Starbound 1.2 Update Adds World Terraformers, Ancient Dungeons
(Last Updated On: December 22, 2016)

End-game content for a lot of games is usually some tossed-together after-thought, such as a New Game+ with some difficult enemies and some other non-noteworthy content. However, for Starbound, developer and publisher Chucklefish have taken a very different route to their end-game content, opening up a whole new world of exploration and content with their 1.2 Vault update.

As detailed over on the Steam community page, the changelog reveals that the Ancient Vaults are now available for discovery, and you can dive deep into the new procedural dungeons that house gateways to ancient procedurally placed bosses.

The post points out that you can only access these Ancient Vaults after you beat the main storyline, and then after that you can visit the mysterious trade on the Outpost to get the quest to enter into the gateway that leads to the Ancient places.

The more exciting bit of news, however, is that they have world terraformers in the game now. These are acquired from beating the Ancient Vault dungeons. You can use the terraformers to expand a planet’s biome or completely change the planet’s biome.

There’s also another smaller form of the world terraformers in the world of microformers, which can also alter the world through single-use actions.

They’ve also added the ability to upgrade the stats on old weapons by using an anvil acquired from an Ancient Vault in order to give your old weapons a nice coat of paint.

Monsters have also been updated with elemental damage and resistance, so not every monster can be killed with the same weapon. This should vastly add some replayability and gameplay diversity to the mix.

They spruced up the process of modding, making the API more modder-friendly by allowing modders to edit and configure more aspects of Starbound, along with fixing some performance and loading issues with the game.

The game is available right now, and it’s fully graduated from Early Access, so you don’t have to worry about whether or not you should buy the game because you don’t like throwing money into the void due to a game being in Early Access. For more info don’t hesitate to visit the official website.

(Main image courtesy of OriginalNickName)

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • durka durka

    Honestly the problem with that game is the combat, it sucks, every creature on a planet attacks you, even the birds, the game feels like you getting attacked by the eagle in far cry 4 24/7. The fact ranged weapons are weak is making it more annoying. You should download DPS mod so you will at least know which weapon is more powerful. Especially now that they added elemental resistance.

    If this game had space battles and no mans sky quality of graphics it will be the best game ever, but the 2d retro style is working against the games benefit, you can only go left and right, so all the planets are naturally mountains you have to scale. If you looking for a lake to get sand in order to make glass, you are in for a bad time.

    • Never had problem getting glass. But you’re right that the vanilla long range weapons do more sucking than Tingle.

      There’s an easy remedy, though: Get the Halo weapon mods.