Similar to games like Portal or Super Hot, the very polygonal, voxel-like game, Red Trigger, comes in from lone indie developer Maxime Vezina. Seeking to be a simple yet complex puzzler, it also seeks to gain votes on Steam Greenlight.
Powered by Unreal Engine 4, the indie lone dev provides players with an interesting game, despite playing on a lot of Portal‘s theme and a bit of Super Hot’s aesthetics. I do have to admit though, at least it’s an original game when it comes to the assets and renders used in the game. If you want to learn a bit more about the puzzler, you can read the description below.
“The player incarnates a virus called Red Trigger and tries to corrupt a computer system. You have the ability to shoot red blocks to expand or retract them, but you can only expand three at a time, so you must manage your energy wisely. The red blocks can be used in many different ways, like for example, making platforms, but also blocking lasers, holding doors open, powering systems and propel yourself.”
Like most typical games that follow this premise, Red Trigger goes for an abstract look that tries to captivate its players with a strange environment, while mixing your objectives in there too.
Noted to be a final project at NAD university over in Montreal, Canada, the game seems to mix a bit of M.C. Escher’s work when it comes to certain puzzles and their properties, which I think is a bit interesting. But enough explaining the games mechanics and design, I think it’s best to show the latest trailer, as seen below.
Currently designed for PC, the game looks pretty solid to be made by one person. I just hope that it doesn’t try to copy directly from Portal and the whole GLaDOS thing, but hopefully it manages to define its own identity in the process of the player going through the stages and story.
Anyways, if Red Trigger seems interesting you can head on over to Steam Greenlight to vote for it, or to learn more.