E3 2017: Metroid: Samus Returns, 2.5D Adventure Coming To 3DS In September
Metroid Samus Returns
(Last Updated On: June 13, 2017)

Nintendo is remaking Metroid 2 from the Gameboy for the Nintendo 3DS. The new remake is entitled Metroid: Samus Returns and it’s set to release later this year for the Nintendo 3DS on September 15th, 2017.

The game features some brand new gameplay mechanics and features, including taking advantage of the stereoscopic 3DS effects. They’ve also added new teleport stations that allows players to easily and quickly teleport to areas that you’ve already traveled to in the game.

Another new feature is the ability to free-aim using complete 360 aiming instead of the standard eight-direction aiming that was present in the old Gameboy game. You can check out the trailer for the game below.

During the Nintendo Treehouse Live event, we also learned from producer Yoshio Sakamoto that two of the composers who worked on the original Super Metroid for the SNES have come back for Metroid: Samus Returns. This is why the music is so similar to the classic entry on the game.

Additionally, new to Metroid: Samus Returns are enemies that have all new behaviors and attack patterns that fit in line with the new 360 aiming mechanics. So in the same way that there are new ways to attack and more advancements in the way players can utilize Samus’ arsenal, enemies will also be a lot more difficult.

Nintendo also worked with Mercury Steam in bringing all new abilities to Metroid: Samus Returns for Samus to use, along with being able to utilize some new weapon upgrades.

A lot of fans are probably a little peeved that Nintendo was a bit slow on the draw with getting out new Metroid games in a timely manner, especially for the 30th anniversary, which was placated with a fan game that Nintendo promptly had taken down with legal threats.

Anyway, fans of Samus Aran will get Samus Returns this year and Metroid Prime 4 at some point in the near future for the Nintendo Switch. Fans should be happy… right?

Last but not least, there will be an all new Amiibo released for the game, featuring a Metroid breaking out of its containment case. Additionally, the Metroid 2 Samus Amiibo will also be usable with the 3DS version of the game as well. The game will be available on September 15th for the 3DS, along with a special edition that comes with a reversible cover and a 25-song OST.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    To be honest, my initial impression is that the Another Metroid 2 Remake blows this out of the water. These visuals aren’t great. I hate the lack of clarity, particularly that weird blurry misty foggy thing they have going on. Makes some areas hard to see. Dunno if that’s normal for 3ds games or not.

    I think it’s interesting that they’re showing more of Metroid mutation stuff, but it looks like they’re doing that via mini-cutscenes. Not sure if I like that. I know the game pauses when Metroids mutate in the original version, but I think it’s also great how you can literally just run into Metroids in the original and be taken by surprise without needing a cutscene to show them off.

    Similarly, I think encountering stuff like withering corpses and Metroid shells don’t really need a cutscene; the player will see them and react accordingly nonetheless. I don’t recall seeing many cutscenes in the fan remake.

    I heard from friends that this is being made by the same Spanish devs who made Castlevania: Lords of Shadow, which is apparently widely despised? They also told me that an interview with the devs revealed that they dumbed down the bosses? That sounds like the opposite of Another Metroid 2 Remake, which made many encounters more clever and interesting.

    So, yeah… this doesn’t sound great. I’m also annoyed they decided to reveal this long after I stopped watching the stream.

    I have to wonder why they keep outsourcing Metroid games and mostly releasing them on older outdated hardware. It’s like they really don’t give a flying f**k about Metroid anymore. And if they really want to keep Metroid on older hardware, I think I’d prefer a 2d sprite Metroid over something like this.

    • Bosses definitely aren’t dumbed down, unless the Gameboy bosses were impossible to beat. The PR chick lost about four or five times to the one boss before she was able to beat it. It required absolutely minute reflex skills to avoid dying. Then again some people are masochists, so maybe they would prefer it when bosses are next to impossible to beat.

      I heard from friends that this is being made by the same Spanish devs who made Castlevania: Lords of Shadow, which is apparently widely despised?

      The first one is widely loved, the second one is widely despised. The first Lords of Shadow is one of the best told falls from graces in video game history. It’s also, in my opinion, the best take on how Dracula became so powerful and why he has certain abilities. The combat was badass, and that game was really hard. The camera angles during some of the platforming segments was trash, though. But otherwise the original Lords of Shadow was just shy of being a masterpiece.

      And the soundtrack…oh man, the soundtrack is celestial.

      • Disqusted

        Both Lords of Shadow are by the same devs?

        The friend who said they were dumbed down only played the Another Metroid 2 Remake version, so that’s probably why.

  • Paradox Reign

    Why not for the Switch? This really boggles my mind. And I bet that they will try to uncanonize Other M with this to make the fanboys happy. I’m so damn sure of that.

    • Disqusted

      I think that if they really cared about the fans, they wouldn’t be pooping out crap like this, quietly at the end of their entire segment, especially after keeping fans waiting for decades.

      It would have been right at the start of the presentation, on their latest console, developed in-house with their best dev team, and it’d probably have been something fresh and amazing.

      They couldn’t even be bothered showing off Metroid Prime 4, from what I saw. Just a logo. What the hell? For all we know the game may get cancelled before they even have something to show. Not that I care.

      • mikebrand83

        Metroid Prime 4 is probably still very early in its development, but they announced it now because otherwise Metroid Samus Returns would be flooded with questions about and demands for a proper Prime sequel.