Obsidian Entertainment’s Pillars of Eternity 2: Deadfire is rounding out its Fig campaign on the crowdfunding platform. They’ve managed to accrue more than $3.8 million over the crowdfunding period, and rack up support from more than 29,000 backers.
The Fig campaign still has exactly a day to go as of the writing of this article, so it’s possible they could attempt to push forward to the $3.9 million mark if all goes well.
According to The Escapist, Pillars of Eternity 2 is one of the few campaigns on Fig that actually managed to break into the upper echelon of the crowdfunding phase, with the other two being Psychonauts 2 and Wasteland 3.
The sequel has almost garnered as much as the original Pillars of Eternity, which racked up $3.9 million back in late 2012 when it first took the crowdfunding scene by storm. It’s hard to tell right now if they’ll be able to top that within the remaining day, but seems like it might be unlikely.
The current budget will allow for Obsidian to include more ship types, more areas to explore and more islands to uncover… they also promised that after $3.75 million mark they would add simplified Chinese to the game.
Pillars of Eternity 2: Deadfire will continue on in the design tradition of many other CRPG classics, utilizing an isometric view and classic real-time combat with a pause feature.
They’re currently scheduling the game to enter into its beta by the early first quarter of 2018 for backers, so it’ll be a while before you see something playable.
Some gamers are still reluctant about Fig following some of the hiccups that came out of Double Fine’s crowdfunding on Kickstarter, where their games released unfinished or still requiring additional funds to complete. Tim Schafer from Double Fine went on to join the advisory board of Fig, which did not sit well with some people given how he handled the finances in his previous ventures. Things worsened when Schafer took shots at minorities for supporting #GamerGate and wanting better ethics in journalism.