PS4 Pro Boost Mode Will Lock A Lot Of Games At 30fps
(Last Updated On: February 5, 2017)

What’s more disheartening than spending $400 on a new console without any real killer apps? Knowing that the firmware upgrades for the console will only retroactively stabilize performance in older games, getting most of them to run at a stable 30fps instead of 60fps.

PSU has an exhaustive list of games that will benefit from the PS4 Pro Boost Mode introduced into version 4.50. The Boost Mode will not magically improve past games to include super, omega, amazing performance, but instead will only offer minor improvements to older titles. This means that if a game was already released to target 60fps, it won’t make it run at 120fps. Instead, the boost mode will improve compatibility to ensure that 60fps is locked and stable and there are no dips, like with Call of Duty: Ghosts, which notoriously launched suffering from a lot of performance issues on PC, PS4 and Xbox One.

A majority of the games run at 30fps with frequent dips or frame-tearing, so the Boost Mode will improve compatibility to lock the frame-rate at 30fps and fix tearing, stutter or dips.

The PSU article notes that games like Darksiders: Warmastered Edition is still locked at 30fps on the PS4 Pro, but they stabilized it so there are no drops. A real shame, because I have no idea how you play a game like that when it isn’t running at 60fps. It’s hard for me to even imagine.

The Boost Mode affects a lot of remastered re-releases, such as stabilizing performance of Dead Nation, Dead Rising 2 and Dishonored: Definitive Edition.

DOOM’s 60fps has also been stabilized, along with Furi, which has had the vertical synchronization adapted to remove screen tearing.

Just Cause 3 has also been improved to run more smoothly at a locked 30fps, along with Mad Max.

Other taxing games such as The Witcher 3: Wild Hunt also run at a locked 30fps, and load times have been significantly reduced.

The compatibility list continues to grow as more gamers offer their feedback on the testing of the titles running on the PS4 Pro Boost Mode, including games like Oddworld: New ‘n Tasty running at 60fps instead of 30fps.

I’m sure Sony will have a complete list of compatibility improvements once the 4.50 update has rolled out publicly for all PS4 and PS4 Pro users.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

26 comments Categories: News, PS4 Tags: ,
  • justerthought

    Boost mood does not lock games at 30fps. It enables 30fps games to reach 30fps. Big difference.

    Is the cup half empty or half full.

    There is lots of negativity here, when there is a positive benefit for games that ran crap due to devs pushing the console way too hard in order to impress us with eye candy.

  • They just staying rushing shit nowadays i swear PS4 better not break on me with in a year and 1/2 cause sony gonna see a big spike in hate!

  • Richard

    So, if I understand this, boost mode is basically PS4’s version of V-Sync?

  • durka durka

    Whats the point of a 4k console that runs upscaled 1080p with med high settings and 30 fps?

  • BubbaHoTep

    My weak 5 year old PC can hit 1080p/60FPS on Darksiders no problem, why was the Pro having so much trouble hitting 30?

  • Disqusted

    I hate the concept of PS4 Pro. I feel it gives developers an excuse to be lazy as shit and not optimize their game properly. I don’t care so much about the PS4 Pro running in high resolution 60fps shit, but if games can’t even run smoothly at the standard for regular PS4, then the devs are lazy as shit.

    PS4 Pro should be strictly “play PS4 games at 4k if you want to”, not “play smoothly at regular resolution because PS4 won’t be able to”.

  • SevTheBear

    This is why I enjoy being on PC. 1080p and 60 fps has been possible for the last 10 years. I know some console games do have this and a few more in the furture will as well. But for the most part if you wish 60 fps on console it’s 720p og 900p. The PS5 in 2020 better have a proper CPU and GPU that doesn’t bottle the system like in current PS4 system.

    • Disqusted

      At least with a PC you can usually get away with upgrading your video card, or even just use the old parts as a second PC for something else. I feel like buying a PS4 Pro makes the old PS4 completely useless.

      • durka durka

        psst, we pc gamers removed the black bars from evil within, got the dead space 3 microtransactions for free with trainers skyrim and fallout mods that aren copyrighted like ironman, we got a real life gta v mod and now we get fallout 4 super hd textures.
        Pc gaming is great.

        People were like “pc gaming is too expensive you need to upgrade all the time..pfffft… now consoles needs upgrades and mp fees and games are expensive.

        Also backwards compability even emulators. Have you ever played goldeneye 64 with mouse support?

  • Mr Snow

    Can’t wait for the PS5, launching in 2020, which will allow us to play games at the standards of 2012!

    • SevTheBear

      Shit, waiting until 2020 to get 60 fps with 1080-2160p is gonna be a long wait for console users :/

      • justerthought

        Are you really going to wait three years and miss out on all the new games looking awesome and playing great on the Pro, with the ability to play the old games the way they should have been played with a consistent frame rate.

        60fps is nice but not essential. 30fps has got a bad reputation due to games not running at 30fps and doing it with very inconsistent frame pacing. Many PC gamers have had a bad experience with 30fps due to poor frame pacing so they upgrade their hardware to reach 60fps and think 30fps was the problem.

        Uncharted 4 proved that 30fps is perfectly smooth enough for most games if you actually get what’s promised. Horizon Zero Dawn will do the same. And the snobbish elitists will still say, but it’s not 60fps, but it’s not native 4K.

        Consoles are not about being the best. They are about offering maximum power for the least amount of money. The PS4 Pro is filling a 4K screen with awesome detailed graphics and at smooth frames rate for just $400. That’s a success. Job done.

        Life is too short to be waiting three years to enjoy yourself.

        • SevTheBear

          I have have PC where I get my 1080-1440p gaming at +60fps and yes I do own a PS4. PS4 Pro has been on my mind, but I don’t play enough on it to justify getting a Pro. So I am not saying the Pro is totally worthless.

          30 fps is playable if it’s stable. But I would choose 900p and 50-60 fps (Uncharted 4 mp) any day on console instead of 1080p and 30 fps. I really dig that they have begun to offer performance modes (Nioh) so that people can choose.

          I have enjoyed myself with 1080p and 60 fps for years 😉

          If you dig 30 fps only, more power to you.

    • Bitterbear

      Joke’s on you. FPS games are still stuck with Halo 2’s gameplay from 2004.

      • Nope. At least Halo 2 had dual-trigger and asymmetrical dual-wielding. We don’t even get that in games anymore save for Max Payne 3.

        • Bitterbear

          So.. We’re back to Halo 1 then?

          • …we’re back to Halo 1.

        • durka durka

          max payne 3? You mean that piece of shit game that the guns dont even have slow mo sounds like the old games and the enviroment doesnt react to damage like the old games? Not to mention how it constantly stops you 24/7 with fucking cutscenes.

          • Max Payne 3 lost some stuff from Max Payne 2, but the gunplay was freaking satisfying. I loved shooting a bunch of different guns in that game. Also, they made the ragdolls less floaty than in Max Payne 2, which annoyed the piss out of me.

            Max Payne 3 is also one of the few games where it’s still fun to just use a pistol and you aren’t always trying to get uber-mega-ultimate-upgraded American super machine gun 9000. It was so satisfying shooting through the bottles in that bar scene with a revolver and watching guys get blasted to the floor.

        • justerthought

          Keep resurrecting those old dinosaurs if you want, but Sony is moving forward and leaving all that behind.

          The PS4 Pro is now in a totally different universe than what’s possible on the XB1 or the XB1S, so all hopes are on Scorpio to get you back into the game with your asymmetrical thumbs.

          • LOL…. Sony only has one real new-gen title and that’s Horizon. Everything else is a PS2 game with PBR jizz dripping from the mouth of its rendering engine.

      • durka durka

        No, halo 2 sucked, weapon bulletspongy weapon, borring level design, too simplistic gameplay with no complexity. Now shooters have advanced shooting mechancis with recoil, multiple firing modes, attachments. Skills, open world nonlinear levels and stealth.

        • Halo 2 had its problems, but most shooter games these days are samey. Enemies only spawn out of preset areas and are as dumb as a box of rusty nails. They don’t even have the dynamic AI pathfinding processing that was featured in the first three Halo games (especially Halo 1).

          And what good are weapon attachments and customization when all the guns feel like freaking peashooters? Like, I’m looking forward to Ghost Recon Wildlands but hot dang do those weapons feel weak.

          And non-linear levels would be cool if we could do something with them. Most times non-linearity is just window dressing for a lack of creative level design. It’s hard to think of a recent game where it really made a huge difference in the actual gameplay. But that goes back to the AI being dumb as doorknobs, because interesting levels are pointless if the enemies can’t traverse or manipulate them in interesting ways.

          • SevTheBear

            Technical speaking it ain’t an AI. They are just command lines and behavior patterns codes. But I agree with HALO 1 has damn good one 🙂