Mass Effect Andromeda Patch 1.05 Almost Brings It Up To Mass Effect 1’s Standards
Mass Effect Andromeda 1.05
(Last Updated On: April 7, 2017)

BioWare delivered on their promise of releasing patch 1.05 and addressing some of the cinematics, glitches and bugs. They revamped a few of the facial animation sets for the NPCs and added the much-needed shader tweaks to the eyes. How this managed to make it past any of the quality assurance teams during any build passes leading up to going gold is absolutely beyond me, but heads should have been rolling for not having some of these basic tweaks implemented into the core of Mass Effect: Andromeda.

The most obvious changes include additional light sourcing across the eyeballs and pupil areas, along with more refraction on the surface, which helps improve the dead-eye look. You can see the improvements with the video below from Danger Squad.

The animation clicking is still pretty bad, where you can see where some of the animations snap from one set to the next instead of the keyframes being blended together.

Addison at least looks a heck of a lot better in terms of her facial expressions and gesticulation. It sure beats the stilted, mannequin style depiction she had during the initial release of the game.

You can see a side-by-side comparison below courtesy of Gamer BLR.

They appear to also have given her more movement during dialogue. It’s not the best but it’s better than before. Over the next two months they plan on improving more of the animations. They also gave some characters improved lip-synching, and you can see small pieces of it on display in the video above.

It’s now brought Mass Effect: Andromeda almost up to par with Mass Effect 1. The lip-synching is better in Andromeda but the character shaders still need help. Mass Effect 1 still had a hard-contrast in the use of light and shadows to give the characters a dynamic look throughout the game, as you can see below in the video courtesy of CJake3.

BioWare caught a lot of flak initially for the poor showing of Mass Effect: Andromeda. The game released with stilted facial animations, distorted faces, limited character creator, lots of poorly lit entities, plenty of glitches, lots of bugs, and a lot of cringe-worthy dialogue. Fans complained to the high heavens given that the quality was not on par to the previous three Mass Effect titles.

BioWare announced that they would fix the eyes and certain characters during the dialogue sequences, and that they would address more of the animations, lip-synching and character dialogue over the next two months.

Heck, maybe in another six months Mass Effect: Andromeda will finally be better than Mass Effect 1 in the overall visual department. Well, fans can hope.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.


    Can we please fix the Suvi / Sara dialogue? From what I’ve seen, that is fucking cringe worthy. It’s like they plucked Sera from DA Inquisition and slapped her into ME Andromeda and gave her a species change. I don’t fucking get it.

  • Raging Papist

    Man, Im shocked that people are eating this patch up. The defenders of this garbage “game” will attack anybody for showing any criticism of it. The rational people have already left. Its amazing how many people invested into this game as part of their identity. Its the only reason people will lie down for it.

    • Its amazing how many people invested into this game as part of their identity.

      It kind of verifies that SJWs are mentally ill.

      • Disqusted

        I think it verifies that those people have no better way to identify themselves than to latch onto other people’s shit.

      • daniel_ream

        In all fairness, that’s not a unique problem. Nintendo vs. Sega, Sony vs. Microsoft, 3E D&D vs. 4E vs. Old School vs. storygames, Star Trek vs. Star Wars – we geeks do love our tribalism based on utterly pointless made-up shit.

  • Uncle Joey

    A turd covered in sprinkles is still a turd.

  • Muten

    So they fixed the running animation glitch. It looks like a desperate move to stop the memes by bioware, mgsv had a similar problem, they didnt even bother to fix it and people didnt mind it either, because it was funny and the rest of the game was good.

    • Keystone

      “to stop the memes”

      Futile task if ever there were one.

    • Keystone

      “to stop the memes”

      Futile task if ever there were one.

  • Salt Miner

    Too bad Bioware can’t patch bad VA, cheesy dialogue, character models, and everything wrong with this game from day 1 for the sake of “diversity”.

    So what do they do instead? Roll horse manure in powdered suger and call it a jelly donut.

  • Mr.Towel

    It’s a band-aid fix, for now at least. Shader on the eyes improved a little, more body movement helped mask some of the weirdness because it isn’t so bland to look anymore.

    But if they really want to fix it, which I don’t even think is possible at this point, they have to do more. The facial animations are still crap. Lip syncing is ok but overall facial movements are still stiff and jerky as if every character you meet just got out of a botox clinic.

    Here’s the thing about the Uncanny Valley: the more realistic you get, the wider the Valley becomes. If you gonna go balls in with realistic lightning and shaders, you NEED to go balls in with the animation. Not just body animation, not just facial animation, but animation overall, from organic to inorganic.

    Otherwise the valley will be always be there because the contrast between the shaders and the lightning will be too big compared with the animation. Automated animation algorithms are not enough in this situation, you need full motion cap with full acting and decent motion blur.

    It just so fucking autistic that they didn’t see that coming on a narrative RPGs about social interactions.

    • Disqusted

      Yeah. That’s why stylized, even a little (like Uncharted/Last of Us), is easier to make more believable.

      I keep seeing weird people insisting that there’s nothing wrong with the animations or facial animations. It really makes me feel like, why do I bother trying to make believable faces when so many people can’t tell the difference? Very sad.

      It’s kinda like the people who insist 60fps looks exactly the same as 30fps. That must make optimizers feel depressed.

      Speaking of facial animations… this reminds me of how Yakuza 6 has really detailed faces, but they often aren’t animated outside of cutscenes. In normal dialogue scenes, the faces are completely static and devoid of emotion/expression, aside from the mouth movement, much like Shenmue 1/2. And yet even that still doesn’t look as horrible or bizarre as Andromeda’s facial animation/eyes.

  • Disqusted

    I tried playing more of this earlier, couldn’t stand it. Awful camera, bad map design, really cheesy dialogue, unlikable characters, boring gameplay. I got up to the second group of enemies and decided it wasn’t worth the time or space, and uninstalled it. Lots of other better things I could be spending time on.

    The characters often make stupid remarks like they have no sense of what situation they’re in, and there are so many dialogue options, all of which feel like they have no meaning or purpose. The choices are also completely different to what is actually said, even worse than ever before. They could have replaced every dialogue option with “yes” and it’d have the same effect.

    The only thing I liked is the starting premise of finding out their colony isn’t what they hoped (reminds me of PSO1), but I strongly get the impression they could have made this a new franchise, instead of riding the Mass Effect IP.

    I also feel like I’d rather just watch the cutscenes or story on YouTube, or even better, just read the Wiki to get the gist of the story and imagine it, instead of having to slave away through boring gameplay shit that I don’t even enjoy.

    • SevTheBear

      5 years, 40 mil and EA as your boss can kill any game. Just look at
      – Star Wars Battlefront. pretty graphics but no perosnality
      BF1 and Titanfall 2

      • Disqusted

        I forget who I was talking to about it, but we agreed game(play) design is seriously underestimated. When I studied that class at college, the lecturer just kept going on about narrative.

        I think that’s a pretty accurate representative of what’s happened to games. Too much focus on how to tell a story, almost none on actual gameplay.

        • daniel_ream

          The lead gameplay designer for ME1-3 left in the middle of ME3 (not abruptly, just that the game design part of the job was done); I know him from university and he knows his shit when it comes to game design. He’s been posting shit from GDC 2017.

          Good game design is hard and it’s more of an art than churning out the other parts of a game. Plus the need to make every AAA game bigger, flashier and more expensive than the one before works at cross purposes – the more complex a game is, the harder it is to make sure the game play experience is bounded and predictable. This is at least some of the reason for open world and sandbox games; you don’t have to do any actual game design.

          • Mr.Towel

            I don’t want to shit on you or him, I’m just making a commentary:

            GDC has been going down hill for some years now.

            I remember that on the old days we had more focus on studying gaming mechanics and its effects on the players, how to do proper QA, workflow tips and so on.

            And we still have that, but only half of it. The other half is either political bullshit or market strategies teaching you how to rip-off players with free to play/microtransactions psychology. I seriously can’t believe the title of some speeches there, things like “how to damage control for your company”, or “how to make the most money out of microtransactions”, with no regards to the quality of a good game at all.

            It feels like that the more popular game development gets, the dumber it becomes.

          • Disqusted

            Yeah, when I skimmed through the GDC video vault on YouTube, I only saw a few things of interest/use to me. A lot of it was, as you said, political bullshit or marketing strategies to rip people off.

          • Gozu Tennoh

            Would he be willing to come here and maybe explain some of the bullshit that went on at the company from his perspective?

          • Disqusted

            I’d imagine he’s probably under some kind of NDA or wouldn’t want to tarnish his relationships in the industry by badmouthing anyone. I get the impression it’s one of those industries where they will exclude you if you upset the cliques. I was told it’s a very small industry where you meet the same few people over and over.

          • daniel_ream

            Absolutely. Even though he hasn’t worked there in years, I imagine he’s not about to dis a former employer.

          • Disqusted

            Yeah. When I studied game stuff at college, it felt like I didn’t meet many people who were good at actual game design. That’s also really something you need to prototype and test, to make sure you have something that works and is fun. Bayonetta and Bastion started out like that. For anyone who’s interested, do a search for the prototype videos of those. Interesting stuff.

            I think most games nowadays start out as a story or “I want it to be like this other game” or “I want to make pretty graphics” and that’s why they suck as games.

        • Yep.

          This is why if you go back and look at a lot of PS2 games, they were rocking and rolling with a lot of unique types of gameplay. They couldn’t just rely on graphics (though technically, this also applied to almost every popular game during the 8-bit and 16-bit era as well).

          • SevTheBear

            Didn’t this become a thing after we got the Metal Gear Solid serien? They focused more and more on movie like experiences and less on gameplay.

          • Very true.

        • SevTheBear

          Indeed. They are trying to make them into movies and TV shows instead of games

    • Disqusted

      I saw a video earlier of improvements they made to the “my face is tired” scene. It’s definitely a lot better and closer to how I would probably have done it myself, but… it still has a lot of unpolished movement, with weird head jerking and some movement is clearly not smoothed out at all. But I was surprised how different it is. I can’t imagine them completely redoing all of the animations like that.

      The lighting in the updated version looks so much better when she moves her face forward and there’s more contrast between light and shadow on her face. They also fixed the “eyes wide open” problem by setting most of the facial animations to have the eyelids slightly closed, like they should have before releasing the game to the public.

      I’m starting to wonder if they already had these revised versions lined up, but just hadn’t implemented them yet, and released the game first.

      • I’m starting to wonder if they already had these revised versions lined up, but just hadn’t implemented them yet, and released the game first.

        Seems likely.

        You’re right that there’s still jerkiness and a lot of clicking going on.

  • Brad Donald

    If I had been a person that put 50 hours into this game already I would be PISSED as my first impression vs what they are FIXING is already ruined. You dont get to make a second first impression on a game like this.

    A lot of characters would had looked more HUMAN if any competent management had looked at them. Why did they let this SHIP in this broken unpolished condition. They have to redo FUNDAMENTALS of the game to make it work. Its like the players were given an ALPHA version of the game.

    • Why did they let this SHIP in this broken unpolished condition.

      They didn’t care, and there are enough Biodrones who will buy it even though it looks equivalent to how feces smell.

      • Ghost

        Would I be able to apply this update to a cracked copy?

        • You’ll have to wait for a cracked patch version, unless the patch bypasses updating the exe. But most patches these days update the executable, so you’ll need a patched executable.

      • ShepardRahl

        They didn’t care, and there are enough Biodrones who will buy it even though it looks equivalent to how feces smell.

        This is true. The overall consensus on r/MassEffect is that if you don’t unequivocally fawn over Andromeda then you’re not a real gamer.

        • Disqusted

          I thought it was that if you don’t unequivocally fawn over Androgyna then you must hate women.

          • SevTheBear

            the last 5 years has been the worst really and it will take another 5-10 years to fix it again :/

    • Disqusted

      Because it’s “fantastic”.

      • SevTheBear

        no no, it’s FANTASTIC AND AWESOME! Totally worth paying 60$ for 😛

        • Disqusted

          I heard it was already discounted a few days after release. Is that still a thing or is it still selling at max price?

          • SevTheBear

            Origin Store the price is the same. But go to amazon the console version is down to 53$. If you go digital you can get for 43$ on PC. Give this game a look after the sommer I bet we will see it at 30-40 bucks