King Of Fighters XIV Team Kim Trailer Shows Gang-Il, Luong And Kim In Action
(Last Updated On: June 11, 2016)

Kim Kaphwan’s team in King of Fighters XIV has finally managed to get their own trailer leading up to the release of the game this August. The trailer showcases each team member’s combos, super moves and special moves.

Most notably we finally get to see one of Kim’s mystery teammates in action, Gang-Il. He’s a stoutly man with a firm body and strikingly effective kicks. He looks like a really fun character to play and he has very simplified neutral combos that should prove to be tough to beat when he’s in the hands of higher-tier players.

Of course, Gang-Il’s skills don’t really compare to Luong’s looks. The femme fatale has legs as long and as dangerous as a black widow spider, sporting the ability to wrap herself around opponents with a number of grab moves, along with quickly striking and slashing opponents with her heels. Fatal feet never seemed like a term more appropriate to use than with Luong. You can see her, Kim and Gang-Il in action with the trailer below, as spotted by Niche Gamer.

Kim appears to have received a couple of new moves in his arsenal, making him even more dangerous than before. It looks like most of his aerial-to-neutral and aerial-to-ground attacks link even more seamlessly with his special combos, making him especially dangerous when he sets up for a dive kick.

Gang-Il’s more traditional kick combos look really enticing to me. He seems to be a cool throwback character where straight combos and technical skill are the order of the day.

Luong most certainly seems to be the most unorthodox character of the trio, with her moves seemingly requiring a mix of grab-distance know-how and the ability to pull off counter-combos.

Gamers will be able to get their hands on each of the three characters starting August 23rd when King of Fighters XIV launches for the PlayStation 4.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • I do miss the 2D days (not just KOF) in all honesty. 2D sprites have a style and and flashiness that 3D can never achieve… although GGXrd kind of comes close to doing that.

    • I would like to see a less over-the-top version of Arc System’s animation methodology applied to other fighting games. GGXrd certainly looks like 2D-animation-achieved, but I’ve never been that big a fan of Guilty Gear in general. I would love to see a new KoF animated using that technique so that it more closely resembles the 2D sprites.

      • A lot of people have long said GGXrd’s graphics method should be used as the standard for any fighter wanting to replicate a 2D look (because it’s much easier to do than true 2D sprites). Some have even said that SF5 should’ve used it.

        But yeah… I imagine KOFXIV would look amazing in GGXrd style.

        • Plus, the benefit of 3D is that they can go crazy with character outfits. As much as I loved the 2D sprite work in a lot of games, it was always disappointing that the only thing that could change on them was the palette colors.