Todd Howard Talks Elder Scrolls 6 And New “Big” Games
(Last Updated On: February 28, 2017)

I’m sure you are like me and despise rumors, right? Well, if you do there is good news in the form of an actual announcement from Bethesda for Bethesda fans, as well as details on some other upcoming projects from the developers. When Todd Howard was asked about Bethesda’s future he announced that the Elder Scrolls 6 is in the works, as well as two other projects.

I’m sure a lot of hardcore fans already know this, but those who aren’t always up to date on every announcement will more than likely be happy to know that the Elder Scrolls 6 is currently being worked on, as well as two new games.

The information above comes from IGN and Polygon (don’t worry, both publications sites are linked through, in which Todd Howard took the time to talk to both sites during DICE 2017 to talk about what Bethesda has in store for gamers in the form of future titles.

Before jumping into the new titles just yet, Howard told the sites some of the things that Bethesda is working on and what they would like to better in future titles, especially open world games:

“Open world games have gotten more popular, so we have to think about creating the kinds of interactivity that make you feel like you’re really in that world. We want to avoid activities that feel too ‘gamey’ and that take you out of the story.”

In other words I think Howard was implying that he didn’t want future Bethesda open world games to feel empty and like they are filled with fetch quest that suck you out of the world/story. I think AI also plays a part in that, who wants to play in a world where you need mods to fix the AI because they’re lacking in so many areas? However, Howard also touches on that subject by saying that…

“I think we have a very long way to go in how the other characters act and react to you. That’s the big issue we’re trying to solve. We’re pretty good at pushing technology and world building. We have a good handle on game flow, the rate you get new things, how you’re rewarded over time. But we need to be innovating on [characters].”

When Polygon asked Howard about some of the new things that Bethesda is developing he didn’t dance around the question. Instead he replied that…

“The Elder Scrolls 6 is also working its way through development, but is unlikely to be seen any time soon.”

So there you have it, straight from the meme’s mouth. The Elder Scrolls 6 is in the works, but won’t be seen any time soon. It does make one wonder if the game will improve on past mistakes, or create new problems while stealing other popular modders’ ideals to stand as an answer to a question that nobody asked? I guess we’ll have to wait and see.

Looking over to the new “two big games” that Howard gave no real specifics on during the interviews, we learn that they’re supposedly to be different from anything that Bethesda has done, while keeping the familiar “Bethesda style”. Howard went on to say that…

“They’re different from anything we’ve done before while also being a Bethesda style game: big and crazy. But in many ways different from what we’ve done before.”

Howard notes that Bethesda has increased in size and tech and wants to look into some of the things that the team has talked about for a very long time, which is now within the team’s grasp.

Lastly, Howard mentioned that players still haven’t found everything in Fallout 4. He noted that there’s something hidden in a terminal somewhere. If you want to look for Godd Howard’s secret thing you can on PC via Lord Gaben’s Steam, or on Xbox One and PS4. But if Fallout’s not your thing Skyrim is out for PC, Xbox 360 and PS3, while the Special Edition is for PC, Xbox One and PS4.

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  • charlesdjones1

    I want more immersion in the next ES/FO. Lots of pretty real estate with not much content in between. Witcher 3 sort of got in the ball park of where they could go, but a lot of the side quests you encountered out in the wild was just hokey. Also, I can spend days just building weapons and armor but a lot of times I’m just wanting different things to build. And for crying out loud, why does it take 100 hours of game play to start unlocking stuff that really benefits the gaming experience? Dragonscale came long after I had lost real interest in the overall game.

  • Koinonos

    Watching Bethesda’s progression through TES and the Fallout Series leads to some interesting trends.

    The Fallout Series:
    * Fallout 3 (2008) – Excellent Story, excellent DLC’s. No console porting pressure.
    * Fallout New Vegas (2010 – Obsidian) – Excellent story, solid plot, great factions, excellent DLC’s. Good character development (Feargus & Chris Avellone). No console porting pressure.
    * Fallout 4 (2016) – Interesting story, lousy DLC’s except one, factions and their motivations were not fleshed out as well as New Vegas. Lack of character focus and more on crafting and building. While crafting and building are fun, they shouldn’t have detracted from the ability to craft interesting areas. Major console porting pressure.

    Pattern: They have lost good writing, good faction writing, and focused on features rather than story. And it happened between 2012-2016 – Either they lost key writers, or focused on consoles and/or ‘features’ like crafting.

    The Elder Scrolls Series:
    * Morrowind – Excellent story, good factions, and good DLC expansions (2003) – No Console porting pressure
    * Oblivion – Excellent story, great factions, great DLC expansions (2006) – No console porting pressure
    * Skyrim – Excellent story, great factions, great DLC expansions (2012) – Some console porting pressure which dumbed down features, but not the story line.

    Pattern Suggestion: Are there different writing teams for TES vs. Fallout? It would suggest that TES is a much better product then Fallout 4.

    Why would they continue to do so well with TES and yet blow it with the Fallout games? That suggests a leadership or writing team difference.


    • charlesdjones1

      Skyrim and Fallout 4 worked for me, as in 400 plus hours played each, but.. I hated the glitches just as much as anyone else, the way the story falls off the cliff out of nowhere, on both, the infinite Preston Garvey missions with little return for your efforts, subpar side quests most of the time, repetitive enemies. But taken as a whole the parts that worked worked well, and kept me tuned in. It’s hard to explain why it’s so intriguing but it is. I believe they are listening to the gamers complaints and will address most of them on whichever comes first, we will see first glimpse hopefully at E3 2018.

  • Raging Papist

    “It just works.” Yes Todd, yes. Its just works… Unfortunately thats all it does. And only “kinda” at that.

  • Prepare for more dumbing down.

  • KiTA

    Only thing I hear when he says he wants to make it less “gamey” is more dumbing down like what they did to Fallout 4. Expect TES6 to be based on Fallout 4’s failure of a perk system rather than, you know, TES.

  • fenrif

    “tell me lies, tell me sweet little lies!”

  • Blake

    The worst part of Bethesda games (if not all modern open world games) is that I walk through your hand crafted world (minus 100 procedurally generated caves) and I see something neat like a monolith or a sunken ship. After that I go to GameFAQs to see how I can activate the fucking thing and play with what’s obviously just a doll house.

    Fallout 4 seemed like it was going for Boarderlands with a crafting/survival gimmick tacked on at the end so it’s unlikely that ES6 would end up that rout. But if it’s just Skyrim 2.0 and the world doesn’t actually interact with you it’s going to be pretty boring.

    • Phasmatis75

      They’re getting competition now. They know that they’re no longer the only kid on the block with the awesome toy and soon their toy isn’t even going to be relevant if they don’t up their game.

  • Disqusted

    Hey, it’s that guy whose job is to make everything sound a hell of a lot better than it actually is when the game comes out.

  • Gorgon

    Well, if he want to make his games less “gamey”, he should start with getting rid of quest marker and give us a proper journal.

  • Laytonaster

    I only hope to god that Bethesda doesn’t take the Fallout 4 route for TES:6. It was an okay game, but a baaaad Fallout game.

    • Phasmatis75

      They know that game failed. It sold less than New Vegas and they tried claiming it was their best seller then amended it to say fastest seller and then had no defense when it was pointed out Skryim Remastered has sold more in less time.

      They’re talking about role playing, because they know they can’t continue having repeats of Fallout 4 levels of sales and reputation. Not many of their publishered games make a lot of money, so we’ll probably see some turn around going forward.

      I just hope Emile gets fired. They have Avellone as a consultant, which is telling that they’ve realized their writing is killing the marketability of their franchises.