Shenmue 3 Update Reminds Gamers It’s Still A Long Ways Off
(Last Updated On: July 2, 2016)

YS Net released a new update over on their Kickstarter page to update gamers on the progress they’ve been making with Shenmue III. The video covers where they’ve been and where they’re going with the upcoming game, as well as a time-frame on how much they’ve completed for the project.

Push Square took note of the update on the Kickstarter page, linking to the minute-long anniversary video, which you can view below.

According to Yu Suzuki, they’ve already begun ramping up development after bringing in key developers, and they managed to start on the prototype build back in January of this year. Suzuki goes on to say…

“It has been six months since the project has really taken off. Battles and facial expressions are coming together, and cheers from the crew are growing. It makes me feel it will turn out to be a good game.”

The video is more like a “we’re still working on the game” sort of update rather than anything substantial. It’s fine given the scope of a project like Shenmue III, which by all accounts must be a logistical nightmare to plan out given all the dialogue, the fighting, the mini-games, the exploration and the adventure aspects.

Given how advanced technology is compared to what it was back when Shenmue II came out, I do wonder if Suzuki is making good on the Unreal Engine 4 Blueprints to offload a lot of the grunt work for some design mechanics? They don’t have to build any new shaders or renderers, and creating mini-games can all be done in-engine now instead of outsourcing or relying on third-party middleware.

The post on Kickstarter rounds out by talking about the survey data for Kickstarter backers and how it’s not ready to be sent out just yet, but they’ll announce when the survey will be going out.

I’m sure after seeing the backlash over Mighty No. 9, YS Net is likely keeping a close eye on how they communicate and drip-feed information to their backers. Communication is key in keeping morale high amongst backers and maintaining hype amongst the community.

According to the Kickstarter page a rough approximation for the release of Shenmue III is still tentatively set for December 2017. We’ll see if YS Net can manage to squeeze out a full fledged game in just a year and a half, but even with the power and ease of the Unreal Engine 4 at their fingertips, I wouldn’t expect to see Shenmue III finished until at least 2018, especially if they’ve only managed to get working prototypes up since January.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • C G Saturation

    Screenshot looks nice. At least we can feel safe knowing that it’s very unlikely to be worse than Mighty No 9’s rockbottom crappiness.

    • Hey, don’t forget MN9 is also running on the Unreal Engine 4. They downgraded the crap out of that game going from prototype to full release just so it could run across the new and old consoles alike.

      • Zufield

        I thought it ran on UE3, which was why it was so “easily” ported to the PS360 U.

        • I was pretty sure it was UE4 since they managed to build this prototype in less than a week:

          I could be wrong, but the UE4 made it easy to throw together particle systems, AI, and genre types pretty quickly, much more so than the UE3 or UDK.

          • Zufield

            To be fair, I have been wrong about stuff like this before. But yeah, I was under the impression that UE3 was used as the 7th-gen consoles were added as stretch goals for this blunder. Hell, even if this DOES use UE4, then this kinda proves that even if this game is shit, at least CONcept and Inti Creates aren’t Netherrealm Studios and Warner Bros., in that they actually ported this shitshow to the 7th-consoles, unlike MKX.

          • C G Saturation

            I also thought it was UE4, but their FAQ says UE3.
            Either way, it still looks like shit for an UE3 or 4 game.

          • Oh, I was pretty sure it was 4 but I guess if they say it was 3 then it was 3. But yeah it looks terrible as a finished product even to be on UE3.

      • C G Saturation

        I wouldn’t forget. Back when the first concept stuff was shown, I had an argument with a longtime friend who kept insisting Mighty No 9 looked great, when I thought it looked like shit.

        They kept frothing over how it would absolutely be a great game. In the end, every single one of my predictions about the visual and design issues came true.