Mirror’s Edge: Catalyst Gameplay Walkthrough And All Cinematics
(Last Updated On: June 8, 2016)

Mirror’s Edge: Catalyst is out and about for PC, PS4 and Xbox One. Gamers looking to find out how the game plays or looking for a bit of help getting through some of the segments, there’s a complete gameplay walkthrough guides available along with a video highlighting each of the cinematics in the game.

There are various gameplay walkthrough playlists available, covering each of the main game’s campaign missions. You can check out the first Mirror’s Edge: Catalyst walkthrough below from YouTuber GameRiot.

The entire first half hour is just the tutorial. It teaches you how to fight, how to climb, how to jump, and how to make use of the environment.

Opposite of the first game, there are now nav points and active GUI indicators so you never get lost, you never get stuck and you don’t have to worry about not knowing where to go. The red glowing light ensures that there’s always a highlighted path for you to follow.

You can upgrade Faith’s abilities and skills with upgrades. You can unlock up to 11 different gear items – you start with three automatically. You can also unlock up to 20 combat skills, but you start with a handful unlocked, along with the movement skills, of which you can access up to 19, but half of them are unlocked at the start of the game.

The actual missions are a mishmash of some beautifully designed set pieces with some fairly mundane and uninspired environments. It’s an inconsistent display of detail and fidelity at times, but if you generally liked the first Mirror’s Edge there’s a lot more of that and then some, but you can definitely tell some of the environments suffer a lack of attention to detail due to the open-world setting.

And in case you didn’t already know: no guns.

Mirror's Edge Catalyst - Image22

The main campaign missions are extremely linear, so as long as you follow the red pathway you can’t go wrong. The combat is definitely improved over the first game as far as animations and options are concerned, but you don’t get the back-and-forth counter combos and attacks that were present in the first game. I guess DICE wanted to simplify the combat so they removed the rock-paper-scissors counter system.

Players do have some new physics-based attacks, where they can knock enemies into each other and cause them to stumble over each other and fall on top of one another. It can afford the player some… entertaining outcomes.

Mirror's Edge: Catalyst – Image23

Gameplay wise, things stay essentially the same throughout the game, with some minor gear upgrades implemented throughout that adds some new ways for Faith to get around the city of Glass.

The entire story campaign can be completed within the span of just seven hours. So if you feel that’s an ample amount of time for the main story mode, then you’re likely to feel satisfied with the results. An alternate playlist is available that offers you a complete start-to-finish look at the game, including the final ending and boss fight. You can check out the playlist below from RabidRetrospectGames.

As for the final boss fight, it takes place at the top of the skyscraper. Faith has to defeat two guards in an arena-style fight before facing off against Kruger… in a cinematic. After players do some minor running to chase down Faith’s sister, Cat, the game rounds itself out with another lengthy cinematic that sets it up for the sequel.

Despite its flaws and unnecessarily convoluted story, the two things that really make Mirror’s Edge: Catalyst tick are the seamless free-running segments and Magnus Birgersson’s incomparably stoic chill-step soundtrack.

If you don’t care much about the actual gameplay and you couldn’t be bothered to play it, there’s a video from RabidRetrospectGames that covers all three hours of the cut-scenes and voice-overs to give you a complete scope of the story and cinematics. You can check that out below.

Mirror’s Edge: Catalyst is available right now for PC, PS4 and Xbox One. The reviews for the game are middling, and if you don’t mind that you have less combat options given the removal of guns and a more hand-holdy design scheme thanks to the very conspicuous GUI changes, then you might take a liking to the Frosbite 3-powered first-person parkour game.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • C G Saturation

    No guns and hitting people on top of each other sound like the only saving graces. I still can’t stand Faith’s face.

    • Michael P

      < Chronic sufferer of Yellow Fever right here….

      I don't like her face much either, she looks like a half breed or an Americanised asian. I can't speak for all sufferers but I like mine purebred and more native looking, like Shizuka Nakamura and Ai Shinozaki.

      • People kept saying they changed Faith’s face and I never really paid any attention to it at all until I went back and saw the images of the first game again. And yeah, they really tried to make her look like a hip, Western-Asian. Amazingly, they ended up making her look worse than she did in the first game.

        • C G Saturation

          She looks weird in both games to me. I think in general, Asian females that are attractive to Asians usually look more youthful and healthy in that they don’t have pronounced cheekbones and dimples. Women with those features seem to be way more popular in the West.

          I sometimes feel like Westerners just like Asian females who look like Caucasian females, but with slanted eyes.

          There’s also a thing where it’s often difficult to make Asians in Western game character creation. Usually they just let you slant the eyes, pick an exaggerated yellowish skin tone, but not adjust the eye/brow depth. Seems to have gotten better recently, though.

      • C G Saturation

        Yeah, I mean, I don’t think I have seen or met many half-Asians, so that may be why she looks so “wrong” to me.

        To be clear, I’m not saying people should find Faith ugly, but it feels like Westerners think “that’s how Asians look” and “that’s what a sexy Asian is like” and saying that “Asians who don’t find her attractive just want to be Caucasian”, which is ridiculous.

    • Everybody from somewhere else is always more beautiful in the eye of the beholder. Sometimes I get it, other times… not so much.

      But I’m not surprised Kotaku went down that route.

      One thing I noticed, though, is that according to Google they actually elevate non-news nonsense. So it’s in Kotaku’s best interest to harp on gossip-tier topics because that’s what keeps them relevant in today’s news aggregation market. Believe it or not, but announcements about games and general gaming news is considered “non-news” by Google.

      • C G Saturation

        Yeah, I noticed Google tends to put annoying hits first.

    • Bitterbear

      Faith doesn’t look Asian at all. In fact, she looks Latina. To be specific? Central American.

    • scemar

      Don’t think it has anything to do with race, girls of all races can look beautiful or ugly.

      In this one’s case, she’s suffering of a hard case of resting bitch face and some very accentuated manly features without any particular charm or appeal in her character’s look or feel.

      • That lack of charm might be by design tho, deliberately made to not look hot, not look cute, not look nice, or likable. You know, the kind of female role model Anita would promote.

        Yeah it looked like they were definitely going for a “we don’t want people to find her attractive” kind of look, which is odd. I mean if you don’t want people attracted in any way to this character she better have some other traits to make up for it… but sadly she doesn’t.

        It’s funny because Blizzard took the complete opposite approach with Overwatch. That game is pretty mundane, but they made sure you remembered the characters one way or another.

        • scemar

          Yeah.
          And they managed to give every character a different sort of appeal and as a whole the final product achieves a good balance of different things that will appeal to different people.

          For the perpetually offended, there’s plenty to complain about, design wise.

          But for those who want to enjoy the game there will be a lot of nice stuff to choose from instead.

  • Sevuz

    So is this game A BUY, WAIT FOR A SALE OR SKIP in your book?

    • LurkerJK

      I am interested in this too, ppl are bombing the metacritic user reviews, most seem to be complaining about bland open world syndrome

      • C G Saturation

        Hah. They shouldn’t have made it open world to begin with. Nobody wanted that in Mirror’s Edge.

        • LurkerJK

          Yeah i don’t know why they did that

          I thought level design was the first game’s greatest strength (well except for the mall level, i hated that effing level) you give up that kind of control over the design with open world

          There are a lot of ppl that keep asking for open world for everything tho, just like they used to ask for multiplayer for everything and coop for everything, i dont really understand their reasoning, maybe they think an open world adds value to the game ? imho it tends to dilute the value just like overwatering your kool-aid

          • C G Saturation

            I think people like to have that feeling of freedom and grandeur and exploration that open world offers. They probably expect/trust devs to make it not suck.

            I personally feel that a world needs to be living and breathing, with meaningful interaction and believable lore. Otherwise it’s just an empty shell to me.

          • LurkerJK

            Well, not everyone sets up to make Witcher 3 :p

          • C G Saturation

            Lately, I’ve been marvelling over how well even a simple 2d game like Ib has such a believable setting, world, environment, etc. Games like that are a good example that open world or have fancy 3d realistic graphics aren’t necessary to successfully convey those things.

            Dark Souls also isn’t open world, but the game does a good job of making you feel like the world is very large, has history, and that you have enough freedom to traverse a good amount of it.

            On the other hand, and this is something I talked about recently with a friend, Bloodborne has much fewer NPCs to interact with, so stuff like foreshadowing encounters and sharing parallel journeys are absent, which in turn also detract from the overall “immersion” and atmosphere.

        • Sevuz

          Yeah the “Assassin’s creed” and “Far Cry 3” aka Ubisoft side filler content syndrom is all over the gaming industry atm. Really shows that publishers has no guts to try something new, but keeps using old milked ideas instead

    • Michael P

      The consensus seems to be good but not great. Personally I’m gonna wait for it to hit half price in 6 months.

    • If you really like parkour and free running in first-person then, it’s likely a buy. I mean… if you REALLY like it.

      If first-person parkour is just okay to you, then the story isn’t going to pull you in. It’s typical AAA fanfare complete with a hook for a sequel. The soundtrack is awesome (barring the unoriginal theme song) and the city of Glass is sometimes cool to run through (low-res textures and sometimes muddy looking draw distances with poor LOD can ruin the feeling of immersion).

      For the average person it’s definitely a “Wait for a sale” kind of game.

      • Sevuz

        Yeah I saw some more reviews and the city really feels lifeless and the desgin doesn’t makes sense for anyone to live in unless they all are running parkour xD

        The open world element added to the game was a bad idea + the poor story and badly written characters doesn’t help. I might wait for a sale. But depending on what else we get this year (if those games are good) I might be skipping this game al together.