Shy Snake recently took their concept of a realistic, strategic, spy-action game called Spy DNA to Kickstarter. The game wants to give gamers an opportunity to play a turn-based title where staying alive is a lot harder than most other games.
The turns are based around dynamic actions, so players will be able to carry out a specific action and then see it play out until it’s time to move again. Additionally, time will pause when a character encounters a dynamic event, similar to Jagged Alliance or X-Com where the game moves in real-time up until hostile enemies are spotted.
The story centers around events taking place 40 years into the future. Players will assume the role of a super spy who has been genetically modified and upgraded to be stronger, faster and smarter than the rest.
You can check out the pitch video below to get a small inkling of an idea of what creators Alex maier and Jason Sams are aiming for.
The script is already a couple of hundred pages long and they’re gunning for 20 hours worth of gameplay across three distinct chapters. The game will allow players to create their own character, and design them to look exactly the way they want. The story is also designed to be replayable, so you can create different characters and attempt to play through the game again, trying different things and completing missions employing alternative methods.
Speaking of methods… they also break down in the video how the weapons, gadgets and damage will work. They’re using weapons based on real-life guns, and they’re including bullet-drop, physics, ballistic properties and proper line-of-sight mechanics to help bring the combat to life.
On the Kickstarter page they offer a quick combat demo video to give you an idea of what they’re gunning for with Spy DNA.
One of the things that’s also pretty cool is that cover works based on how much of a character’s body part is exposed. They highlight the exposed body parts with a white silhouette. It’s similar to the white suppression indicators from Battlefield 3, giving gamers a visual cue that things are getting hairy.
It sounds like a game that’s finally starting to push the turn-based strategy genre forward. It has a lot of potential assuming it can hit its goals.
Now on the topic of crowd-funding goals… Alex and Jason are seeking $150,000 to complete Spy DNA. They’ll need to hire in artists and others to help out with the design if they don’t want to spend the next decade trying to finish it alone.
If you think the game has potential or you would like to see or learn more about Spy DNA, you can check out the Kickstarter page.