We haven’t seen the full roster yet. We haven’t seen all the game modes yet. We don’t know what all the features are like. And we have no idea what the extent of the multiplayer and story scope will be. Nevertheless, despite everything we don’t know about Marvel vs Capcom: Infinite, there is one thing we do know: there will be six DLC characters and six premium costumes sold for the game for those who pre-order the Marvel vs Capcom: Infinite Deluxe Edition.
The information spawned from a recent story trailer where they revealed the main antagonist of the game, a Mega Man X villain going by the name of Sigma. Working with Ultron, the duo fuse together while using the Infinity Stones to take control of both the Marvel and Capcom dimensions, bringing together a wide assortment of heroes from both universes to fight side-by-side to take down Sigma.
As is typical for most arch-villains, Sigma Ultron manages to defeat Thor, Captain America, Iron Man, and Mega Man X in an epic battle.
The trailer’s story and revelation of interactions between characters like X and Rocket Raccoon were overshadowed by the ending of the trailer, which revealed that Capcom is already making and selling DLC before the game is even out!
Some shills and corporate podsuckers are in the comment section trying to defend the practice, claiming that this sort of DLC practice is rampant in the FGC with games like Mortal Kombat X, Injustice 2 and Guilty Gear Xrd and Tekken 7.
Real gamers weren’t having much of that, claiming that this was like the Street Fighter x Tekken situation all over again.
For those of you who are unfamiliar, Capcom locked 12 characters and nearly 100$ worth of DLC behind a paywall on the actual Street Fighter x Tekken disc. You would have to pay to unlock the content already on the $60 disc. Hackers managed to get through the paywall and exposed it to the world using modded Xbox 360s. They then went onto Xbox Live and showed gamers all of the DLC locked behind the paywall on the actual disc.
Capcom actually had the gall to go to the community and ask for help in ratting out the hackers so they could be banned.
The on-disc DLC plan was foiled, and Capcom ended up selling all of the disc-locked content for just $20.
In this case, it seems pretty scummy to announce that they already have an ample DLC plan rolled out for the game even though it isn’t due for release until September 19th. So five months out from release and they’re already talking about what content to hide behind a paywall, as opposed to squeezing in as much content as possible and then selling more content later if the game turns out to be a success.
In a way, it almost seems as if maybe Capcom wants to commit corporate suicide. They also bungled the release of Street Fighter V last year when they launched the game without an offline CPU versus mode or an arcade mode, basic features in every other fighting game out there. Nevertheless, Capcom had a series of DLC characters and content lined up for release even though they opted not to include other base features.
Some people just have to learn things the hard way… and Capcom seems to like learning the hard way, just like they learned with Street Fighter V underperforming, as reported by PlayStation Lifestyle, identical to how Street Fighter X Tekken underperformed… all because they valued fleecing customers more than they valued putting out a quality product at launch.
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