It’s no surprise that the Japanese absolutely do not care about the Xbox One. The system tanked pretty badly over in the land of the rising sun. Well, the piss poor market performance of the Xbox One in Japan was one of the main reasons why Neir: Automata won’t be releasing on Microsoft’s home console.
Stuff Valley is reporting that producer Yosuke Saito explained why the third-person, hack-and-slash, role-playing adventure title won’t be coming to the Xbox One, saying…
“There are currently no plans to release on this platform.
“The main reason for this is that the Japanese market for Xbox One is not strong, so the decision was made to focus on PlayStation 4 rather than to split our efforts across two platforms.”
“The biggest benefit to developing on one platform is that we did not have to split our time, allowing us to focus more on the quality, it is not about whether one platform is better than the other, it’s that from a development point of view were can devote more time to one platform.”
I love how there’s a bit of a console war dig there at the beginning, but then Saito scales it back and simply talks about the importance of quality by focusing on a single platform.
As sad as it is for Xbox One owners to find out that one of the most highly anticipated games of the year won’t be coming to their system, it’s also refreshing to know that some developers do value quality over quantity. I’m also saying this because Nier: Automata is confirmed for PC and that’s my preferred gaming platform of choice, so I’m still covered either way.
However, for Xbox One owners who don’t have a good gaming PC (and you really should have spent the $500 on a good gaming PC) you’re fresh out of luck.
PS4 owners can look to get their hands on Nier: Automata starting in Japan on February 23rd, and then a few weeks later in North America on March 7th, and then a few days later in Europe on March 10th.