Hellblade: Senua’s Sacrifice Dev Diary Explains How Psychosis Shapes Puzzle Solving
Hellblade Senua's Sacrifice
(Last Updated On: March 5, 2017)

Ninja Theory released a developer diary for Hellblade: Senua’s Sacrifice, this time diving into the game’s take on Viking madness and psychosis.

They explained that they brought on a university professor to help with fleshing out their take on Norse mythology and culture. They wanted to really deep-dive into not just the lore, but how the lore will shape Senua’s view of her own culture and world. I think the only thing they could have done to take it a step further is have her speak in a Germanic tongue because that would have really added to the depth of tackling the cultural roots at the heart of the game.

In talking about psychosis, they also show some more of the gameplay and explain some of the puzzle elements that will be present in Hellblade.

The psychosis isn’t just there for Ninja Theory to tackle ablism and mark it off the checklist of tokenism. They actually wanted to use this story element within the actual gameplay.

So how does psychosis work into puzzle solving? Well, they mention that some of the people they interviewed and talk to discussed seeing mental/visual imagery of objects and symbols that affected them in their everyday life activities. This is translated into Hellblade as a sort of memory game where players will match up symbols in some segments in order to progress.

This also plays into another visual and auditory segment where Senua is stripped of her vision and players are required to use audio cues and light visual cues to try to guide her through what appears to be a swamp area of sorts.

While Social Justice Warriors will likely praise the game to the high heavens because gamers are taking on the role of a mentally troubled female (and that’s two checks off the SJW oppression list), the reality is that Ninja Theory actually seems to be using these elements for actual storytelling purposes and ways to change up the gameplay and user experience.

Hellblade - Puzzles

In fact, one of the things they explicitly mention in the developer diary is that they play-test each segment of the game and attempt to improve the end-user experience to make it engaging and fun.

I have no idea how well this is all going to turn out as a 15-person project, but it has some strikingly gorgeous graphics, and the advanced performance capture techniques they used shine through quite nicely.

It seems like Ninja Theory could be attempting to make a real game here that also happens to tackle mental illness. So long as it’s not one of those games beating people over the head with its themes it could turn a-okay. Hopefully the tech they designed and injected into the Unreal Engine 4 for performance capture becomes more widely used, because this really could have been useful for games like Horizon and the upcoming Mass Effect: Andromeda.

The alpha build is done and complete and the game can be played from start to finish. However, they still have to work on polishing up the game before it goes gold. There’s no release date set for Hellblade: Senua’s Sacrifice but the game will be coming to Steam and PS4.

Oh, and hopefully they fix up the water wave simulation when it washes ashore. The effect looked like it came from 2001.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Phasmatis75

    Don’t know whether to give this game a try or not. On one hand unique experience that might not be another flavor of Horizon: Zero Dawn. On the other hand it’s based on science that recently was exposed as being completely hogwash fiction. Largely dominated by leftist dogma rendering the final product eye rolling at the very least.

    Psychiatry only gained prominence with it’s partnership with the Drug Industry. Now it’s coming unraveled and going back to being a quack field because of it’s own dogmatic approach.What’s truly sad is this game might well deserve an audience, but after Horizon, after Gamergate and because it’s based on Psychiatry I see it being DOA or at the very best case cult classic.

    • What’s truly sad is this game might well deserve an audience, but after Horizon, after Gamergate and because it’s based on Psychiatry I see it being DOA or at the very best case cult classic.

      Yeah… I think there’s going to be a lot of people who might see this as another agenda pushing game (could be, but it doesn’t really look like it). Horizon is one of those games as more people finally conquer it, they’ll finally see the very obvious agenda going on and I fear it might leave a bad taste in their mouths for upcoming games like Hellblade.

      • Ghost

        I didn’t use to see gender or race. But, ever since the whole sjw movement started going mainstream, all I can see now is someone’s race or gender. I’m trying to curve it, but this whole thing has turned me really cynical.

        • I think it’s turned almost all of us cynical.

          I see it now more than ever. It’s so pronounced. It’s one thing you can’t stop thinking about because SJWs have made it the entire conversation.

          Being race/gender/etc., blind was common before. No one cared. No everyone is forced to care.

          What’s made worse is when you’re constantly reminded of that stuff, like in Borderlands the Pre-Sequel, or Horizon, or Tomb Raider, where everyone just keeps harping on about identity politics.

          But as I mentioned… Ninja Theory hasn’t focused on identity politics with Hellblade. The story seems to center around a character chiefly dealing with something serious affecting her life in a traumatic way. I don’t think any of the trailers so far has focused on her being “strong independent wymanz who dun need no man!”

          So, they have my respect so far because despite it being obvious it’s a female lead, they seem to be trying to focus on story, characterization and gameplay above token check boxes.

          • LurkerJK

            http://i.imgur.com/DlipJjA.jpg
            This is the kind of conference a modern game developers attends while wearing their preferred pronouns tags

            Doesn’t this kinda make you raise an eyebrow while looking at this game ?

          • Gozu Tennoh

            Who’s presentation is that!?

          • LurkerJK

            The Game Narrative Summit covers interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects. The event features an all-star lineup of speakers from every corner of the discipline. Session content ranges from the advanced and theoretical to practical case studies and advocacy for writers, designers, producers, and others seeking to expand their understanding of game narrative. The Game Narrative Summit attracts attendees from all over the world with a passionate interest in the ongoing evolution of interactive storytelling as a driving force in the future of entertainment.

            Tom Abernathy, ArenaNet
            Lev Chapelsky, Blindlight
            Richard Dansky, Ubisoft/Red Storm
            Susan O’Connor, Susan O’Connor Writing Studio

            I have a feeling Billy is going to have a field day during the week digesting GDC’s talks, there were a lot of ridiculous ones, they forced everyone to wear preferred pronouns tags (with the option to identify as Gone Home’s Gaynor… so half the ppl identified as Gaynor)

            they seem to be specially salty that walking simulators did not do very well last year, you know, those soulless monsters that do not care about sunset

          • Gozu Tennoh

            I’m a huge Rainbow 6 fan and I knew something was wrong.

            Richard Dansky, Ubisoft/Red Storm

            Now I know for certain.

          • If the game doesnt have to do with identity politics the marketing not helping it at all,

            Well one of the biggest complaints from gamers is that they haven’t showcased enough of the gameplay. I agree with that.

            So far they’ve been talking about how they’ve wanted to tie the psychosis into actual gameplay elements, and for the first time they finally showed how it affects the puzzles, level traversal and the auditory/visual challenges that will be presented throughout the game. Already that’s a step above Horizon’s feminist bent, which had no integration into the actual gameplay whatsoever.

            show me the gaaaaaame, they are obviously not confident the game can speak for itself

            Agreed. I think they put more focus on the injection plugin for real-time performance capture in the Unreal Engine 4 instead of the actual compelling aspects of the gameplay (and not just the psychosis puzzles).

            I would like to see more of the combat and the enemies, which seems to be one of the lesser aspects of the game (and if that’s the case I do worry that it may end up being a walking sim more than an actual game).

          • “I think it’s turned almost all of us cynical.

            “I see it now more than ever. It’s so pronounced. It’s one thing you can’t stop thinking about because SJWs have made it the entire conversation.”

            This is definitely a contentious thing that’s happened to us because of them, and I believe it’s very important to try and work with this sentiment as we go along, and try to resolve it. Personally, the way I discriminate between games with non-white and non-male characters is by looking at the following:

            1. When was the game made? If it’s before SJWs became prominent, chances are no agenda is being pushed.

            2. Who is making the game? If the creators have gone on record saying they’re interested in promoting SJW-friendly concepts, they won’t get my money, because I’m not interested in supporting them.

            3(a). How are the characters portrayed in trailers, cutscenes, advertising, etc.? If it’s like Horizon: Zero Dawn, where supposedly the antagonists are white guys v.s. your black Muslim girl friend and your cloned self, chances are you’re pandering and playing it safe by casting white men as villains.

            3(b). Additionally, because it’s a bit harder to deconstruct messages if you don’t have some sort of media/English studies background, the very idea of trying to see what creators are portraying and trying to say about something is highly subjective, so you have to really think about what’s bothering you about a particular scene, or a line of dialogue. Example: if the female protagonist keeps being standoffish and constantly talking about how she can handle things herself, there’s a chance they’re trying to shove feminism down your throat with a shit character.

            I think it’s extremely important to separate gender and race from agenda-pushing as much as possible, because otherwise you can’t really enjoy anything. And the best way to do that is to construct good arguments about *why* something is pushing an agenda, and why other games are *not* doing that.

      • Phasmatis75

        It’s funny because Horizon is going to be dead within a month. Word of mouth is abysmal and even those that like it can only say “it’s not as bad as people say it is.”

        No sales numbers, no shipped numbers, no random statistic, only it is projected by a group that hasn’t got a single statistic right to sell 8, no 10, no 12 million units. I screen capped that google search. I know it’s going to be laugh worthy when the actual sales figures come out or the game is forgotten.

        • We’ll likely get shipped numbers on Monday. I’m guessing 5 million. Actual sell-through might be around 4 million for the actual fiscal year, though.

          • Phasmatis75

            I’m guessing closer to 2 million because of early word of mouth, but I can see 3 million. They’ll call it a success but internally it failed projections fierce especially since it isn’t a console seller. I can see it becoming a huge black mark against Sony as the defenders just move on. It’s pretty bad when the average person can see that your game is blatantly anti white male.

            Within a year we’ll hear about restructurings and layoffs at Guerrilla, pay close attention as high level positions will be axed like what happened with Sucker Punch after Second Son.

            Thoughts?

          • I’m guessing closer to 2 million because of early word of mouth, but I can see 3 million.

            Lot of shills out there, though, running a lot of damage control for the game. Anyone says anything negative and there the shills are to shut them down. The thing is, I don’t know how well this will work because some of the core gameplay is fun, and the robosaurs (for those who enjoy them) are a highly entertaining part of the game.

            It’s not like there’s nothing to hook people, which is usually where shills fail (like with Ghostbusters 2016). If the product is bad all the way around people can see through the shills. But if there’s a solid foundation there, there’s something in which to convince the normies. So that’s why I’m curious about what the sales will be like.

            I know the tail end won’t be great once more people actually beat the game and YouTube videos start going up dissecting it. But that initial rush… It’s hard to tell.

            I can see it becoming a huge black mark against Sony as the defenders just move on. It’s pretty bad when the average person can see that your game is blatantly anti white male.

            See, here’s where the shills come in… a lot of them are saying it’s not (even though it really is once you reach the end of the game. Though I won’t just say it’s “anti white male” so much as it is men = bad, women = good). The only male character who was really autonomous ended up showing his true colors at the end and turning out to be somewhat villainous, and he wasn’t white. So the general theme of “men ruin the planet” continued on.

            Even still, it’s an interesting situation because it’s not like Sunset or other SJW games that are just outright terrible. So I’m curious how word of mouth will spread in the coming months or if the anti-feminist sentiments will rise and halt sales.

          • Phasmatis75

            They’re claiming it did better than Uncharted 4 at launch (we’re up to statistics, not shippedd or sold numbers so it’s no longer an abysmal failure). I looked it up and that would mean it’s sold more than 2.7 million in week one, but then again they were talking about the UK which probably means a couple hundred thousand.

            Sounds like they are desperate for this game to pay off. Even if it does, it’s short term gain over long term success. Sony’s going to develop a reputation of being a social justice platform against males and whites, and once that happens there will be no undoing it.

            The saving grace of this game is, Sony is more obessed right now with the game looking like it did well than actually making a profit. Marketing companies shilling as hard as you say costs a lot of money. Then there is the years of marketing and the marketing around the launch of this game. They’re pouring tons of money to save face and that’s probably our luckiest bet for the game failing because of overspending to make it successful. Like Tomb Raider Reboot.

            You know when Bioshock Infinite was everyone’s “OMG I’m smart this game doesn’t suck” game, there was enthusiasm. I don’t see that from anyone defending Horizon. It’s come on guys it’s not that bad, or “but but but”. By itself it could possibly be overlooked as a meh game, but with Uncharted 4’s DLC doing the same, and Last of Us 2 going fully SJW, that’s going to be hard to dismiss, the fact every studio you own is pumping out “Men are evil, women are good” games. Especially when your market is primarily men.

          • Very insightful comment.

            I looked it up and that would mean it’s sold more than 2.7 million in week one, but then again they were talking about the UK which probably means a couple hundred thousand.

            I would guess between 120,000 and 200,000 for the U.K.

            We won’t know where it sits in the U.S., until the NPD. But the promotion has been extremely strong. Remember, even a clunker like the first Watch Dogs moves 6 million SKUs across six platform thanks to strong marketing.

            Sony’s going to develop a reputation of being a social justice platform against males and whites, and once that happens there will be no undoing it.

            See, that’s they’re undoing. People can say it’s not feminist all they want based on the first three or four hours of the game, and sure they might be right. But everyone who beats the game will be hit in the face with it like Rob Ford was hit in the face with a cocaine pizza.

            The saving grace of this game is, Sony is more obessed right now with the game looking like it did well than actually making a profit.

            Actually, the saving grace would have been people not talking about it. Not discussing the feminism, not discussing the matriarchy, not talking about the whole feminist slant would have let people play and enjoy the game for what it was based on the merit of the gameplay mechanics it gets right. However, the marketing is what will lure people into and drive people away from the game. Because the more people who are told it’s not feminist and play it and find out it is, the more people who will begin to spread the word.

            By itself it could possibly be overlooked as a meh game, but with Uncharted 4’s DLC doing the same, and Last of Us 2 going fully SJW, that’s going to be hard to dismiss

            This right here.

            Technically, had Nier not come out I probably would have ignored the feminist slant in Horizon. However, being that both were so similar in story and yet so disparate in their execution, it made it stand out more in Horizon. Coupling that with Uncharted 4 and Last of Us 2… well yeah, you’re right… people will notice.

          • Phasmatis75

            >Very insightful comment.

            Thanks.

            Who are the NPD? Can you link me? This whole metric thing reminds me when Ubisoft claimed the UK one claimed something it didn’t on sales figures. Can’t remember which game it was, but it was sad watching every outlet not even bother to check the source, and just take Ubisoft’s word on it.

            _

            >the more people who will begin to spread the word.

            That’s very true, but that’s the best case scenario that I think we both can appreciate the unlikelihood of every being plausible. Leftist love to virtue signal, so much so that they’ll out themselves to join the echo chamber of praising each other. I’ve said the right and libertarians are dangerous because they’ll 1) Throw people under the bus. 2) Know how to keep quiet. Not Progressives.

            That aside, I’m hearing positive things about the gameplay but when you press them on the story, they’ll admit it’s outright horrible. The thing is I notice people aren’t super enthusiastic about their love of the game. They’ll say they love it, but it sounds more like they’re trying to convince themselves than you. Not the kind where they’ll change their opinion to the opposite, but probably to it was meh later.

            That’s really what’s gotta stick in Sony’s side. Not only do they have to spend an arm and a leg on shills, on marketing, but it’s still not being the wow game they needed. That’s something that’s going to be noted, and with that reputation they’re going to see less and less purchases from regular people.

            Worse it’s a poor long term business plan considering the generation after Millenials is thee most conservative generation in over a hundred years. Best bet is 10 years of dwindling sales and then a wall.

            I see major changes going to happen at Naughty Dog. It cost an arm and a leg to just get Horizon to look acceptable. Uncharted 4’s DLC is reviled like Last of Us’s was. The Last of Us isn’t even that beloved, there’s no massive hype behind it other than it looks good when several games looked better than the remastered. The Last of Us 2 is going to flop, it’s going to flop hard, or Sony’s going to have to spend organs to get it selling decently.

            Horizon at least did it subtly enough where people could ignore it with gameplay decent enough to pass. Which I’m going to have to reluctantly accept. Last of Us 2 isn’t going to be able to pull that off.

            Playing Nier right now. Amazing experience.

          • Lots to unpack here in this comment.

            First up, NPD is here: https://www.npd.com/wps/portal/npd/us/industry-expertise/video-games/

            Leftist love to virtue signal, so much so that they’ll out themselves to join the echo chamber of praising each other.

            Yeah, this could be a fatal blow to Horizon’s sales if SJWs keep touting about feminism and progressivism; normies will go “ugh”.

            That aside, I’m hearing positive things about the gameplay but when you press them on the story, they’ll admit it’s outright horrible.

            From my experience, anecdotal of course, there’s a lot of people who admit it has flaws but are willing to work through it. You’re right that it’s not a “wow” worthy game, though. I think Nier could end up being the secret big hit with a long tail in sales given that positive word of mouth will carry it a long ways throughout the year. There’s no forced agenda, and no real subtle underlying agenda either. It’s just a well told story with great gameplay and an amazing soundtrack.

            As for Last of Us 2…. it’s tough to tell right now. They have a lot of good will, but people are beginning to wake up to the obvious SJW agenda being peddled at Naughty Dog.

            The thing is… the original TLOU had decent gameplay and was great looking as a swan song for seventh gen. TLOU2 will need really strong graphics for marketing purposes, and it will need really compelling gameplay to compensate for the SJWism, otherwise if it’s just more of the same with a focus more on the agenda-pushing/identity politics rather than the gameplay experience, it’s going to backfire badly.

            I think they may do what Guerrilla did and try to do stealth-SJWism because if it’s too outright they’ll kill their studio in one swift blow, just like what BioWare is doing.

          • Phasmatis75

            >Yeah, this could be a fatal blow to Horizon’s sales if SJWs keep touting about feminism and progressivism; normies will go “ugh”.

            Dunno, most people I’ve talked to seem to want to avoid even talking about the games story. As if they are ashamed of it. This leads me to think that it’ll be another Infinite where everyone sings it’s praises at launch, but in 6 months no one ever liked it, it’s always been garbage.

            >There’s no forced agenda, and no real subtle underlying agenda either.

            I really hate how SJWs have me on edge about the context. I’ve looked toward some of the games content with a suspicious eye until it was like, yeah but that’s just random character. The characters are all charming, so it alleviated any idea that there was some forced agenda. I wish I had more time to play this game, but school and work have me busy. Plus i”m not good at managing my time.

            Yes the sound track is amazing. I love when the music starts playing. I was walking through the Amusement park just loved listening to the score.

            > The thing is… the original TLOU had decent gameplay and was great looking as a swan song for seventh gen.

            I rather disagree. It’s more it was the hyped game of the generation. Uncharted 2 looked better as did several other games. The fact the remaster only sold about 1 million units, versus the originals 7 million when PS4 had a bunch of Xbox migrants is really telling regarding how popular the series actually is. 1 million isn’t anything to sneeze at, but when it’s 1/7th of your original sales despite being as popular and in demand as it was is noteworthy.

            Even so, from a friend (anecdotal I know) I found out that most fans didn’t appreciate the SJW lesbianism in the expansion. From the low sales for the Remastered which had no problems I’ve heard of (correct me if I’m wrong) we can assume that it’s had some impact.

            >TLOU2 will need really strong graphics for marketing purposes, and it will need really compelling gameplay to compensate for the SJWism,

            They fired their best writer, and if their DLC for Uncharted is any sign they don’t have anyone left capable of writing. Naughty Dog is the Scary Movie studio of gaming, but they’re forgetting that their audience doesn’t like politics in their game.

            Already the design for Ellie is hated and laughed at. It’s like the new Dante from DMC. Too edgy for her own good.

            >I think they may do what Guerrilla did and try to do stealth-SJWism because if it’s too outright they’ll kill their studio in one swift blow, just like what BioWare is doing.

            They’re overt. They brag about their SJWism and how they’ve kicked out playtesters who were misogynists. They’re going overt, they were overt about it in Uncharted 4, they’re overt about it in their DLC for Uncharted 4, and nothing about The last of Us 2 looks not overt.

            I think the real question is, how much more money is Sony willing to lose to cover for the political backlash against their games?

          • Even so, from a friend (anecdotal I know) I found out that most fans didn’t appreciate the SJW lesbianism in the expansion.

            Not surprising. It was the same thing with Tracer in Overwatch. Lot of virtue signalers talked about how great it was but normies didn’t seem thrilled at that turn of events. The normies were even complaining about it in the new Quake trailer because they say Quake won’t have identity politics and SJW bullcrap.

            1 million isn’t anything to sneeze at, but when it’s 1/7th of your original sales despite being as popular and in demand as it was is noteworthy.

            Yeah that’s a good point.

            They’re overt. They brag about their SJWism and how they’ve kicked out playtesters who were misogynists. They’re going overt, they were overt about it in Uncharted 4, they’re overt about it in their DLC for Uncharted 4, and nothing about The last of Us 2 looks not overt.

            Right now a lot of it has been Neil Druckmann sharing his ideologies about it… and we know he’s full blown SJW. I don’t know if they’ll keep that up for the marketing, though. If they put that kind of overt identity politics into the actual trailers and dev diaries then it’s a death knell. Die-hard fans, betas, and SJWs will stay latched on but they’ll definitely lose the core audience.

            I think the real question is, how much more money is Sony willing to lose to cover for the political backlash against their games?

            I think right now they won’t see it because Uncharted 4 still moved mega millions. But that was all because of brand and it was the last UC starring Nate. But without Nate, and focusing more on identity politics, I’m left wondering how this will play out as well. Will normies stick with it just because of brand recognition? Will they ignore it and drag themselves through it? Or will they abandon Sony?

            It’s hilarious because people are talking more and more about HZD’s feminism on forums, especially in regards to Nier since they’re so similar but HZD went full blown SJW Mary Sue with their story. So word of mouth will definitely spread about the SJWism, and we’ll see how that’ll affect sales.

          • Phasmatis75

            >The normies were even complaining about it in the new Quake trailer because they say Quake won’t have identity politics and SJW bullcrap.

            Completely missed that. What went down if you don’t mind me asking. If you have a write up I’ll just read it.

            >Yeah that’s a good point.

            Thank you. The game was very overhyped and that helped sales. When that hype died, the sales went with it.

            > Die-hard fans, betas, and SJWs will stay latched on but they’ll definitely lose the core audience.

            I believe there have been rumblings over the Feminism in Uncharted 4 and a few people being done with them. Sony really had better reel this in, because if they develop a reputation as an SJW company their sales will end up like Ubisofts and EAs. Already looking that way right now.

            The one thing I hate about gaming compared to other companies is the amount of time it takes for the consequences to settle in. Sometimes it’s a good 5 years before sales get so bad for a publisher that they need to change.

            >l. Will normies stick with it just because of brand recognition? Will they ignore it and drag themselves through it? Or will they abandon Sony?

            Normies are a heard mentality lot. It doesn’t help Sony that Scorpio is right around the corner leaving Microsoft ready to capitalize on Sony’s political angle, so there could be a migration, but I don’t see it. I see Sony’s studios taking a hit with each new game. Guerrilla and Naughty Dog being shuttered in 5 years or massively restructured. Sony already demonstrated they were willing to cull studios with the other Guerrilla Studio and Sucker Punches top devs being let go.

            Normies won’t stick it out. Normies don’t like when they’re on the receiving end of mockery for defending a bad game. Sony will have to market harder and harder and that will kill it for them, because Guerrilla doesn’t have a reputation anymore and when the prevailing thought eventually becomes that Horizon was a bad game, and that Nier was the predominate example of quality gaming, reminding anyone that they developed Horizon will be costly.

            I don’t get around forums. How is the word of mouth looking? Increasingly glaring against Horizon? Or is it the games meh compared to Nier?

          • What went down if you don’t mind me asking. If you have a write up I’ll just read it.

            Nothing serious, just people commenting that Quake is the real eSports FPS they’ve been waiting for and that it isn’t some identity-politics laced shooter like Overwatch.

            I don’t get around forums. How is the word of mouth looking? Increasingly glaring against Horizon? Or is it the games meh compared to Nier?

            There are people discussing it… it’s something people are noticing when they play both Nier and Horizon. Having identical plots but told in completely opposite ways is what’s waking people up. It’s funny because it took a Japanese game to get the normies stirring.

            Forums solely dedicated to Horizon are pro-Horizon. No red pills there. Nier forums are red-pilled AF. Neutral forums are still debating and hashing it out, though. I think it’ll take a couple of big YouTube videos breaking both of the games down to fully wake the rest of the community up.

          • Phasmatis75

            >Nothing serious, just people commenting that Quake is the real eSports FPS they’ve been waiting for and that it isn’t some identity-politics laced shooter like Overwatch.

            That’s a legitimate thing now? Esports FPS isn’t even a genre or a thing as any game can be used as an eSport if it is popular enough.

            The end result looks then that Horizon will be considered the lol garbage compared to Nier in the future then? Still doesn’t bold well for Sony since their goal was making their money back through long term sales and when people can say “No just get Nier Automata. It’s an unshit version of Horizon.” I don’t see that happening. What about you?

          • The end result looks then that Horizon will be considered the lol garbage compared to Nier in the future then?

            Well, I’ve been seeing more people finally conquer Horizon: Zero Dawn and they’ve been red-pilled after seeing that ending. So, long tail word of mouth will definitely not be good for anyone who actually conquers the game, unless people actually enjoy the SJWism.

            Still doesn’t bold well for Sony since their goal was making their money back through long term sales and when people can say “No just get Nier Automata. It’s an unshit version of Horizon.” I don’t see that happening. What about you?

            Everyone who is only a few hours in will recommend the game. I mean, those are the parts that aren’t that bad. So it’s a bit of a toss up.

            More people who conquer Horizon = red-pilled and will steer people away from the game.

            Fewer people who conquer Horizon = blue-pilled and will recommend it to people.

          • Phasmatis75

            >unless people actually enjoy the SJWism.

            Only progressives seem to do and only if it is their particular brand. Hardcore gamers absolutely hate it and normies are more like “I don’t want to deal with this bs.”

            I disagree, normies like to conform to general opinion, so if the ball gets rolling more in favor of red pilled players then they’re not going to look the fool by being accused of not finishing the game or having shit tastes. Progressives don’t purchase games, so we’re safe there.

            Really Nier is a fantastic game that has me caring more about random NPCs than most AAA story focused titles have for years. Kill a random robot leading animals then read the backstory and immediately feel like a complete POS, then see the view of animal rights people’s indifference about the lives of their fellow robots. The game has a great narrative that keeps getting better with each passing hour of the experience, to a point where I legitimately think I’ll feel sad when it’s finally over.

            How anyone could prefer Horizon over Nier is beyond me. I’d love to know what the developers of Horizon feel regarding peoples backlash against their game and the praise of Nier for achieving what they claimed they wanted to do.

            I’ll be on a few things even though this is speculation.
            1) Sony isn’t happy about Horizons Reception. The money they’ve had to spend that’s going to produce a negative return to just keep the game in decent praise during it’s largest sales weeks, couple with Nier being praised and beloved destroying any “gamers are just sexist” narrative they’d probably love to spin.

            2) Developers are probably worrying about their jobs right about now. Even if their game turned a profit, which I doubt given the marketing budget, it never the less was a PR disaster for the company.

            A lot of companies seem to be learning the hard way that there is no viable progressive market because there is nearly zero overlap with other markets. Even more so it also takes customers away from your other product.

            Television is cancelling their progressive shows left and right. USA ran one for only two episodes before pulling it. It’s only going to get worse for them as the next generation becomes a large consumer base since that generation aligns closely to our generation’s purchasing decisions. Till then we’ll just have to wait it out.

    • Gozu Tennoh

      So long as theres no feminism just treat it as if it were based on fantasy instead. (Which is what most psychiatry is anyway.)

      • Phasmatis75

        Good point, especially since 80 percent of it is unprovable and their tests completely bunk. I just don’t like the whole you’re crazy angle. The obvious it never happened twist is palpable at this point.

        • Runya EithelNar

          You were right with the twist O.o”

          • Phasmatis75

            Well I’d like to claim to be Nostradamus but honestly when you are going with mental illness it’s either that twist or you aren’t actually crazy.