Counterpoint: Extra Credits is WRONG About Orcs

By now, most of us have seen the video “Evil Races are Bad Game Design”, and we’ve seen Extra Credit’s bold and ridiculous claims on how the morality of a fictional race somehow connotates bad game design. I have but one question – how? Throughout the agonising eight-minute slideshow of shoe-horned politics and virtue signalling, a grand total of zero seconds relates to the concept of game design.

Continue reading “Counterpoint: Extra Credits is WRONG About Orcs”

How Realm of the Mad God shifts Teamwork into Selfishness

Upon release, RotMG shook the gaming world. It was innovative and fresh for the time, mixing elements of bullet-hell, permadeath and MMO elements all into one, along with a crisp 8×8 art style. The game boasted the importance of teamwork and solo skill, from dodging bullets, pumping DPS, and coordinating between players to take down tough enemies. But over time the game became less about teamwork and more about greed. This can be attributed to a number of reasons.

Continue reading “How Realm of the Mad God shifts Teamwork into Selfishness”

Chapter 192 of Dr Stone has Shocked Readers

Written by Riichiro Inagaki and illustrated by Boichi, Dr Stone has been one of the strongest additions to Shounen Jump within the last few years, and has remained steadily close to the top of the polls with its scientific take on the shounen genre. The story is set in a post-apocalyptic earth 3,700 years after the world was turned to stone, and follows Senku as he frees himself from the stone and endeavours to free the world. The manga highlights the painstaking scientific journey that Senku takes to create a formula that can free others from the stone and discover what caused this petrification. (Spoilers ahead)

Continue reading “Chapter 192 of Dr Stone has Shocked Readers”

WoW TBC: Classic is Right on the Horizon

With the The Burning Crusade (TBC) beta entering its final phases, the expected release of the TBC prepatch (and TBC itself) looms ever closer. Last week we had open beta testing level increased to 70, and from April 13 to 15, we will have the first 3 raids available to be tested. These raids include Gruul’s Lair, Magtheridon’s Lair and Karazhan. Once these raids are all tested, there is nothing more that need to be tested for the first phase of TBC.

Continue reading “WoW TBC: Classic is Right on the Horizon”

From Skyrim to Rainbow Riches: The Most Influential Games that Have Dictated Modern Trends

skyrim

Game mechanics, themes, features, and characters come and go almost daily now, and yet it’s still very clear to see which creations turned into influencers of industry trends. Now a few years removed, it’s become obvious that the decade between 2009 and 2019 was one of game-changing titles, literally.

Continue reading “From Skyrim to Rainbow Riches: The Most Influential Games that Have Dictated Modern Trends”

Why You Should Play Risk of Rain

With the booming success of Risk of Rain 2, I felt that not enough attention was given to its predecessor, Risk of Rain, which laid down the framework that Risk of Rain 2 built upon. Instead of travelling around a 3D plane as you would in its sequel, Risk of Rain is a 2D sidescroller. Despite this distinct change, the two games function very much the same, and both are worth playing.

Continue reading “Why You Should Play Risk of Rain”

How Art Creates Character in Anime

We’ve all seen it before – the generic “anime” art style, with thin lines, wide eyes, exaggerated hair style, so on and so forth. It’s generic and used to death, but it works. This art style is what makes anime, well, anime. It is a style that has evolved throughout the years, but it’s only when anime diverges from this art style that character and emotion can be fully realized.

Continue reading “How Art Creates Character in Anime”