Tetsuya Nomura Talks Final Fantasy VII Remake Battle Changes
(Last Updated On: March 7, 2017)

Final Fantasy VII was originally planned for the SNES in 1994, but faced some delays and got pushed to 1997, opening the game up to become playable on the first PlayStation console. This adventure RPG would go on to become a success, and to acknowledge its success Square Enix is currently developing a remake that will bring the game into the 21st century. And as of recent, an interview sheds light on the current progress.

Back in the late 1990’s I was able to play Final Fantasy VII briefly when my cousin came over for a few days, offering the game up while he stayed over. However, I can see how a lot of people became attached to the RPG from the little time I had with it.

To be honest here, I’m not sure how many people who picked up the game and hardcore fans of the series will take to this information, but according to blog site esuteru.com that has FFVII director Tetsuya Nomura speaking on the matter of some of the changes, we learn that…

“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.”

We can see this with Cloud taking cover behind a box, which allows him to escape the line of fire from opposing forces.

The blog site also posted up more of Nomura talking about FFVII changes. Now maps hold environmental destruction that will likely be physics based. The battle with the Guard Scorpion will be more “flashy” compared to the original version according to Nomura:

“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”

You can see what the director is referring to by looking over the last screenshot showing the Guard Scorpion in action.

For those who haven’t seen the upcoming game, the official FFVII remake trailer that was showcased at PSX 2015 can be seen over on Square Enix JP YouTube channel.

Final Fantasy VII, as of this moment, is set to hit PS4, and is currently still in development as we speak.


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  • Dreiko

    It’s ok Persona 5 was turn based and was the best Jrpg I played in years. Once it’s out in the west and everyone buys it, it’ll show them the true power of turn based combat.

  • LurkerJK

    The combat is like that because they reskinned FFXV, looks more interesting than XV at least

  • ptitty

    Oof. The combat is definitely more like that of FF XV, hell even like Kingdom Hearts. Im ok with this type of combat (personally I prefer it on console games, turn-based I prefer on hand held instead) but I can sense the impending “Final Fantasy VII is RUINED!!!” pieces springing up. If the story remains the same as the original release Ill be happy

  • Disqusted

    Is he going to talk about teal and orange, too?