SAG Video Game Voice Acting Strike Targets WB Games With Picketing
(Last Updated On: November 4, 2016)

SAG-AFTRA are continuing to strike the major game publishers. After first announcing the strike and then following it up with the picketing of the offices outside of Electronic Arts in California, SAG has now moved on to Warner Bros., Interactive Entertainment.

According to Blues, SAG-AFTRA have continued on with the voice acting strike against the video game industry with a picket that took place this past Thursday on November 3rd at 10:30am through 12:30pm between the morning and afternoon.

According to the update, they will be targeting Take-Two Interactive and VoiceWorks as well. According to the lawyer representing the game publishers, the SAG strike will have little effect on the publishers. Even still, they’ve been continuing to negotiate with SAG to bring home a victory for both groups.

Publishers have been willing to increase payrates for the voice actors, but SAG wants to secure residual royalties for voice actors instead of an upfront payment. Publishers have been unwilling to fold on the residual front due to the fact that a lot of people have argued that if voice actors get residuals, developers deserve them as well, since they actually do the real work on the games. Of course, publishers are not going to allow developers to get their hands on residuals.

So far, the publishers haven’t really flinched much from their current positions, but they’re continuing to work with SAG on the negotiation front, stating that they’re willing to budge on the pay increase and the stunt coordination. They’ve folded on quite a few points, but they’re not willing to give up on the descriptions of the roles for the games – unless to notify the actor what the genre and codename is and if it’s a sequel role to something they’ve played before – and, as mentioned, it’s still a no-go for the royalties.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • C G Saturation

    That reminds me.. I tried DB Xenoverse 2 for a few seconds and the intro’s horrible English VAs made me cringe so hard. English guy voices almost always sound like they really, really need to take a dump. “Hnnggg heyghhh youghh! Wanngh beggha Time Patrollngggh!?”

    The worst thing is even if I set audio language to Japanese mode, the intro always uses English VAs.

    I just can’t take English VAs seriously when their quality tends to be so low.

  • Reaper of Salt

    What a bunch a pansy-ass trust fund pampered rich kids. Devs are the ones doing all the hardwork, but SAG wants to secure residual royalties for VA’s instead? What bullshit. I just wish the devs would tell them to fuck off and work with new talent. I’ve always like silent video game protagonists. Not many of them around.

  • Oh boo-hoo to the game companies. The residual income is only $800 every two million units, how horrible. And honestly, devs SHOULD get more money anyway, and better work conditions.

    • C G Saturation

      If only money earned was proportionate to effort, talent and stuff like that.