I Am Setsuna Ending Explained
(Last Updated On: August 10, 2016)

Square Enix and the Tokyo RPG Factory managed to strike success with the JRPG I Am Setsuna. The game for PC and PS4 has struck a chord of nostalgia with a lot of gamers. As for the ending, some people may be wondering what happened given the rapid fire events that take place during the final boss fights. Well, the ending plays out like a more depressing version of Chrono Trigger.

The main character in I Am Setsuna, Endir, originally is supposed to kill Setsuna, but he eventually joins and protects her since she convinces him that she will die anyway, and if he sees her through to the end of her journey his mission will be complete regardless.

After gathering a party and venturing to the Last Lands to complete the sacrifice, the party finally meets the Time Judge.

It’s revealed that the Time Judge created Aeterna as a magical clone to move outside in the “normal” realm. The Time Judge had to stay at the end of time in the Last Lands as a way of keeping the Dark Samsara at bay.

Those gifted with magical energy and life force would pass their abilities on to the Time Judge so that the Time Judge could sustain the realm. The “sacrifice” was essentially used to keep the Time Judge powered and the Dark Samsara at bay.

However, the Time Judge reveals that even when the sacrifices were made the Dark Samsara still eventually destroyed the planet and the Time Judge would have to rewind time using the Space-Time Spirtnite, only for the same thing to repeat itself time and time again.

If the group chooses not to make a sacrifice and instead choose to fight the Dark Samsara things finally change and the loop is broken. The other major change is that Endir joins the party this time around, helping to give them a fighting chance.

I Am Setsuna

One of the former bosses, Reaper, also joins the party under the name Fides. This happens after being resurrected by the Time Judge following his defeat at the hands of the party, which freed him from the Dark Samsara’s control.

After venturing into the realm where the Dark Samsara is located, the party must face off against different parts of the Samsara locked away in rock capsules. Each of the four rock formations represent boss enemies that different party members had fought in their previous journeys to accompany the sacrifices to the Time Judge.

Eventually they defeat the Dark Samsara but it’s revealed that the Samsara wasn’t a monster after all.

It turns out that the Samsara was a tortured human with exceptional magical abilities that was used in a long and disastrous scientific experiment to restore magic abilities to humans. Originally it was a young man who volunteered for the experiments under the impression that it was to amplify his magical abilities, but things got out of control and he became an unstoppable monster of never-ending power and energy.

The torture and experimentation drove the young man mad, and the Time Judge used all of her power to keep him locked away in the sealed realm. Unfortunately, the Time Judge could not leave there, and had to stay there for a thousand years, perpetually being fed magical sacrifices to maintain her magical life force energy and keep the Samsara sealed away.

After defeating the Dark Samsara it used its last bit of energy and power to travel back in time to prevent the Time Judge from using the Space-Time Spiritnite from rewinding time.

Endir and Setsuna use the magical energy from the party members to follow the magical time trail left behind by the Samsara. Aeterna uses her remaining energy to power Endir and Setsuna through time to stop the Dark Samsara.

After traveling back in time, the duo travel to the snow monument where they first met and where Endir tried to kill Setsuna. Up near the monument is the Dark Samsara in a partial human form. He reveals that he cried and begged for them to stop but the experiments were unending as the scientists were intent on finding ways to restore magic to the human race. Eventually the Samsara became filled with nothing but magical emotions filled with rage, anger and hatred.

Endir and the Youth battle it out, and Endir ends him quickly. Setsuna, however, intervenes and absorbs his soul into her body, saying she would rather stay close to him than let history repeat itself.

I Am Setsuna

Setsuna attaches her soul to the Youth (formerly the Dark Samsara) and asks Endir to destroy her body. Players will have a choice of whether or not to kill Setsuna, which is what Endir was tasked with at the beginning of the game. After making the choice the screen fades out showing the fate of the other party members, which includes Aeterna fading from existence while the others return home, including Fides.

The game fades into the credits the same way that the game started, with Endir walking through the dark snowy forest.

After the credits end Endir is seen traveling back home. While he travels through the snowy land the spirit of Setsuna floats down by a tree to watch over him in his travels.

Ads (learn more about our advertising policies here)


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • MasterRee

    Well….you might feel that way too if you had been through what Id has been through. Xenogears was quite a game. 🙂

  • Raidi

    there is a difference between “explaining” and “describing” -.-“

  • Id

    Wasted potential.

    This was a good game that could have been a great game if the developers took a few steps back and realized that the devil is in the details.

    They tried so hard to imitate Chrono Trigger that it missed the key concepts that made the game great. The same monster models used over and over again, recolored. The same snowy forest/mountain/cave tilesets used over and over again. Super corny lines and forgettable characters, with almost no side-content to speak of.

    Why did they even add the airship at the end? It was a total waste on the small, empty world they left us with.

    Why waste a great combo battle system with encounters that are so easy that you can just spam the same move over and over and win?

    The ending? Wow, they took the Chrono Trigger ending and bastardized it in the most unimaginative way possible.

    Speaking of unimaginative, what the hell was up with Fidnes? You tried so hard to make him into Janus, yet failed at propping him up as anything but a 2D cardboard cutout of a filler character.

    The 8-bit developer town that you can find with the airship is depressing to go through, as you talk to the developer NPCs you can literally feel the regret coming through the text.

    Xenoblade Chronicles X is the true successor to ’90s J-RPGs, and stands above I am Setsuna in just about every way. Setuna plays off your nostalgia and makes you think it is going to be something it isn’t, and for that I can give it no more than 7/10.

    “Tokyo Game Factory” was an appropriate title for this development team, as this game felt like it came off an ’90s nostalgia assembly line; lacking the soul and creativity of the genuine article.

    • No offense, cause I don’t necessarily disagree, but…why are you writing full on reviews in comment sections? Wouldn’t a more appropriate place be on a blog, website, or somewhere reviews are commonly posted?

      • Id

        Most reviews are are 4-5x longer than that and much more detailed, but I guess the better question is why do you care enough to respond to a month-old comment?

        Nobody forced you to read it.

        • Hah, pretty defensive there for someone who so harshly reviews things, eh? And how, exactly, is your question a better question? It’s not, cause my reasons for caring aren’t really interesting or noteworthy.

          I asked a question and got an answer, and I thank you for that. Nobody forced you to respond either. Gotta be thicker skinned if you’re gonna be a “critic”.

          • Id

            Defensive? Laughable. I merely addressed your oddly-timed and completely pointless question with a more appropriate and interesting question; and we got an involuntary answer.

            You are just a butthurt fanboy who wanted to get a passive-aggressive jab in, which I suppose is to be expected. Doesn’t change the fact that the game was nothing but a cash-in on Chrono Trigger nostalgia.

          • Like I said, I actually fully agree with your review. Everything I liked and everything I disliked about the game was summed up well by your review; it was just weird to see it in a comment section is all.

            You’re trying to come up with all sorts of weird ulterior motives that I might have to cover up the fact that it’s pompous to leave a full on review in a comment section on this kind of article, where really your review has nothing to do with what people who came here to see: an explanation of the game’s ending.

            Oh, and it’s “oddly timed” cause I only just recently finished the game. No one’s tracking you, dude. Your ego is insane.

          • Id

            What’s weird is that somebody who “agrees” with a review would take the time to criticize said review for no legitimate reason and spawn a stream of rabid, butthurt responses when called out on it.

            I’m not trying to do anything, I’m merely deconstructing the premise of your passive-aggressive one-month-late response; and you are unhappy with the result.

            Oh, and you can stop projecting your paranoid delusions and ego-thumping onto me.. It’s boring and irrelevant, much like your original response.

          • Adam Patterson

            Just fucking kiss each other already.

          • Btw, your question was in no way “appropriate and interesting”. My reasons for responding to your article aren’t interesting to anyone.

          • Id

            Your reasons? There was one reason, you are an extremely butthurt fanboy. Simple as that.