Ready Or Not, Hardcore Tactical Shooter Featuring Elite SWAT Coming 2018
Ready or Not - Announce Trailer
(Last Updated On: May 5, 2017)

Void Interactive’s Ready or Not is a throwback to the old-school, classic, breach and clear tactical SWAT games of old. You know, stuff like SWAT 4 and the original Rainbow Six titles before they turned into generic shooter games.

The upcoming Ready or Not received a new trailer to help hype gamers up for the upcoming release. There’s a nice lathering of graphical goodness that you can check out with the trailer below, courtesy of YouTube outlet MathChief.

The trailer starts with a pan and scan of various weapons, gear and SWAT equipment. We see the door-breaching battering ram in action, followed by a look at a tactical insertion team with a bullet shield out front.

We get some slow shots of perps armed to the teeth, and we get another overhead shot of a poor fellow who is bleeding out on the ground like a 1990s action-flick where they had the balls to use squib packs filled with corn syrup as opposed to that bullscrap digitally edited blood they use in today’s films.

Ready or Not - Cinematic

We get a collection of other short scenarios involving perps tied up, hostages rescued, and human trafficking survivors are freed.

The official description gives the game a far more ominous, where it sounds like a breakdown in society has led to an escalation of crime, and an elite SWAT unit must take up the mantle to bring peace and justice back to the streets of America. There’s also some really striking visuals in that cinematic announce trailer that makes the game look legit.

Ready or Not – Penance

Ready or Not - Hostage

I wonder if Void Interactive will be able to translate that kind of pointed imagery into something we see throughout the actual gameplay?

Speaking of gameplay… an eight-player cooperative mode is present, along with a single-player mode, and PvP. The game will center around close-quarters combat with intense, realistic gun ballistics and police equipment.

I’m sure SJWs will probably have a seizure fit on their Tumblr blogs about this game, Ready or Not.

Anyone looking for a real good tactical shooter will definitely want to keep an eye out on this gem.

(Thanks for the news tip Hawk Hopper)


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Gozu Tennoh

    Always loved rainbow six (still got every single one), but nowadays I think Tom Clancy rolls in his grave everytime ubisoft use his license.

    I’m compiling a list of everything they’re doing wrong to put on their forums but I’m sure it’ll fall on deaf ears.

    • I think Tom Clancy rolls in his grave everytime ubisoft use his license.

      I’ve been thinking the exact same thing lately.

    • I think Tom Clancy rolls in his grave everytime ubisoft use his license.

      I’ve been thinking the exact same thing lately.

    • I think Tom Clancy rolls in his grave everytime ubisoft use his license.

      I’ve been thinking the exact same thing lately.

    • I think Tom Clancy rolls in his grave everytime ubisoft use his license.

      I’ve been thinking the exact same thing lately.

  • VersVlees

    I’m surprised people still remember Rainbow Six used to be a reasonable hardcore tactical shooter.
    Any way I’m looking forward to some game play trailers. It has been way to long since I played a SWAT/old skool Rainbow six type of game.

  • VersVlees

    I’m surprised people still remember Rainbow Six used to be a reasonable hardcore tactical shooter.
    Any way I’m looking forward to some game play trailers. It has been way to long since I played a SWAT/old skool Rainbow six type of game.

  • VersVlees

    I’m surprised people still remember Rainbow Six used to be a reasonable hardcore tactical shooter.
    Any way I’m looking forward to some game play trailers. It has been way to long since I played a SWAT/old skool Rainbow six type of game.

  • Hawk Hopper

    This was a very pleasant surprise.

    The trailer didn’t show much, if any, gameplay, but it did have some interesting images: there were people packed in a shipping container, a guy on the floor coughing up blood, what appears to be a smart phone on the floor of a classroom, and a man looking sorrowfully at the American flag.

    I wonder if it will be like SWAT 4 and have you very carefully trying to obey police procedure while dealing with guys trying to gun down your squad.

    I hope it is a return to older style tactical games instead of heavily scripted sequences and excess hand holding.

  • Hawk Hopper

    This was a very pleasant surprise.

    The trailer didn’t show much, if any, gameplay, but it did have some interesting images: there were people packed in a shipping container, a guy on the floor coughing up blood, what appears to be a smart phone on the floor of a classroom, and a man looking sorrowfully at the American flag.

    I wonder if it will be like SWAT 4 and have you very carefully trying to obey police procedure while dealing with guys trying to gun down your squad.

    I hope it is a return to older style tactical games instead of heavily scripted sequences and excess hand holding.

  • Hawk Hopper

    This was a very pleasant surprise.

    The trailer didn’t show much, if any, gameplay, but it did have some interesting images: there were people packed in a shipping container, a guy on the floor coughing up blood, what appears to be a smart phone on the floor of a classroom, and a man looking sorrowfully at the American flag.

    I wonder if it will be like SWAT 4 and have you very carefully trying to obey police procedure while dealing with guys trying to gun down your squad.

    I hope it is a return to older style tactical games instead of heavily scripted sequences and excess hand holding.

    • Hawk Hopper
      • The one staircase where absolutely nothing good can come out.

      • The one staircase where absolutely nothing good can come out.

      • The one staircase where absolutely nothing good can come out.

      • The one staircase where absolutely nothing good can come out.

    • Hawk Hopper
    • Hawk Hopper
    • Hawk Hopper
    • One thing I’ve noticed with indie titles is that emergent gameplay is always the easier way about designing a game. Heavy scripting requires a lot of time and energy and the payoff isn’t always that great unless you have a massive budget and a big team, or you’re working on a walking sim.

      Based on the description, it sounds like it’s going to be more emergent — where players will have to use teamwork to takedown a very aggressive AI (of course, descriptions are one thing but execution is another). I’m looking forward to seeing more of this title in action, and hopefully, like you mention, it’s a throwback to classic tactical shooter games, just as it’s portrayed in the trailer.

    • One thing I’ve noticed with indie titles is that emergent gameplay is always the easier way about designing a game. Heavy scripting requires a lot of time and energy and the payoff isn’t always that great unless you have a massive budget and a big team, or you’re working on a walking sim.

      Based on the description, it sounds like it’s going to be more emergent — where players will have to use teamwork to takedown a very aggressive AI (of course, descriptions are one thing but execution is another). I’m looking forward to seeing more of this title in action, and hopefully, like you mention, it’s a throwback to classic tactical shooter games, just as it’s portrayed in the trailer.

    • One thing I’ve noticed with indie titles is that emergent gameplay is always the easier way about designing a game. Heavy scripting requires a lot of time and energy and the payoff isn’t always that great unless you have a massive budget and a big team, or you’re working on a walking sim.

      Based on the description, it sounds like it’s going to be more emergent — where players will have to use teamwork to takedown a very aggressive AI (of course, descriptions are one thing but execution is another). I’m looking forward to seeing more of this title in action, and hopefully, like you mention, it’s a throwback to classic tactical shooter games, just as it’s portrayed in the trailer.

    • One thing I’ve noticed with indie titles is that emergent gameplay is always the easier way about designing a game. Heavy scripting requires a lot of time and energy and the payoff isn’t always that great unless you have a massive budget and a big team, or you’re working on a walking sim.

      Based on the description, it sounds like it’s going to be more emergent — where players will have to use teamwork to takedown a very aggressive AI (of course, descriptions are one thing but execution is another). I’m looking forward to seeing more of this title in action, and hopefully, like you mention, it’s a throwback to classic tactical shooter games, just as it’s portrayed in the trailer.

  • Hawk Hopper

    This was a very pleasant surprise.

    The trailer didn’t show much, if any, gameplay, but it did have some interesting images: there were people packed in a shipping container, a guy on the floor coughing up blood, what appears to be a smart phone on the floor of a classroom, and a man looking sorrowfully at the American flag.

    I wonder if it will be like SWAT 4 and have you very carefully trying to obey police procedure while dealing with guys trying to gun down your squad.

    I hope it is a return to older style tactical games instead of heavily scripted sequences and excess hand holding.