Beyond Good And Evil 2 Runs On Voyager Engine, Been In Development 3 Years
Beyond Good and Evil 2
(Last Updated On: June 17, 2017)

In an interview with IGN, Ubisoft CEO Yves Guillmot and managing director Xavier Poix explained why it took so long for Beyond Good and Evil 2 to receive an official announcement, saying that it was because creative director Michel Ancel was working with the team on a brand new engine called Voyager.

The Voyager engine is identical to the ground-to-space technology that Hello Games used for No Man’s Sky. Guillmot told IGN that it was all about building something ambitious, saying…

“Michel is really creating a new engine for that game, and his ambition is just, you know, it’s just high. I would say very high. So we think we are going to be able to create something that will be outstanding.”

 

“If we were to make Beyond Good & Evil 2 at some point we needed something very, very big,”

By “very, very big” he means literally being able to go from the ground up into space. The game features planetary exploration and space exploration. Much like Planet Nomads, Star Citizen or No Man’s Sky, it’s possible to travel from the streets of the city up into the very depths of space.

Beyond Good and Evil 2: Knox Jetpack

Poix further explained…

“For years and years we thought about it, but … the game had to be enormous. It had to be in space, it had to be with planets, it had to be. So we created this technology called Voyager that’s enabled us at least to get this feeling of traveling in space, going from one planet to another, to go from your ship to a bigger ship, to go out of your ship and be a normal person. That’s the technology we’ve been working on for three years.”

We actually get to see a little bit of how the game plays in a behind-the-scenes video, which featured snippets of a game character flying around in the city featured in the CG that played during Ubisoft’s E3 conference.

We also learn more about the story, characters, the player’s role in the universe and how the technology is coming together for Beyond Good and Evil 2 with a behind-the-scenes video that you can check out below.

The game centers around the theme of pirates because, according to Ancel, pirates will accept anyone into their crew.

The overarching plot revolves around a mega-corporation who has been creating hybrid humans and animals in vats and using them for dangerous missions and in hostile environments where humans typically don’t survive. These mutated abominations aren’t allowed in the upper echelons of the civil society, attempting to mimic minorities in America before the Civil Rights movement back in the 1960s.

Beyond Good and Evil 2 Multiculturalism

You start off as a nobody pirate with the equivalent of a futuristic tuktuk. Your goal is to scavenge and scrounge and level-up your pirate until you become a space legend. Along the way you’ll meet a variety of characters that Ubisoft claims are diverse and multicultural, as depicted in the image above.

Beyond Good and Evil 2 - Tuktuk

Ubisoft hasn’t ironed out a release date or announced all the platforms just yet, but rumors from places like Go Nintendo have pointed to possible releases on the Xbox One, PS4, PC and Nintendo Switch.

If you’re into games about diversity, multiculturalism, social justice, and class oppression, you’ll probably enjoy Beyond Good and Evil 2.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Dead Jester

    You know what doesn’t make me believe a game is going to be good, comparing it in any way to No Man’s Sky.

  • Disqusted

    Shame it’s ruined by SJW bullshit from the get-go. I saw a bit of that clip with the monkey running away and the flip animations looked like they had no weight. Maybe monkeys move like that in reality, I dunno.

  • LurkerJK

    I love it, their example for a perfect “everyone is welcomed” multicultural group : PIRATES!

    and what better way to express their multicultural happiness than by enriching everyone around them (as in making their pockets lighter and their lives shorter)

    Meanwhile the developers look distinctly white as heck, what happened ? couldn’t you get some top game developer candidates from the millions of diverse refugees pouring into Europe ? some of them might have even been pirates at some time, the all-accepting cream of the top!

    • Uncle Joey

      Why would all those scientists and engineers want to design video games? :^)

    • ParasiteX

      Maybe the game is secretly red-pilled. Because that wonderful multicultural utopia they showed off, looked a lot like a shit hole to me.

  • Uranus

    I’ll put my trust in Michel Ancel until he delivers a disappointment, which he has yet to do. In the past, he’s shown good judgment when choosing/creating the engines for his games. I remember hearing before 2008 him saying “BGaE2 will skip a console generation” because the tech for what he wanted wasn’t there yet. If this new game didn’t have the BGaE 2 title, I’d still be most excited for it out of anything shown at this year’s E3, because it’s the new Michel Ancel & Christoph Heral game. These 2 have never made a bad game.

    • tajlund

      I hope you’re right. It sure sounds like we still have several years of waiting ahead though.

  • Mr.Towel

    pirates will accept anyone into their crew

    Man, the wishful thinking. He wouldn’t last two minutes with real pirates.

    • EroBotan

      drunk in their SJW fantasy, they totally forgot that pirates are cold blooded robbers and rapist lol

    • Pirates are bums with guns , a purpose and nothing to lose.

      You’re absolutely right.

  • Toya Brown

    Goodness!

  • Gorgon

    At first I was hyped because it’s one more space game, but then it turns out they barely have anything beyond an engine yet, nothing is really done in terms of gameplay, and now this seeming turn into SJW pandering… My interest is waning as fast as it was generated.

    Also, why make these weird hybrids, when you can just make robots? Like we do in real life? There is literally no advantages that these hybrids have over robots.

    • mikebrand83

      I suspect that there’d be more fun to be had sitting on the sidelines with popcorn, watching the SJWs still finding ways to eat each other alive over racial and cultural stereotypes in the game despite all the pandering to them, than there would be in the actual game when it’s released.

      • Mr.Towel

        Like the monkey having a black/latino accent and work as a little thief. The cannibalism will be glorious.

        • tajlund

          And could the pig have been a bigger stereotype chinese? Channeled all of the “yellow menace” stuff from years ago.

        • I think he’s supposed to be Rastafarian.

          • Mr.Towel

            Now the Latino and Black accent mixed together makes more sense.

      • I suspect that there’d be more fun to be had sitting on the sidelines with popcorn, watching the SJWs still finding ways to eat each other alive over racial and cultural stereotypes in the game

        Not for me. If anything, it just goes to show how much power they have over the video games industry and the whole of entertainment media whenever a new game is announced and all you see are these pathetic SJW whiny crybulliies complaining about this and that.

      • Disqusted

        I want to them to eat themselves so fast and hard that they don’t get in our way.

    • Uranus

      It’s a damned shame that SJWs cursed inclusive messages. I don’t think there’s anything SJW-ish in what we’ve seen so far that wasn’t in the original game. Just a reminder that in the original, you’re an underdog journalist who joins a resistance movement that discovers a conspiracy between your government and the alien invasion and you take both down violently.

      It’s not only a shame that SJWs cursed people getting along, but it’s also a shame that it triggers such stupid reaction from non-SJWs.

    • DizzyGear

      Also, why make these weird hybrids, when you can just make robots? Like
      we do in real life? There is literally no advantages that these hybrids
      have over robots.

      The hybrids being oppressed give them an excuse to beat us over the head with SJW propaganda which they cant do with robots. duh.

      Its not even that original. The manga Dogs: Bullets & Carnage had a similar plotline but at least it made sense in that universe.

      • Also David Cage is already doing the oppressed android thing in Detroit: Become Human. I guess they had to go with oppressed animals to create some separation within the fictional progressive stack.

        • RichardGristle

          Who’s higher on the victim totem, oppressed AI or oppressed peopleanimals?

          • Obviously peopleanimals. Some oppressed androids are designed to identify as white cishet-males, therefore it lowers the overall oppression rating of android-kin, since obviously white male cis-androids are automatically oppressors and part of the patriarchy, even if they’re anal sex slaves for a blackanese female pimp.

          • RichardGristle

            Sounds like a Tuesday night at Randy Pitchford’s house.

      • Daniel Ream

        The overarching plot revolves around a mega-corporation who has been creating hybrid humans and animals in vats and using them for dangerous missions and in hostile environments where humans typically don’t survive. These mutated abominations aren’t allowed in the upper echelons of the civil society, attempting to mimic minorities in America before the Civil Rights movement back in the 1960s.

        This is lock, stock and barrel the entire premise of the 1988 tabletop RPG Justifiers.

    • tajlund

      That’s what I was reading on another site. There isn’t anything more than one city, a spaceship and a lot of pages of drawings. Very little is done at this point.