I’m a real sucker when it comes to futuristic and cyberpunk stuff and it should come as no surprise that I find CD Projekt Red’s take on Mike Pondsmith’s Cyberpunk 2020 to be interesting. Well, it seems that others find it to be just as interesting too, and according to a new video, it features an interview with Pondsmith giving details about the upcoming project and get to learn some stuff about Cyberpunk 2077.
According to a new video that just dropped not too long ago, by YouTuber TuphSteel, we learn that the game will feature the city Night City — a place located in California, positioned near San Fransisco and Los Angeles. As we know, the game will sport a Blade Runner-inspired look, so there’s no doubt that this city will look sleek with a side of neo-noir sci-fi aesthetics.
Seeing that in the trailer that there are flying vehicles in the city, it’s likely that folks will be able to take one or more for a spin in Night City, or others, according to the devs posting up a job listing some time back on their official site, which reads:
“CD PROJEKT RED is looking for a talented Gameplay Programmer to join our outstanding team in Warsaw. The person in this position will cooperate with Gameplay & Level Designers teams to create the whole architecture of vehicle related code, and the physics of driving / flying in those vehicles. It will involve C++ coding as well scripting skills. If you are ready to take up this challenge, send us your application!”
Furthermore, the game is also set to be an RPG, so this means that there will be paths branching off to better your character. According to a recent interview that (shudders) Glixel had with Mike Pondsmith reveals this:
“The Cyberpunk sourcebook literally lays out the Humanity Cost associated with each bodily upgrade: “Say I add four new cybernetic devices for a total Humanity Cost of 36. I will lose 3 points of Empathy.” When your Empathy score hits zero, you enter a state called cyberpsychosis. At that point, players no longer control their character – the referee takes over, and describes their descent into fits of rage, split personality, kleptomania, even cannibalism. Someone suffering from cyberpsychosis needs to be subdued by a Psycho Squad and undergo weeks of aversion therapy and braindance simulation before they rediscover the vestiges of their humanity.”
I know that you’re probably thinking “well, what does that have to do with anything?” Well, if you recall from the Witcher games, if Geralt takes one too many combat boosting potions he’ll slowdown or face death upon using more than one. So we could see augmentation and other properties play a huge role in the RPG spectrum of the game, which could offer up multiple choices depending on how a player approaches said upgrade/augmentation.
Moreover, in the role-playing version of the game there are twelve classes that can do different things. It’s possible to become a corporate raider, med tech, media manipulator and a net-runner — just to name a few. Some of these classes can craft machine parts into flesh, control crowds of people and steal data, with that said it’s likely that we can see some of these skills in the game due to Mike Pondsmith saying that he wanted the game to be as close to the tabletop version as possible. We even learn that he said that “the closest we got was a mobile game,” and later went on to say that “but they wanted to change it way, way, way too much.”
In addition to the above, he notes that CD Projekt Red is the only one to take the project and see it through to be like the original. So it’s likely that we will see a lot of the stuff from the tabletop version in the game in some form that will please Pondsmith.
With that said you can now watch the new video, although it kinda dabbles into rumors here and there, it comes in by TuphSteel.
Lastly, it is said that Pondsmith is working on a new tabletop version of the game that will release alongside CD Projekt Red’s Cyberpunk 2077. So look out for any news regarding the tabletop version if you want a sneak peek of the game.
Cyberpunk 2077 is set to come out when it’s ready, according to the devs.
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