E3 2017: Assassin’s Creed Origins Will Have Multiple Playable Characters
Assassin's Creed Origins Hood
(Last Updated On: June 15, 2017)

Creative director Ashraf Ismail confirmed during an E3 Coliseum panel with Geoff Keighley that Assassin’s Creed: Origins will feature multiple playable characters, but Bayek will be the main star of the game.

Ismail was reluctant to divulge too many details, instead wanting gamers to maintain some excitement and hype for the upcoming open-world adventure.

Keighley took a few questions, and one of the online questions from Facebook asked about a playable female character. I’m sure a bunch of normal people were ready to cringe at what answer would follow after that whole media clown-show that dog-piled Ubisoft for Assassin’s Creed: Unity, however Ismail answered diplomatically, saying…

“So… this is primarily Bayek’s story. We do have other playable characters that are playable in select quests. But that’s as far as we’re going with [it] today.”

This seems to fit in line with other Assassin’s Creed games in the past. Gamers have been able to briefly play as select characters throughout certain sequences or quests in the past games, such as a brief sequence involving Altair in Assassin’s Creed: Brotherhood or a lengthy sequence of playing as Haytham Kenway in Assassin’s Creed III, or the World War I sequence in Assassin’s Creed: Syndicate.

Ubisoft previously caught huge flak from the media for not including a playable female in Assassin’s Creed: Unity, and claimed that it would have been too late and hard in development to add a playable female character before the game shipped in the fall. There was the typical backlash about misogyny and the patriarchy, yadda, yadda, yadda.

Ubisoft managed to rectify their standing with the media with Assassin’s Creed: Syndicate by introducing a playable female Assassin in the game from start to finish, but it turned out to be the worst selling mainline entry in the series. All those claims about adding a playable female increasing sales by 50% turned out to be false.

Nevertheless, with Assassin’s Creed: Origins they’ve taken a lot of design gimmicks from other third-person hack and slash games, such as Dark Souls. The combat is a huge step backward in terms of fluidity, animations, and cinematic appeal compared to what Ubisoft achieved with Assassin’s Creed III, but they did add a few other things, as noted by UbiCentral, such as the ability to remove Bayek’s hoody.

In addition to removing the hood – which can only be toggled from the inventory screen and not in-game – they’ve also returned the ability to pick up and move around bodies.

You can look for Assassin’s Creed: Origins to launch on October 27th, 2017 for the Xbox One, PS4 and PC.


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About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Wennatar Arscinie

    https://www.ncbi.nlm.nih.gov/pubmed/28556824

    Part of abstract:
    “The samples recovered from Middle Egypt span around 1,300 years of
    ancient Egyptian history from the New Kingdom to the Roman Period. Our
    analyses reveal that ancient Egyptians shared more ancestry with Near
    Easterners than present-day Egyptians, who received additional
    sub-Saharan admixture in more recent times.”

    Looked more like tanned east-med arabs according to this. Arab culture now is still very anti-negroe, whatever sub-saharan blood has gotten there post-roman period must not be much.

  • lucben999

    The combat is a huge step backward in terms of fluidity, animations, and cinematic appeal

    Careful Billy, you’re sounding like one of them filthy casuals there. As long as it’s a step up in depth, I’ll take downgraded cinematic appeal, though I probably won’t be taking either because I expect the combat to still suck, only in a different way. Also combat is probably the least critical place where the AC series needs more depth, they should have focused more on parkour/climbing and stealth depth since that’s what you’re supposed to be doing the most.

    • Heh, the thing is, AC games are the only games that have cinematic combat. They’re as fun to play as they are to watch. I had a blast watching the combat in AC3 and AC: Revelations as much as I did actually playing the games. They were also fairly challenging as you moved through the game depending on your play-style.

      One thing that absolutely floored me — and it was something they didn’t really teach you about in the game — was that in AC3 if you used the rope dart from a branch while directly overhead an enemy, and you held down on the analog stick, Connor would automatically leap off the branch while stringing up the selected target. What was so awesome was that if you timed it right, you could quickly switch to the hidden blades and do a forward-rolling double takedown if two enemies were standing in front of Connor. I thought stuff like that was freaking brilliant and it looked badass, too.

      I found a lot of really cool things like that in AC3 that wasn’t present in the games before or after it, which just made the game feel like you were playing an actual Assassin with a deadly array of really cool moves. Connor could do stuff I wish was available in the Batman: Arkham games (a shame because you can’t do instant follow-up moves when you string someone up in the Arkham games, making them very limited in how they can be executed).

      In AC: Origins they stripped out all of that, and it’s pretty lame because since it’s like Dark Souls now you have look at the poorly animated hit-box timing attacks play out and it’s a chore to watch. If I want to play a less janky version I’ll just boot up Dark Souls.

      • lucben999

        AC games always had all these cool semi-secret moves that end up being pretty much irrelevant due to a lack of organic opportunities to use them. I haven’t played AC3 in a while but I remember trying really hard to play it like a proper stealth game by taking over a fort killing only the captain, and it boiled down to using a single prebaked route and winning some dice rolls on inconsistent moves and guard behavior, at no point did I really feel like I had an opportunity to make creative use of those moves, and those were the forts which are designed to be more open ended than story missions, the actual story missions might as well be on-rails in that game. So much wasted potential. Hell, part of the reason I’m so bitter towards the AC series these days is because I fell in love with its potential back when the first game was announced and then proceeded to see all this immense effort and talent be wasted on shallow gameplay. The animations are always especially painful, because they’re so good and so smooth, and good animations are so difficult to make, but look what they’re being used for here gameplay-wise, what a waste.

        • AC games always had all these cool semi-secret moves that end up being pretty much irrelevant due to a lack of organic opportunities to use them.

          Oh yeah, no arguments here about that. I think one of the most underutilized assassination moves since AC2 (or AC Brotherhood) was stealth kills from sitting down. I don’t think I’ve ever used that… ever. Still, I did like that it was there, and I would be lying if I said I didn’t go back and at least goof around to find out new ways to do stuff.

          the actual story missions might as well be on-rails in that game.

          Heh, man… all the AC games after AC1 were like that. It was a real shame. They tried with AC: Syndicate to open up the opportunities for stealth a bit more, and you could definitely utilize more routes to complete a mission, but that was the game where they introduced the more restricted and ugly combat system that would later evolve into what it is in AC: Origins.

          The thing is, I have a bit of a love hate relationship with the AC because the main missions almost never let you do cool stuff (sometimes they do) but the open-world opportunities, animation system (in the games prior to AC: Syndicate) and the combat were at least pretty entertaining.

          I don’t know if I would want to sit through a game like AC: Origins if I’m not even going to be entertained by watching the fights on-screen. That was like 70% of why I enjoyed the previous games.

  • Phasmatis75

    I’d take a playable female character over Kangz historical revisionism.

    Edited to fix a word that changed for some reason.

    • Uncle Joey

      DAS RITE

      • Phasmatis75

        I typed over. No idea how it was switched for of.