- OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit / Windows 10 64-bit
- Processor: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.80 GHz
- Memory: 6GB RAM
- Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 7850 @ 1GB
- DirectX: Version 11
- Network: Broadband internet connection
- Hard drive: 55GB available space at launch (more space will be required for updates, DLC, etc.)
- Sound Card: DirectX-compatible
The OS is standard fare bit it’s all 64-bit this time around because you will need access to more than 4GB of RAM to play the game. I don’t know if the specs are inflated like they were with Call of Duty: Ghosts, but they’re asking for 6GB of RAM this time around and an Nvidia GTS 450 with 1GB of VRAM or an ATI Radeon HD 7850 with 1GB of VRAM. Those are fairly old cards and most computers made within the last five years will be able to toast through the game like Mickey Gall toasting through CM Punk.
One of the reasons for the low GPU requirements could be due to the fact that the game’s graphics upgrades are mostly surface level: higher internal resolution, higher texture resolution and generally sharper graphics.
The light models don’t appear to be running on newer engine tech based on what I’ve seen, and the physics are still very much standard fare.
The suspicions of higher res but not higher fidelity shaders/effects comes in the form of 55GB being required for the HDD but the GPU requirements being rather low tier. It basically means that the game takes up a lot of memory thanks to higher resolution textures and meshes, but it doesn’t require a high-end GPU to render them to screen.
Anyway, a lot of people are excited for Call of Duty: Modern Warfare Remastered but not so much for Call of Duty: Infinite Warfare. You’ll have to pony up the cash to get the Call of Duty: Infinite Warfare Deluxe Edition if you want to get your hands on the 2007 classic. You can look for both games to launch on November 4th.
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