Capcom Will Look Into Fixing Chun-Li’s Fugly Face In Marvel Vs Capcom: Infinite
Marvel vs Capcom Infinite Chun Li

No promises, but Capcom is at least aware of people pointing out some of the weird proportions and fugly distortions some of the characters in Marvel Vs Capcom: Infinite Have gone through from their extremely vibrant and well-received look they had in Ultimate Marvel vs Capcom 3.

In an interview with Gamespot, Capcom producer Michael Evans jokingly addressed the comment about Chun-Li’s frumpy looking face in Marvel Vs Capcom: Infinite, saying…

“Well when put that way, I say, I never wanted to look at it again. It’s super–no, okay. It is disgusting. [Said jokingly] Of course we will look at it again. We’re gonna look at it. Can’t promise anything right now, but we want to make our fans happy, man. We’re not an evil overlord company, despite the rumors. We do want to make our fans happy. Can’t promise anything. We’ll look into it. I believe Ono already said something about that.”

Gamespot had an addendum making it known that Evans was most certainly joking here, but he was serious that Capcom will at least look into it.

Three months out from release and having to redo a face mesh is no easy task depending on how its rigged and baked into the story mode (which is where the brunt of the work lies when altering the way a character looks).

If the story mode was nothing more than a throwaway then changing around something like faces may not be that much of a big deal, but depending on how the cinematics are put together, altering the rig this late into the development process may not be entirely feasible.

The issue spawned from a lot of people pointing out that Chun-Li looks really weird in Marvel Vs Capcom: Infinite, as detailed by content creators like Brunstead or Eric Ha Gaming on YouTube.

Fidelity wise, the textures look good and the meshes are clean, but their proportions and structures are all off.

Characters like Mega Man X are okay, and Chris Redfield looks proper, along with Nathan Spencer, but characters like Dante, Chun-Li, Captain America, and the top crown of Captain Marvel’s head all look slightly deformed.

It’s almost like someone ran parts of their bodies through the uncanny valley fabricator.

Anyway, on a more serious note, Evans did state that they had some difficulty finding an art-style that stuck out from Ultimate Marvel vs Capcom 3, since the previous game before it was in 2D. So they avoided using the inked-outline style that was so iconic in the third game and decided to go with something a bit softer and a little less visually outspoken. Evans also warned that given how close the game is to release there are some things they just won’t be able to pull off in terms of overhauling the graphics before the release date arrives, saying…

“It’s interesting to see the feedback on that kind of stuff. Not to say that the fans are wrong or nitpicking stuff like that. That feedback is coming and we’re hearing that feedback and we’re taking it in stride and figuring out how we can improve on things. That said, the game comes out in three months so there’s gonna be things that we can do in that time remaining and things that we can’t do. When it comes to the overall look of the game, I feel like when people get it in their hands and they see it in motion, they really get what we’re trying to do with the cinematic look.”

Marvel Vs Capcom: Infinite is due for release on PC, PS4 and Xbox One starting September 19th, 2017.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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