E3 2017: Metro Exodus Due For Release On XOX, PS4, PC In 2018
Metro Exodus
(Last Updated On: June 11, 2017)

The Xbox One, Xbox One X, PS4 and PC will receive a new entry in 4A Games’ Metro series based on the Metro novels by writer Dmitry Glukhovsky. The new game is called Metro Exodus and is due for release at some point in 2018.

The new game is still a first-person shooter following the adventures of Artyom, who was the surviving protagonists in Metro 2033 and Metro: Last Light. In Metro: Exodus players will have a returning horror-survival experience as they make their way through a somewhat post-apocalyptic Russia, scavenging supplies through the metro tunnel systems, gathering up oxygen for the gas mask, collecting and bartering for ammo for the guns, and deciding the fate of the companions who join Artyom on his journey across the frigid Russian wastelands.

New to the game is a day and night cycle with a real-time weather system, along with expanded open-world, non-linear gameplay. You can check out an in-engine demonstration of what 4A is working on with the trailer below, courtesy of GamersPrey.

Given that it’s in-engine we can at least glean from this that the graphics are representative of what the actual game will look like. What’s not representative of the game is the actual gameplay and behaviorism we see from the AI. A lot of that is scripted.

However, just because some smoke and mirrors were used doesn’t mean it’s all smoke and mirrors. We do get to see how the inventory will work, map and navigation systems will operate, and how the weapons will handle. Much of it is very similar to the previous two Metro games, but with the added flash and panache for the newer generation of hardware.

Metro-Exodus_1080_Announce-Screenshot_4_WATERMARK

If I did have a gripe with the game it would be with the fact that a lot of the color tones seem to blend between the player-models and the environments. There’s a bit of a matted look to the palette so that everything feels a little washed out with autumn colors. It just makes it a little difficult to make things out because it all seems to blend a bit too much.

Nevertheless, the game is still a year out from release, so I’m sure PC gamers will have plenty to fiddle around with in order to make the most out of the tonal range and color mixing with the Nvidia control panel.

Metro: Exodus has been in development for the last three years at the Malta and Kyiv studios at 4A Games, so hopefully it reflects the level of polish that the teams have put into it over the last several years.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • GuyGuysonEsquire

    Hm, not sure about this transition to open-world, hopefully it won’t turn up Ubisoft-level of shit, with pointless collectibles and tower climbing.

  • Gorgon

    >Not in metro anymore
    >still call it Metro

    Maybe we’ll finally get STALKER 2 we deserve.

  • RichardGristle

    Yes please. Funnest FPS series post-Half Life.

  • Fear Me I Am Free

    XOX and I thought X Box 1 was bad.

    • LurkerJK

      Scorpio was so much better but they are probably afraid ppl will mistake it with the XBoneS

      • Fear Me I Am Free

        Now it looks like some teenage girl’s email account or teenage boy’s leet sniper account. XBOX1X

  • tajlund

    Finally. Could never get into the first two because of the massive amount of tunnel time. This looks amazing. Can’t wait to see more of the world.

    • Khaaaaan

      Certainly!