he has to do tricks like a dog if he wants access.

Her sister and second princess of the Jioral Kingdom was considerably nicer to Keyaru. Only raping him after witnessing her sister didn’t entirely break him. Don’t mistake her for anything approaching decent. During their war with the Demon Lord, she poisons a captured city and orders three others to be burnt to the ground by her sister. All that to hinder reinforcements that might arrive and liberate the cities.

Also on display is a homosexual who rapes and abuses both men and women. Alongside him is a pedophile who, when his victims become too old, kills and taxidermies them. Preserving their youthful beauty for all eternity.

Perhaps if they were not ignorant of the source material, they would be aware that both Shield Hero and Redo of Healer take staunch anti-slavery stances. In the latter, slavery and abuse become the driving point of the ongoing hostilities between demi-humans and humans. Naofumi’s need for a slave makes vastly more sense in the original print and manga as his life is considerably worse and mistreated. Placing him in a position where his only option is to have a partner who will not question his commands. Without spoiling what will happen in Redo of Healer there is an entire arc involving slavery that ends in spectacular fashion.

If the anime adaptation sticks true to the source material, Christmas will indeed have come early. Like Shield Hero, it tackles serious issues from a male perspective without sugar-coating the world or his driving motivations. If it succeeds, it will demonstrate a market demand for more mature works, so publishers will be less likely to shy away from “controversial” works. As a bonus, it’ll rile up the perpetually offended who will be unable to do anything about the series success—a triple win.