Evolve Stage 2 Sees 40,000 More Active Players After Going Free-To-Play
(Last Updated On: July 9, 2016)

One way of getting people back into a game is to have a hyped up promo campaign and free-to-play gameplay. At the very least gamers are going to check out what you have to offer. In the case of Evolve Stage 2, it worked.

PC Gamer is reporting that the revitalization of Evolve has seen a 16,000% increase in active players since it went free-to-play. According to PC Gamer the day before it went free-to-play the peak user count was 157. For a multiplayer-only kind of game those are the kind of numbers that make single-player gamers glad they didn’t waste their time. However, after going free-to-play, the numbers jumped up to 24,000. The number climbed up yet again recently, peaking at over 41,000 active players.

Turtlerock Studios and 2K Games are probably ecstatic that so many gamers have decided to give Evolve Stage 2 a go again.

The maps, the design and the overall deathmatch-limited gameplay environment just wasn’t enough to appeal to my better senses. Nevertheless, after the first day of going free-to-play and racking up a lot of mentions in the news wires from high profile websites, one would have expected the numbers to dip, but that didn’t happen at all; they rose.

Blasting up from 24,000 players to 41,000 players is no easy feat. It’s still no where near the top played game on Steam, but it did make it within the top 15 most played games on Valve’s digital distribution service.

Turtlerock reworked and revamped the gameplay, expanding and redesigning the maps, adding new perks, rebalancing the monsters and tweaking a lot of the other gameplay elements. For some people it was enough to lure them back in, for others it was an opportunity to play-test the game if they missed it when it first released back in early 2015.

It’s funny because if you look at the old reviews for Evolve you’ll see a lot of complaints about a lack of a proper campaign, complaints about poorly balanced multiplayer, and complaints about poorly balanced monster play. As a new batch of player start to pile into the game, we’ll be able to see over the course of the next week if those mixed review scores begin to turn positive… or if they’ll fall deeper into the negative side.

If you want to try your own hand at Evolve Stage 2, feel free to grab a digital copy of the asymmetrical deathmatch game by dropping by the Steam store page.

(Main image courtesy of RiSE)


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • LurkerJK

    I’ve been browsing through the negative reviews and most seem to be the poor sods that paid 80 usd+microtransactions to play this overhyped crap now taking this chance to try the game again only to find they have been robbed of all their in-game earnings and microtransaction items and given 3000 currency (that someone said you can earn in an hour, cant comment about that)

    Nothing screams “business” more than stomping over the ones that believed you, im sure they will completely forget about it when they come up with another game

    • It’s a shame because Turtlerock did a fantastic job with the first Left 4 Dead, but totally dropped the ball with Evolve. Maybe it was 2K Games and the suits pressuring them with microtransactions.

    • lunaticFortune

      I dunno, I think it mutters “calculated risk” more than anything. The game was pretty well dead in the water, and I’m sure a good portion of the remaining active players knew all of the existing quirks, tricks, and exploits like the backs of their hands. Yeah, a progress wipe is tremendously unfair to the previous owners, but it seems to have been done with the intent of making things slightly more fair for the new players, not to mention the old perk system would have been difficult at best to translate over to the new one they put in (I can’t confirm, though, since I wasn’t one of the old guard).

      The big question is how they expect this to pay off in the long run. There’s no way for the game to make Turtle Rock money right now, unless they add in transactions of some sort at a later date… a tricky proposition, when you remember why it was abandoned in the first place.