Cyberpunk 2077 Job Hiring Details Proprietary Level Design Through RedEngine 4
(Last Updated On: June 23, 2017)

A new Cyberpunk 2077 job listing has appeared and this time CD Projekt Red dives into the open world and level design spectrum. Cyberpunk 2077 level design is said to focus on unique open world spaces where gameplay flow and visual composition form memorable experiences.

Levels really do tell how a game will play out, for instance the more open and circular a map may be the more spontaneous and lax the gameplay will turn out due to the lack of emotion present in that particular map. The more narrow a map is constructed with choke-points and strategical objects scattered around a stage the more tactical the game will play out. The above description for open and linear maps are most noticeable in FPS PvP games, which means how do you create an open world game that features both lax and strategical gameplay?

According to CD Projekt Red’s latest job hiring that seeks out a Level Designer and a Lead Level Designer, the game will have both named jobs using a proprietary level editor in the RedEngine 4. This means that the unique level editor specifically designed for future CDPR games (that includes Cyberpunk 2077) will be able to reflect different “compositions” and “memorable experiences” through “astonishing in-game levels” by using flexible tools in the new engine, as seen below.

The first job hiring details what CDPR is looking for in a Level Designer and what this person of interest must do, which is described below.

“CD PROJEKT RED in Kraków is looking for a creative and talented Level Designer. By joining us you will be a part of the newly-formed level design team in Kraków and will be responsible for creating astonishing in-game levels for great Cyberpunk 2077.”

CDPR also posted up the usual bulleted list that explains what that specific job will be doing — in this case a Level Designer:

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
  • Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative.

The second job listing comes a Lead Level Designer. The same setup as the Level Designer is used to explain the role of the former job.

“CD PROJEKT RED is currently looking for a Lead Level Designer who will be leading the Level Designers team in day-to-day operation of designing, prototyping, iterating on and polishing in-game levels including level geometry, enemy encounters and other gameplay elements, using proprietary game engine. The person on this position will work closely with the Design Producer to help ensure proper balance between quality, deadlines and technical requirements.”

Once again, the same concept as the last bulleted list explains the role and job of a Lead Level Designer, as seen below:

  • Guiding the team in crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Leading the cooperation with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
  • Establishing quality benchmarks and driving the team in reaching them.
  • Overseeing the creation and maintenance of detailed, comprehensive documentation.
  • Contributing to the creation and constant improvement of pipelines and processes.
  • Playing active part in the recruitment of new candidates.

This news about level design is rather interesting in that the tools used for the map creation are proprietary to the RedEngine 4, meaning that the devs have full control of using this new powerful engine to create flexible maps for people and vehicles on ground and fly vehicles, too.

The images above are actually from Cyberpunk 2077, however they stand to be a CGI model of a flying police car and concept for a street-way.

Expect more job listings in the months to come given that the devs are hard at work on Cyberpunk 2077. Something worth mentioning before signing out is that although 2017 is the year of GWENT, it doesn’t rule out that you might receive info from the devs on Cyberpunk 2077 when Promised Land roles around in Łódź on September 3rd-6th.

Cyberpunk 2077 is et to come out when it’s ready.


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Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

  • Phasmatis75

    This game could be the next Skyrim or Grand Theft Auto. I so can’t wait to play it.