Legend Of Zelda: Breath Of The Wild Hard Mode, Trial Mode, Will Cost $19.99
Legend of Zelda Breath of the Wild DLC
(Last Updated On: May 3, 2017)

As part of a dual-pack bundle, players can gain access to the new hard mode in The Legend of Zelda: Breath of the Wild in the upcoming The Master Trials DLC, along with the second DLC pack due out this holiday season, for the combined price of $19.99.

Nintendo announced that both DLC packs will only be available as part of the DLC bundle for $19.99.

Both packs will launch within the 2017 fiscal year, and the first pack, The Master Trials, will be available this summer for both the Nintendo Switch and the Nintendo Wii U.

According to Doug Bowser, Nintendo of America’s senior VP of sales and marketing, he mentioned in the press release…

“Whether you have already completed the adventure or are just getting ready to paraglide into Hyrule for the first time, this new downloadable Expansion Pass makes this massive game even bigger and more engrossing,”

Hollow words from Mr. Bowser.

Anyway, you will have to pay for the game’s hard mode.

I never thought I would live to see the day that Nintendo would stoop down into the bowels of consumer mockery like Microsoft and Sony, especially when it comes to pushing out standard-fare features as paid DLC, but I guess that’s what happens when a businessman like Mr. Kimishima takes over a company like Nintendo.

Regardless, the hard mode the enemies are made more difficult by being more aggressive, as well as having recharging health. Enemies will also spot Link from further distances and stealth will be more difficult to pull off.

The Trial of the Sword mode will also introduce 45 challenge rooms where he will start with no weapons or armor and must defeat increasingly difficult enemies until he clears all the trials.

The first DLC pack will also include eight new pieces of equipment, with items themed after Midna, Tingle, Phantom and Major’s Mask, and a new Korok Mask that can be equipped.

A new Travel Medallion will be introduced where players can teleport to and from their current location, and a new Hero’s Path mode will be available, which records a player’s path for up to 200 hours of play-time. The purpose of the mode is for those who got lost or those who need to follow their footsteps in order to reach a certain location again.

Exact details on the launch date and the second DLC pack will arrive sometime in the near future.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • tajlund

    Unless this somehow adds a massive new amount of story and not just crap arenas and gear, this is the whole horse armore thing all over again. Right now this doesn’t sound appealing. Especially to those of us of the older generation that find the game challenging enough as is.

  • Mr Snow

    Great game, simple boss fights, something that would make me love a hard mode if it were actually challenging and not just “enemies do more damage, you take less”. Like, smarter more responsive AI.

    Unfortunately I doubt that will be it, and for sure I’m not going to pay $20 bucks for a difficulty setting.

  • EroBotan

    people should just buy Dark Souls series instead …

  • Uncle Joey

    Not interested, Add content to the map/story or bust.

  • Bitterbear

    Years ago, the audience went Waah! Waah! Why can’t Nintendo be more like Sony and Microsoft! Waah! Waah! Waah!

    What was that thing? Oh, yeah: Be careful what you wish for, it may become true.

    The same can be said about that endless bitching that Nintendo should publish games on mobile. Look how well that went.

    • Years ago, the audience went Waah! Waah! Why can’t Nintendo be more like Sony and Microsoft! Waah! Waah! Waah!

      It’s just bitter fanboys asking for stuff so Nintendo doesn’t beat their console. If Nintendo went third-party they no longer run the risk of burying Microsoft or Sony’s hardware on the market. It’s to make the fanboys feel better.

      The more console makers on the market with their own identity, the better.

      Right now Sony and MS are practically identical save for their first-party exclusives. They offer absolutely nothing different or new right now (aside from PSVR, which acts like it’s still in beta testing). Nintendo has its missteps but at least they have their own identity (for now).

      It’s also disheartening to see Nintendo tap into that sweet sweet DLC money, because we all know where that leads.

      • Bitterbear

        I did noticed a strange trend in the comments section in gaming sites though. Two years ago, shitting on Nintendo gave you plenty of upvotes. But this time around? You get voted down to oblivion. Except, of course, sites that do plenty of Playstation news/reviews.

        Something happened.

        • Oh well now the Nintendonites are growing because the Switch is doing well and LoZ: BotW is really good. So the Ninty fanboys are likely going to fight back a bit. On Reddit there’s a lot of hate for Nintendo so there’s a lot of anti-Nintendo sentiments there, but the fanboys will fight back on some other boards. Plenty of Nintendo defense force out on YouTube as well.

  • Disqusted

    Scale up some enemy stat values, likely with an automated tool, then sell as DLC. New record for laziest DLC ever?