Capcom Will Look Into Fixing Chun-Li’s Fugly Face In Marvel Vs Capcom: Infinite
Marvel vs Capcom Infinite Chun Li
(Last Updated On: June 24, 2017)

No promises, but Capcom is at least aware of people pointing out some of the weird proportions and fugly distortions some of the characters in Marvel Vs Capcom: Infinite Have gone through from their extremely vibrant and well-received look they had in Ultimate Marvel vs Capcom 3.

In an interview with Gamespot, Capcom producer Michael Evans jokingly addressed the comment about Chun-Li’s frumpy looking face in Marvel Vs Capcom: Infinite, saying…

“Well when put that way, I say, I never wanted to look at it again. It’s super–no, okay. It is disgusting. [Said jokingly] Of course we will look at it again. We’re gonna look at it. Can’t promise anything right now, but we want to make our fans happy, man. We’re not an evil overlord company, despite the rumors. We do want to make our fans happy. Can’t promise anything. We’ll look into it. I believe Ono already said something about that.”

Gamespot had an addendum making it known that Evans was most certainly joking here, but he was serious that Capcom will at least look into it.

Three months out from release and having to redo a face mesh is no easy task depending on how its rigged and baked into the story mode (which is where the brunt of the work lies when altering the way a character looks).

If the story mode was nothing more than a throwaway then changing around something like faces may not be that much of a big deal, but depending on how the cinematics are put together, altering the rig this late into the development process may not be entirely feasible.

The issue spawned from a lot of people pointing out that Chun-Li looks really weird in Marvel Vs Capcom: Infinite, as detailed by content creators like Brunstead or Eric Ha Gaming on YouTube.

Fidelity wise, the textures look good and the meshes are clean, but their proportions and structures are all off.

Characters like Mega Man X are okay, and Chris Redfield looks proper, along with Nathan Spencer, but characters like Dante, Chun-Li, Captain America, and the top crown of Captain Marvel’s head all look slightly deformed.

It’s almost like someone ran parts of their bodies through the uncanny valley fabricator.

Anyway, on a more serious note, Evans did state that they had some difficulty finding an art-style that stuck out from Ultimate Marvel vs Capcom 3, since the previous game before it was in 2D. So they avoided using the inked-outline style that was so iconic in the third game and decided to go with something a bit softer and a little less visually outspoken. Evans also warned that given how close the game is to release there are some things they just won’t be able to pull off in terms of overhauling the graphics before the release date arrives, saying…

“It’s interesting to see the feedback on that kind of stuff. Not to say that the fans are wrong or nitpicking stuff like that. That feedback is coming and we’re hearing that feedback and we’re taking it in stride and figuring out how we can improve on things. That said, the game comes out in three months so there’s gonna be things that we can do in that time remaining and things that we can’t do. When it comes to the overall look of the game, I feel like when people get it in their hands and they see it in motion, they really get what we’re trying to do with the cinematic look.”

Marvel Vs Capcom: Infinite is due for release on PC, PS4 and Xbox One starting September 19th, 2017.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    I heard Capcom is so far down the shitter that Namco Bandai may buy them out. Not that I care either way. They have been too far gone for too long, as far as I’m concerned.

    Did you hear about that supposed former employee who worked on MvsC:I and said that Disney asked them to make the Capcom characters less attractive, and they didn’t have time to do it properly and that’s why they look like shit? Easy to prove if what he says matches how the story turns out.

    I think it makes sense because MvsC3 is all idealized attractive characters, and MvsC:I is clearly going for a more realistic look. The new realistic Marvel characters would stand out as looking ugly as shit in comparison, so they had to make the Capcom characters look more “realistic” by uglifying them.

    It’s funny how badly they messed up Chun Li. I can’t recall ever seeing a Chinese person with a massive hook nose like that.

    • The rumors about the Disney thing wouldn’t surprise me.

      What’s most frustrating is that they went with an extremely generic art-style. With the Unreal Engine 4 there are soooooooo many shader options they could have gone with. Heck, you would never guess that Dragon Ball FighterZ, Guilty Gear Xrd and Marvel vs Capcom Infinite are all built on the same tech, and yet Capcom’s game looks completely uninspired by comparison.

      I can’t recall ever seeing a Chinese person with a massive hook nose like that.

      Ehh, I’ve seen some… including Daniel Wu. Ladies still love him, though (just wish his acting skills were a bit better, though.)

      • Disqusted

        Thanks. Was trying to find one using Google Image and couldn’t find one. I can’t recall any of the Chinese people I know having a nose like that. Still, MvsC:I Chun Li’s nose is like double that guy’s nose.

        We’re at a point where fancy realistic graphics is pretty damn boring, but I think too many people are still fapping over that tech and neglecting style.


    It’s like a lot of them were copied over from Ultimate Marvel 3 and they just removed the cell shading effect (which is why everything looks fucking off).

  • EroBotan

    if they want their fans to be happy, why censoring SF5 then? Capcom cares more about SJW than their fans

  • They are not going to fix shit.

    • EroBotan

      yup, Ken is still fugly in SF5 .. and sunflower gouki lol!

  • Migi

    They gonna fix it by making all characters ugly!

    • Disqusted

      So it’s already fixed, you mean.

  • ThyPancakeConsumed

    “We’re not an evil overlord company, despite the rumors. We do want to make our fans happy.”
    Multiple broken pc releases, games for windows live integration despite games being on steam, on disk dlc, no updates released for original gfwl RE5, until xbox 360 version of gold edition was ported to pc and put on steam with dozens of problems, begs to differ.

    • Daniel Ream

      Not expending limited resources on a niche platform that isn’t going to make ROI isn’t “evil”.

      • ThyPancakeConsumed

        Limited? If resources where so limited why they even bothered to bring RE5 months after console versions at all then?

        • Daniel Ream

          Because that’s how long it took for the junior coders to finally finish up the port? Everything about their Windows strategy screams “we have to support this platform for $REASONS, but we’re going to devote as few resources to it as possible”. If the platform brought in money, they’d have more people on it. But PC is a niche platform compared to console and mobile. Get over it.

          • ThyPancakeConsumed

            Ah classical get over it, smell corporate shill stink over here.
            Junior coders? Pretty much every capcom game was outsourced to either sourcenext, mercenary technology or qloc, if they wanted all platforms to have game in same time frame, they would plan accordingly. But they don’t. Want to know why? They only care about money and they are rather short sighted about it. Dishing out pretty much anything on consoles guarantees quick money and thousands of shills ready to sell their mothers and kill their friends to defend capcom now. In long run however they actually lose customers because not everyone wants to wait for 6 months or years for broken port that’s never going to be fixed. Not everyone wants to wait months to get actual moddable version of game which they already forgot about because they finished it on console few days after release and game is no longer revelant to them. Not everyone is going buy console to play game and fill void in their lives while PC version is months away. PC ain’t going to eat shit and bow before capcom either, PC players wants proper controls, 60 fps, FOV sliders, good optimization, mod support. If criterias are met, there is a lot of money to be made on PC. But since seventh generation of consoles, games are being dished out like cheap pancakes to give insecure men children, unloved angry kids and cam girls temporary satisfaction and then make them spend even more on map packs, game modes and costumes to keep circle of satisfaction and insecurity continuing.
            As long as developers and publishers thinks with their heads instead of asses or feelings, they gonna make money on PC, but more often than not they use asses and in order to cover up that niche platform, piracy and other crap becomes excuses PR heads and internet shills spit.

        • Disqusted

          I dunno about that, but I thought it was weird they outsourced RE4’s original PC port to a third party company (which used the downgraded PS2 version), and then bothered to make another PC port later.

          Crapcom are the masters of milking old assets. It used to be forgiveable because they made good new stuff too. Not anymore, though.

      • Disqusted

        Kicking out all their talented staff, doubling down on ruining every single one of their IPs, always against everything their customers and fans really want.

        I wouldn’t call that “evil”, but it definitely deserves an extremely negative adjective.

        • Daniel Ream

          always against everything their customers and fans really want.

          “you” =/= “their customers and fans”

          Companies do stupid, suboptimal things all the time. Look into the history of how Wordstar completely threw away their dominant position in the word processor market. But not running the company the way a handful of borderline autistic basement dwelling millenials think they ought to isn’t “evil”.

          Do you guys even realize you sound exactly like the SJWs you claim to hate so much, with your autistic screeching about evil corporations not catering to your every whim and fetish?